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Commit a5723d84 authored by Pregmodder's avatar Pregmodder
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Merge branch 'TweaksII' into 'pregmod-master'

Potentially more ideal result

See merge request pregmodfan/fc-pregmod!2477
parents 0b2223b2 fb53696c
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1 merge request!2477Potentially more ideal result
...@@ -50,7 +50,7 @@ This is a section of the promenade ...@@ -50,7 +50,7 @@ This is a section of the promenade
<span id="result"><<link "Leg day">><<replace "#result">>It's all very positive, and the one unspoken rule is not to disparage others, but there's definitely competition. So when you step forward and get a complimentary day pass from one of the bubbly, permed slavegirl receptionists, you have an audience. What kind of definition you've got in your quads is going to be a subject of conversation today, but you've got confidence. You lift, and receive respectful complements and bro-fists. Then you take your turn spotting others, an honor your citizens greatly appreciate.<</replace>><</link>></span> <span id="result"><<link "Leg day">><<replace "#result">>It's all very positive, and the one unspoken rule is not to disparage others, but there's definitely competition. So when you step forward and get a complimentary day pass from one of the bubbly, permed slavegirl receptionists, you have an audience. What kind of definition you've got in your quads is going to be a subject of conversation today, but you've got confidence. You lift, and receive respectful complements and bro-fists. Then you take your turn spotting others, an honor your citizens greatly appreciate.<</replace>><</link>></span>
<<case "Chattel Religionist">> <<case "Chattel Religionist">>
dedicated to Chattel Religionism. The stores offer all the items useful to a slaveowner who holds the new faith: proper slave restraints and penitent slave garments, of course, but also fine oils and incense, candles, tapers, and other devotional necessities. There are also correctional convents for the assistance of citizens with wayward slaves. dedicated to Chattel Religionism. The stores offer all the items useful to a slaveowner who holds the new faith: proper slave restraints and penitent slave garments, of course, but also fine oils and incense, candles, tapers, and other devotional necessities. There are also correctional convents for the assistance of citizens with wayward slaves.
<span id="result"><<link "Visit the convents">><<replace "#result">>As a leader of the new faith, your visitation rights on these convents are unquestioned, and their owners are indeed eager to have you look around and offer your revered advice. The average citizen with only a slave or two often needs help keeping girls within the faith. The convents are severe houses of correction, and the sounds of prayer and penitence are omnipresent. In one nave, a slave prostrates herself before a religious icon, praying in a loud, desperate tone while <<if $seeDicks < 100>>a futanari in nun's attire<<else>>a man in monk's attire<</if>> fucks her mercilessly from behind.<</replace>><</link>></span> <span id="result"><<link "Visit the convents">><<replace "#result">>As a leader of the new faith, your visitation rights on these convents are unquestioned, and their owners are indeed eager to have you look around and offer your revered advice. The average citizen with only a slave or two often needs help keeping girls within the faith. The convents are severe houses of correction, and the sounds of prayer and penitence are omnipresent. In one nave, a slave prostrates herself before a religious icon, praying in a loud, desperate tone while <<if $seeDicks === 0>>a woman in nun's attire holding a ribbed vibrating dildo<<elseif $seeDicks < 100>>futanari in nun's attire<<else>>a man in monk's attire<</if>> fucks her mercilessly from behind.<</replace>><</link>></span>
<<case "Roman Revivalist">> <<case "Roman Revivalist">>
dedicated to Roman Revivalism. Since the forums are out on the arcology's plazas, there are fewer stores here. There are eateries, from which the sharp smell of //garum// is distinctly identifiable, but most of the space is occupied by hypocaust baths, which are free to enter but include various concession stands run by slaves. dedicated to Roman Revivalism. Since the forums are out on the arcology's plazas, there are fewer stores here. There are eateries, from which the sharp smell of //garum// is distinctly identifiable, but most of the space is occupied by hypocaust baths, which are free to enter but include various concession stands run by slaves.
