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Commit a54547c5 authored by MouseOfLight's avatar MouseOfLight
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made building widgets use css

parent 43cd487f
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1 merge request!5407Added a double-column display for new vertical layout
......@@ -55,6 +55,13 @@ Yes, I am aware this is horrible. If anyone can figure out how to get widgets to
td#Dairy { border-color: white; }
td#Farmyard { border-color: brown; }
td#Nursery { border-color: deepskyblue; }
.arcology .penthouse {
display:inline-block;
}
.arcology.verticalLinks .penthouse{
display:block;
}
</style>
<<script>>
......@@ -136,56 +143,69 @@ if(!Macro.has('sectorblock')) {
}
<</script>>
<center>
<table class="arcology">
<<set _arcologyTableClass = "arcology">>
<<if $verticalizeArcologyLinks>><<set _arcologyTableClass += " verticalLinks">><</if>>
<table @class="_arcologyTableClass">
<tr> /* Level 9, penthouse, sector 0 */
<td colspan="3"></td>
<td id="Penthouse" colspan="4">
<span class="penthouse">
<<link "Penthouse">><<set $nextButton = "Back", $nextLink = _Pass>><<goto "Manage Penthouse">><</link>> @@.cyan;[P]@@
<<if $masterSuite||$HGSuite||$dojo||$servantsQuarters||$spa||$nursery||$clinic||$schoolroom||$cellblock||$incubator||$researchLab.level > 0>>
<<if $masterSuite>>
<<if $verticalizeArcologyLinks>><br><</if>>
<<print MasterSuiteUIName()>> ($MastSiIDs.length/$masterSuite<<if $Concubine>>, C<</if>>)
<</if>>
<<if $HGSuite>>
<<if $verticalizeArcologyLinks>><br><</if>>
<<print HeadGirlSuiteUIName()>> <<if $HeadGirl != 0>>(HG<<if $HGSuiteiIDs.length > 0>>, 1)<<else>>)<</if>><</if>>
<</if>>
<<if $dojo > 1>>
<<if $verticalizeArcologyLinks>><br><</if>>
[[Armory|BG Select]] <<if $Bodyguard != 0>>(BG)<</if>>
<</if>>
<<if $servantsQuarters>>
<<if $verticalizeArcologyLinks>><br><</if>>
<<print ServantQuartersUIName()>> ($ServQiIDs.length/$servantsQuarters<<if $Stewardess>>, L<</if>>)
<</if>>
<<if $spa>>
<<if $verticalizeArcologyLinks>><br><</if>>
<<print SpaUIName()>> ($SpaiIDs.length/$spa<<if $Attendant>>, L<</if>>)
<</if>>
<<if $nursery>>
<<if $verticalizeArcologyLinks>><br><</if>>
<<print NurseryUIName()>> (<<if $nursery-$nurseryBabies == 0>>No empty rooms<<elseif $nursery-$nurseryBabies == 1>>1 empty room<<else>><<print $nursery-$nurseryBabies>> empty rooms<</if>>, $NurseryiIDs.length/$nurseryNannies<<if $Matron>>, L<</if>>) <<if $readyChildren > 0>>@@.yellow;[!]@@<</if>>
<</if>>
<<if $clinic>>
<<if $verticalizeArcologyLinks>><br><</if>>
<<print ClinicUIName()>> ($CliniciIDs.length/$clinic<<if $Nurse>>, L<</if>>)
<</if>>
<<if $schoolroom>>
<<if $verticalizeArcologyLinks>><br><</if>>
<<print SchoolRoomUIName()>> ($SchlRiIDs.length/$schoolroom<<if $Schoolteacher>>, L<</if>>)
<</if>>
<<if $cellblock>>
<<if $verticalizeArcologyLinks>><br><</if>>
<<print CellblockUIName()>> ($CellBiIDs.length/$cellblock<<if $Wardeness>>, L<</if>>)
<</if>>
<<if $incubator>>
<<if $verticalizeArcologyLinks>><br><</if>>
<<print IncubatorUIName()>> (<<if $incubator-$incubatorSlaves == 0>>No empty tanks<<elseif $incubator-$incubatorSlaves == 1>>1 empty tank<<else>><<print $incubator-$incubatorSlaves>> empty tanks<</if>>) <<if $readySlaves > 0>>@@.yellow;[!]@@<</if>>
<</if>>
<<if $researchLab.level > 0>>
<<if $verticalizeArcologyLinks>><br><</if>>
[[Prosthetic Lab]]
<</if>>
</span>
<<if $masterSuite>>
<span class="penthouse masterSuite">
<<print MasterSuiteUIName()>> ($MastSiIDs.length/$masterSuite<<if $Concubine>>, C<</if>>)
</span>
<</if>>
<<if $HGSuite>>
<span class="penthouse headGirlSuite">
<<print HeadGirlSuiteUIName()>> <<if $HeadGirl != 0>>(HG<<if $HGSuiteiIDs.length > 0>>, 1)<<else>>)<</if>><</if>>
</span>
<</if>>
<<if $dojo > 1>>
<span class="penthouse armory">
[[Armory|BG Select]] <<if $Bodyguard != 0>>(BG)<</if>>
</span>
<</if>>
<<if $servantsQuarters>>
<span class="penthouse servantsQuarters">
<<print ServantQuartersUIName()>> ($ServQiIDs.length/$servantsQuarters<<if $Stewardess>>, L<</if>>)
</span>
<</if>>
<<if $spa>>
<span class="penthouse spa">
<<print SpaUIName()>> ($SpaiIDs.length/$spa<<if $Attendant>>, L<</if>>)
</span>
<</if>>
<<if $nursery>>
<span class="penthouse nursery">
<<print NurseryUIName()>> (<<if $nursery-$nurseryBabies == 0>>No empty rooms<<elseif $nursery-$nurseryBabies == 1>>1 empty room<<else>><<print $nursery-$nurseryBabies>> empty rooms<</if>>, $NurseryiIDs.length/$nurseryNannies<<if $Matron>>, L<</if>>) <<if $readyChildren > 0>>@@.yellow;[!]@@<</if>>
</span>
<</if>>
<<if $clinic>>
<span class="penthouse clinic">
<<print ClinicUIName()>> ($CliniciIDs.length/$clinic<<if $Nurse>>, L<</if>>)
</span>
<</if>>
<<if $schoolroom>>
<span class="penthouse schoolroom">
<<print SchoolRoomUIName()>> ($SchlRiIDs.length/$schoolroom<<if $Schoolteacher>>, L<</if>>)
</span>
<</if>>
<<if $cellblock>>
<span class="penthouse cellblock">
<<print CellblockUIName()>> ($CellBiIDs.length/$cellblock<<if $Wardeness>>, L<</if>>)
</span>
<</if>>
<<if $incubator>>
<span class="penthouse incubator">
<<print IncubatorUIName()>> (<<=numberWithPluralOne($incubator-$tanks.length, "empty tank")>>) <<if $readySlaves > 0>>@@.yellow;[!]@@<</if>>
</span>
<</if>>
<<if $researchLab.level > 0>>
<span class="penthouse researchLab">
[[Prosthetic Lab]]
</span>
<</if>>
</td>
<td colspan="3"></td>
......
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