<span id="result"><<link "Clean yourself">><<replace "#result">>A good Roman trip to the baths serves to cleanse, but it's a social experience, too. After being oiled down by a skilled slave, you work out in the proper nude, and then have the oil and any dirt scraped off your skin with by another slave. Then you make your way across the heated floor through a set of baths of varying temperatures, ending in a large and egalitarian space where many naked citizens of the new Rome are sharing the news of the day. You're welcomed with surprise, but also with comradeship, and made to feel welcome.<</replace>><</link>></span> <span id="result"><<link "Clean yourself">><<replace "#result">>A good Roman trip to the baths serves to cleanse, but it's a social experience, too. After being oiled down by a skilled slave, you work out in the proper nude, and then have the oil and any dirt scraped off your skin with by another slave. Then you make your way across the heated floor through a set of baths of varying temperatures, ending in a large and egalitarian space where many naked citizens of the new Rome are sharing the news of the day. You're welcomed with surprise, but also with comradeship, and made to feel welcome.<</replace>><</link>></span>
...@@ -106,156 +106,156 @@ This is a section of the promenade ...@@ -106,156 +106,156 @@ This is a section of the promenade
<<if $FSPromenade.Subjugationist == 0>> <<if $FSPromenade.Subjugationist == 0>>
<br> <br>
[[Upgrade this sector to appeal to Subjugationist establishments|Main][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $FSPromenade.Subjugationist = 1, $sectors[$AS].type = "Subjugationist"]] [[Upgrade this sector to appeal to Subjugationist establishments|Main][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $FSPromenade.Subjugationist = 1, $sectors[$AS].type = "Subjugationist"]]
//Costs <<print cashFormat(Math.trunc(10000*$upgradeMultiplierArcology))>>// //Costs <<print cashFormat(Math.trunc(10000*$upgradeMultiplierArcology))>>//
<</if>> <</if>>
<</if>> <</if>>
<<if $arcologies[0].FSSupremacist != "unset">> <<if $arcologies[0].FSSupremacist != "unset">>
<<if $FSPromenade.Supremacist == 0>> <<if $FSPromenade.Supremacist == 0>>
<br> <br>
[[Upgrade this sector to appeal to Supremacist establishments|Main][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $FSPromenade.Supremacist = 1, $sectors[$AS].type = "Supremacist"]] [[Upgrade this sector to appeal to Supremacist establishments|Main][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $FSPromenade.Supremacist = 1, $sectors[$AS].type = "Supremacist"]]
//Costs <<print cashFormat(Math.trunc(10000*$upgradeMultiplierArcology))>>// //Costs <<print cashFormat(Math.trunc(10000*$upgradeMultiplierArcology))>>//
<</if>> <</if>>
<</if>> <</if>>
<<if $arcologies[0].FSGenderRadicalist != "unset">> <<if $arcologies[0].FSGenderRadicalist != "unset">>
<<if $FSPromenade.GenderRadicalist == 0>> <<if $FSPromenade.GenderRadicalist == 0>>
<br> <br>
[[Upgrade this sector to appeal to Gender Radicalist establishments|Main][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $FSPromenade.GenderRadicalist = 1, $sectors[$AS].type = "Gender Radicalist"]] [[Upgrade this sector to appeal to Gender Radicalist establishments|Main][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $FSPromenade.GenderRadicalist = 1, $sectors[$AS].type = "Gender Radicalist"]]
//Costs <<print cashFormat(Math.trunc(10000*$upgradeMultiplierArcology))>>// //Costs <<print cashFormat(Math.trunc(10000*$upgradeMultiplierArcology))>>//
<</if>> <</if>>
<<elseif $arcologies[0].FSGenderFundamentalist != "unset">> <<elseif $arcologies[0].FSGenderFundamentalist != "unset">>
<<if $FSPromenade.GenderFundamentalist == 0>> <<if $FSPromenade.GenderFundamentalist == 0>>
<br> <br>
[[Upgrade this sector to appeal to Gender Fundamentalist establishments|Main][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $FSPromenade.GenderFundamentalist = 1, $sectors[$AS].type = "Gender Fundamentalist"]] [[Upgrade this sector to appeal to Gender Fundamentalist establishments|Main][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $FSPromenade.GenderFundamentalist = 1, $sectors[$AS].type = "Gender Fundamentalist"]]
//Costs <<print cashFormat(Math.trunc(10000*$upgradeMultiplierArcology))>>// //Costs <<print cashFormat(Math.trunc(10000*$upgradeMultiplierArcology))>>//
<</if>> <</if>>
<</if>> <</if>>
<<if $arcologies[0].FSPaternalist != "unset">> <<if $arcologies[0].FSPaternalist != "unset">>
<<if $FSPromenade.Paternalist == 0>> <<if $FSPromenade.Paternalist == 0>>
<br> <br>
[[Upgrade this sector to appeal to Paternalist establishments|Main][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $FSPromenade.Paternalist = 1, $sectors[$AS].type = "Paternalist"]] [[Upgrade this sector to appeal to Paternalist establishments|Main][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $FSPromenade.Paternalist = 1, $sectors[$AS].type = "Paternalist"]]
//Costs <<print cashFormat(Math.trunc(10000*$upgradeMultiplierArcology))>>// //Costs <<print cashFormat(Math.trunc(10000*$upgradeMultiplierArcology))>>//
<</if>> <</if>>
<<elseif $arcologies[0].FSDegradationist != "unset">> <<elseif $arcologies[0].FSDegradationist != "unset">>
<<if $FSPromenade.Degradationist == 0>> <<if $FSPromenade.Degradationist == 0>>
<br> <br>
[[Upgrade this sector to appeal to Degradationist establishments|Main][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $FSPromenade.Degradationist = 1, $sectors[$AS].type = "Degradationist"]] [[Upgrade this sector to appeal to Degradationist establishments|Main][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $FSPromenade.Degradationist = 1, $sectors[$AS].type = "Degradationist"]]
//Costs <<print cashFormat(Math.trunc(10000*$upgradeMultiplierArcology))>>// //Costs <<print cashFormat(Math.trunc(10000*$upgradeMultiplierArcology))>>//
<</if>> <</if>>
<</if>> <</if>>
<<if $arcologies[0].FSBodyPurist != "unset">> <<if $arcologies[0].FSBodyPurist != "unset">>
<<if $FSPromenade.BodyPurist == 0>> <<if $FSPromenade.BodyPurist == 0>>
<br> <br>
[[Upgrade this sector to appeal to Body Purist establishments|Main][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $FSPromenade.BodyPurist = 1, $sectors[$AS].type = "Body Purist"]] [[Upgrade this sector to appeal to Body Purist establishments|Main][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $FSPromenade.BodyPurist = 1, $sectors[$AS].type = "Body Purist"]]
//Costs <<print cashFormat(Math.trunc(10000*$upgradeMultiplierArcology))>>// //Costs <<print cashFormat(Math.trunc(10000*$upgradeMultiplierArcology))>>//
<</if>> <</if>>
<<elseif $arcologies[0].FSTransformationFetishist != "unset">> <<elseif $arcologies[0].FSTransformationFetishist != "unset">>
<<if $FSPromenade.TransformationFetishist == 0>> <<if $FSPromenade.TransformationFetishist == 0>>
<br> <br>
[[Upgrade this sector to appeal to Transformation Fetishist establishments|Main][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $FSPromenade.TransformationFetishist = 1, $sectors[$AS].type = "Transformation Fetishist"]] [[Upgrade this sector to appeal to Transformation Fetishist establishments|Main][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $FSPromenade.TransformationFetishist = 1, $sectors[$AS].type = "Transformation Fetishist"]]
//Costs <<print cashFormat(Math.trunc(10000*$upgradeMultiplierArcology))>>// //Costs <<print cashFormat(Math.trunc(10000*$upgradeMultiplierArcology))>>//
<</if>> <</if>>
<</if>> <</if>>
<<if $arcologies[0].FSYouthPreferentialist != "unset">> <<if $arcologies[0].FSYouthPreferentialist != "unset">>
<<if $FSPromenade.YouthPreferentialist == 0>> <<if $FSPromenade.YouthPreferentialist == 0>>
<br> <br>
[[Upgrade this sector to appeal to Youth Preferentialist establishments|Main][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $FSPromenade.YouthPreferentialist = 1, $sectors[$AS].type = "Youth Preferentialist"]] [[Upgrade this sector to appeal to Youth Preferentialist establishments|Main][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $FSPromenade.YouthPreferentialist = 1, $sectors[$AS].type = "Youth Preferentialist"]]
//Costs <<print cashFormat(Math.trunc(10000*$upgradeMultiplierArcology))>>// //Costs <<print cashFormat(Math.trunc(10000*$upgradeMultiplierArcology))>>//
<</if>> <</if>>
<<elseif $arcologies[0].FSMaturityPreferentialist != "unset">> <<elseif $arcologies[0].FSMaturityPreferentialist != "unset">>
<<if $FSPromenade.MaturityPreferentialist == 0>> <<if $FSPromenade.MaturityPreferentialist == 0>>
<br> <br>
[[Upgrade this sector to appeal to Maturity Preferentialist establishments|Main][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $FSPromenade.MaturityPreferentialist = 1, $sectors[$AS].type = "Maturity Preferentialist"]] [[Upgrade this sector to appeal to Maturity Preferentialist establishments|Main][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $FSPromenade.MaturityPreferentialist = 1, $sectors[$AS].type = "Maturity Preferentialist"]]
//Costs <<print cashFormat(Math.trunc(10000*$upgradeMultiplierArcology))>>// //Costs <<print cashFormat(Math.trunc(10000*$upgradeMultiplierArcology))>>//
<</if>> <</if>>
<</if>> <</if>>
<<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <<if $arcologies[0].FSSlimnessEnthusiast != "unset">>
<<if $FSPromenade.SlimnessEnthusiast == 0>> <<if $FSPromenade.SlimnessEnthusiast == 0>>
<br> <br>
[[Upgrade this sector to appeal to Slimness Enthusiast establishments|Main][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $FSPromenade.SlimnessEnthusiast = 1, $sectors[$AS].type = "Slimness Enthusiast"]] [[Upgrade this sector to appeal to Slimness Enthusiast establishments|Main][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $FSPromenade.SlimnessEnthusiast = 1, $sectors[$AS].type = "Slimness Enthusiast"]]
//Costs <<print cashFormat(Math.trunc(10000*$upgradeMultiplierArcology))>>// //Costs <<print cashFormat(Math.trunc(10000*$upgradeMultiplierArcology))>>//
<</if>> <</if>>
<<elseif $arcologies[0].FSAssetExpansionist != "unset">> <<elseif $arcologies[0].FSAssetExpansionist != "unset">>
<<if $FSPromenade.AssetExpansionist == 0>> <<if $FSPromenade.AssetExpansionist == 0>>
<br> <br>
[[Upgrade this sector to appeal to Asset Expansionist establishments|Main][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $FSPromenade.AssetExpansionist = 1, $sectors[$AS].type = "Asset Expansionist"]] [[Upgrade this sector to appeal to Asset Expansionist establishments|Main][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $FSPromenade.AssetExpansionist = 1, $sectors[$AS].type = "Asset Expansionist"]]
//Costs <<print cashFormat(Math.trunc(10000*$upgradeMultiplierArcology))>>// //Costs <<print cashFormat(Math.trunc(10000*$upgradeMultiplierArcology))>>//
<</if>> <</if>>
<</if>> <</if>>
<<if $arcologies[0].FSPastoralist != "unset">> <<if $arcologies[0].FSPastoralist != "unset">>
<<if $FSPromenade.Pastoralist == 0>> <<if $FSPromenade.Pastoralist == 0>>
<br> <br>
[[Upgrade this sector to appeal to Pastoralist establishments|Main][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $FSPromenade.Pastoralist = 1, $sectors[$AS].type = "Pastoralist"]] [[Upgrade this sector to appeal to Pastoralist establishments|Main][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $FSPromenade.Pastoralist = 1, $sectors[$AS].type = "Pastoralist"]]
//Costs <<print cashFormat(Math.trunc(10000*$upgradeMultiplierArcology))>>// //Costs <<print cashFormat(Math.trunc(10000*$upgradeMultiplierArcology))>>//
<</if>> <</if>>
<</if>> <</if>>
<<if $arcologies[0].FSPhysicalIdealist != "unset">> <<if $arcologies[0].FSPhysicalIdealist != "unset">>
<<if $FSPromenade.PhysicalIdealist == 0>> <<if $FSPromenade.PhysicalIdealist == 0>>
<br> <br>
[[Upgrade this sector to appeal to Physical Idealist establishments|Main][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $FSPromenade.PhysicalIdealist = 1, $sectors[$AS].type = "Physical Idealist"]] [[Upgrade this sector to appeal to Physical Idealist establishments|Main][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $FSPromenade.PhysicalIdealist = 1, $sectors[$AS].type = "Physical Idealist"]]
//Costs <<print cashFormat(Math.trunc(10000*$upgradeMultiplierArcology))>>// //Costs <<print cashFormat(Math.trunc(10000*$upgradeMultiplierArcology))>>//
<</if>> <</if>>
<<elseif $arcologies[0].FSHedonisticDecadence != "unset">> <<elseif $arcologies[0].FSHedonisticDecadence != "unset">>
<<if $FSPromenade.Hedonism == 0>> <<if $FSPromenade.Hedonism == 0>>
<br> <br>
[[Upgrade this sector to appeal to Hedonistic establishments|Main][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $FSPromenade.Hedonism = 1, $sectors[$AS].type = "Hedonism"]] [[Upgrade this sector to appeal to Hedonistic establishments|Main][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $FSPromenade.Hedonism = 1, $sectors[$AS].type = "Hedonism"]]
//Costs <<print cashFormat(Math.trunc(10000*$upgradeMultiplierArcology))>>// //Costs <<print cashFormat(Math.trunc(10000*$upgradeMultiplierArcology))>>//
<</if>> <</if>>
<</if>> <</if>>
<<if $arcologies[0].FSRepopulationFocus != "unset">> <<if $arcologies[0].FSRepopulationFocus != "unset">>
<<if $FSPromenade.Repopulationist == 0>> <<if $FSPromenade.Repopulationist == 0>>
<br> <br>
[[Upgrade this sector to appeal to Repopulationist establishments|Main][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $FSPromenade.Repopulationist = 1, $sectors[$AS].type = "Repopulationist"]] [[Upgrade this sector to appeal to Repopulationist establishments|Main][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $FSPromenade.Repopulationist = 1, $sectors[$AS].type = "Repopulationist"]]
//Costs <<print cashFormat(Math.trunc(10000*$upgradeMultiplierArcology))>>// //Costs <<print cashFormat(Math.trunc(10000*$upgradeMultiplierArcology))>>//
<</if>> <</if>>
<<elseif $arcologies[0].FSRestart != "unset">> <<elseif $arcologies[0].FSRestart != "unset">>
<<if $FSPromenade.Eugenics == 0>> <<if $FSPromenade.Eugenics == 0>>
<br> <br>
[[Upgrade this sector to appeal to Eugenics establishments|Main][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $FSPromenade.Eugenics = 1, $sectors[$AS].type = "Eugenics"]] [[Upgrade this sector to appeal to Eugenics establishments|Main][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $FSPromenade.Eugenics = 1, $sectors[$AS].type = "Eugenics"]]
//Costs <<print cashFormat(Math.trunc(10000*$upgradeMultiplierArcology))>>// //Costs <<print cashFormat(Math.trunc(10000*$upgradeMultiplierArcology))>>//
<</if>> <</if>>
<</if>> <</if>>
<<if $arcologies[0].FSChattelReligionist != "unset">> <<if $arcologies[0].FSChattelReligionist != "unset">>
<<if $FSPromenade.ChattelReligionist == 0>> <<if $FSPromenade.ChattelReligionist == 0>>
<br> <br>
[[Upgrade this sector to appeal to Chattel Religionist establishments|Main][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $FSPromenade.ChattelReligionist = 1, $sectors[$AS].type = "Chattel Religionist"]] [[Upgrade this sector to appeal to Chattel Religionist establishments|Main][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $FSPromenade.ChattelReligionist = 1, $sectors[$AS].type = "Chattel Religionist"]]
//Costs <<print cashFormat(Math.trunc(10000*$upgradeMultiplierArcology))>>// //Costs <<print cashFormat(Math.trunc(10000*$upgradeMultiplierArcology))>>//
<</if>> <</if>>
<</if>> <</if>>
<<if $arcologies[0].FSRomanRevivalist != "unset">> <<if $arcologies[0].FSRomanRevivalist != "unset">>
<<if $FSPromenade.RomanRevivalist == 0>> <<if $FSPromenade.RomanRevivalist == 0>>
<br> <br>
[[Upgrade this sector to appeal to Roman Revivalist establishments|Main][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $FSPromenade.RomanRevivalist = 1, $sectors[$AS].type = "Roman Revivalist"]] [[Upgrade this sector to appeal to Roman Revivalist establishments|Main][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $FSPromenade.RomanRevivalist = 1, $sectors[$AS].type = "Roman Revivalist"]]
//Costs <<print cashFormat(Math.trunc(10000*$upgradeMultiplierArcology))>>// //Costs <<print cashFormat(Math.trunc(10000*$upgradeMultiplierArcology))>>//
<</if>> <</if>>
<<elseif $arcologies[0].FSAztecRevivalist != "unset">> <<elseif $arcologies[0].FSAztecRevivalist != "unset">>
<<if $FSPromenade.AztecRevivalist == 0>> <<if $FSPromenade.AztecRevivalist == 0>>
<br> <br>
[[Upgrade this sector to appeal to Aztec Revivalist establishments|Main][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $FSPromenade.AztecRevivalist = 1, $sectors[$AS].type = "Aztec Revivalist"]] [[Upgrade this sector to appeal to Aztec Revivalist establishments|Main][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $FSPromenade.AztecRevivalist = 1, $sectors[$AS].type = "Aztec Revivalist"]]
//Costs <<print cashFormat(Math.trunc(10000*$upgradeMultiplierArcology))>>// //Costs <<print cashFormat(Math.trunc(10000*$upgradeMultiplierArcology))>>//
<</if>> <</if>>
<<elseif $arcologies[0].FSEgyptianRevivalist != "unset">> <<elseif $arcologies[0].FSEgyptianRevivalist != "unset">>
<<if $FSPromenade.EgyptianRevivalist == 0>> <<if $FSPromenade.EgyptianRevivalist == 0>>
<br> <br>
[[Upgrade this sector to appeal to Egyptian Revivalist establishments|Main][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $FSPromenade.EgyptianRevivalist = 1, $sectors[$AS].type = "Egyptian Revivalist"]] [[Upgrade this sector to appeal to Egyptian Revivalist establishments|Main][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $FSPromenade.EgyptianRevivalist = 1, $sectors[$AS].type = "Egyptian Revivalist"]]
//Costs <<print cashFormat(Math.trunc(10000*$upgradeMultiplierArcology))>>// //Costs <<print cashFormat(Math.trunc(10000*$upgradeMultiplierArcology))>>//
<</if>> <</if>>
<<elseif $arcologies[0].FSEdoRevivalist != "unset">> <<elseif $arcologies[0].FSEdoRevivalist != "unset">>
<<if $FSPromenade.EdoRevivalist == 0>> <<if $FSPromenade.EdoRevivalist == 0>>
<br> <br>
[[Upgrade this sector to appeal to Edo Revivalist establishments|Main][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $FSPromenade.EdoRevivalist = 1, $sectors[$AS].type = "Edo Revivalist"]] [[Upgrade this sector to appeal to Edo Revivalist establishments|Main][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $FSPromenade.EdoRevivalist = 1, $sectors[$AS].type = "Edo Revivalist"]]
//Costs <<print cashFormat(Math.trunc(10000*$upgradeMultiplierArcology))>>// //Costs <<print cashFormat(Math.trunc(10000*$upgradeMultiplierArcology))>>//
<</if>> <</if>>
<<elseif $arcologies[0].FSArabianRevivalist != "unset">> <<elseif $arcologies[0].FSArabianRevivalist != "unset">>
<<if $FSPromenade.ArabianRevivalist == 0>> <<if $FSPromenade.ArabianRevivalist == 0>>
<br> <br>
[[Upgrade this sector to appeal to Arabian Revivalist establishments|Main][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $FSPromenade.ArabianRevivalist = 1, $sectors[$AS].type = "Arabian Revivalist"]] [[Upgrade this sector to appeal to Arabian Revivalist establishments|Main][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $FSPromenade.ArabianRevivalist = 1, $sectors[$AS].type = "Arabian Revivalist"]]
//Costs <<print cashFormat(Math.trunc(10000*$upgradeMultiplierArcology))>>// //Costs <<print cashFormat(Math.trunc(10000*$upgradeMultiplierArcology))>>//
<</if>> <</if>>
<<elseif $arcologies[0].FSChineseRevivalist != "unset">> <<elseif $arcologies[0].FSChineseRevivalist != "unset">>
<<if $FSPromenade.ChineseRevivalist == 0>> <<if $FSPromenade.ChineseRevivalist == 0>>
<br> <br>
[[Upgrade this sector to appeal to Chinese Revivalist establishments|Main][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $FSPromenade.ChineseRevivalist = 1, $sectors[$AS].type = "Chinese Revivalist"]] [[Upgrade this sector to appeal to Chinese Revivalist establishments|Main][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $FSPromenade.ChineseRevivalist = 1, $sectors[$AS].type = "Chinese Revivalist"]]
//Costs <<print cashFormat(Math.trunc(10000*$upgradeMultiplierArcology))>>// //Costs <<print cashFormat(Math.trunc(10000*$upgradeMultiplierArcology))>>//
<</if>> <</if>>
<</if>> <</if>>
<<if $sectors[$AS].type != "Shops">> <<if $sectors[$AS].type != "Shops">>
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