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Commit cd258cb1 authored by Pregmodder's avatar Pregmodder
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Merge branch 'TradeShow' into 'pregmod-master'

Done.

See merge request pregmodfan/fc-pregmod!1094
parents d5567aa1 865ada4c
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2 merge requests!1155Pregmod master,!1094Done.
:: securityForceTradeShow
<<nobr>>
<<set $nextButton = "Continue", $nextLink = "RIE Eligibility Check", $returnTo = "RIE Eligibility Check">>
<<set _N1 = 2>>
<<set _N2 = 2>>
<<set _N3 = 2>>
<<if $economy == .5>>
<<set $Env = _N1>>
<<elseif $economy == 1>>
<<set $Env = _N2>>
<<elseif $economy == 1.5>>
<<set $Env = _N3>>
<</if>>
<<set _Barracks = $securityForceArcologyUpgrades>>
<<set _Armoury = $securityForceInfantryPower>>
<<set _StimulantLab = $securityForceStimulantPower>>
<<set _Garage = $securityForceVehiclePower+$securityForceHeavyBattleTank>>
<<set _Hangar = $securityForceAircraftPower+$securityForceSpacePlanePower+$securityForceFortressZeppelin+$securityForceAC130+$securityForceHeavyTransport>>
<<set _DroneBay = $securityForceDronePower>>
<<set _LaunchBayNO = $securityForceSatalitePower+$securityForceGiantRobot+$securityForceMissileSilo>>
<<set _LaunchBayO = $securityForceSatalitePower>>
<<set _FacilitySupport = $FacilitySupport>>
<<if $terrain != "oceanic" || $terrain != "marine">>
<<set $SFNO = _Barracks+_Armoury+_StimulantLab+_Garage+_Hangar+_DroneBay+_LaunchBayNO+_FacilitySupport>>
<</if>>
<<if $terrain == "oceanic" || $terrain == "marine">>
<<set $SFO = _Barracks+_Armoury+_StimulantLab+_Garage+_Hangar+_DroneBay+_LaunchBayO+_NavalYard+_FacilitySupport>>
<</if>>
<<if $OverallTradeShowAttendance == 0>>
<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>, back when I was a major there was a bi-yearly international security trade show that me and some of my colleagues went to. I would very much like to continue doing, can I?<span id="choice1">
<<link "Yes,">>
<<replace "#choice1">>
<br><br>"Thank you <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>sir<<else>>ma'am<</if>>."
<<set $OverallTradeShowAttendance += 1>>
<<set $CurrentTradeShowAttendanceGranted = 1>>
<<set $TradeShowAttendanceGranted = 1>>
<</replace>>
<</link>>
<<link "No">>
<<replace "#choice1">>
<br><br>"I understand <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>sir<<else>>ma'am<</if>>."
<</replace>>
<</link>>
</span>
<<elseif $OverallTradeShowAttendance >= 1>>
<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>, do you still need me back here?
<span id="choice2">
<<link "Yes">>
<<replace "#choice2">>
<br>The look of disappointement is bearly noticable on The Colonel's face.
<</replace>>
<</link>>
<<link "No,">>
<<replace "#choice2">><br>
<br>"Thanks <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>sir<<else>>ma'am<</if>>"
<<set $CurrentTradeShowAttendanceGranted = 1, _TradeShowAttendes = 150, _BonusProviderPercentage = .15>>
<<set _MenialSlavesPerAttendee = 15>>
<<if $arcologies[0].prosperity < 25>>
<<set _TradingPower = 15>>
<<elseif $arcologies[0].prosperity > 70>>
<<set _TradingPower = 25>>
<<elseif $arcologies[0].prosperity > 65>>
<<set _TradingPower = 24>>
<<elseif $arcologies[0].prosperity > 60>>
<<set _TradingPower = 23>>
<<elseif $arcologies[0].prosperity > 55>>
<<set _TradingPower = 22>>
<<elseif $arcologies[0].prosperity > 50>>
<<set _TradingPower = 21>>
<<elseif $arcologies[0].prosperity > 45>>
<<set _TradingPower = 20>>
<<elseif $arcologies[0].prosperity > 40>>
<<set _TradingPower = 19>>
<<elseif $arcologies[0].prosperity > 35>>
<<set _TradingPower = 18>>
<<elseif $arcologies[0].prosperity > 30>>
<<set _TradingPower = 17>>
<<elseif $arcologies[0].prosperity > 25>>
<<set _TradingPower = 16>>
<</if>>
<<if ($SFNO || $SFO) < 10 && random(0,100)+_TradingPower > 90>>
<<set _SuccesfulPersuationAttempt = 1>>
<<set _PersuationBonus = 1.05>>
<<elseif ($SFNO || $SFO) >= 110 && random(0,100)+_TradingPower > 40>>
<<set _SuccesfulPersuationAttempt = 1>>
<<set _PersuationBonus = 1.95>>
<<elseif ($SFNO || $SFO) >= 100 && random(0,100)+_TradingPower > 45>>
<<set _SuccesfulPersuationAttempt = 1>>
<<set _PersuationBonus = 1.90>>
<<elseif ($SFNO || $SFO) >= 90 && random(0,100)+_TradingPower > 50>>
<<set _SuccesfulPersuationAttempt = 1>>
<<set _PersuationBonus = 1.80>>
<<elseif ($SFNO || $SFO) >= 80 && random(0,100)+_TradingPower > 55>>
<<set _SuccesfulPersuationAttempt = 1>>
<<set _PersuationBonus = 1.70>>
<<elseif ($SFNO || $SFO) >= 70 && random(0,100)+_TradingPower > 60>>
<<set _SuccesfulPersuationAttempt = 1>>
<<set _PersuationBonus = 1.60>>
<<elseif ($SFNO || $SFO) >= 60 && random(0,100)+_TradingPower > 65>>
<<set _SuccesfulPersuationAttempt = 1>>
<<set _PersuationBonus = 1.50>>
<<elseif ($SFNO || $SFO) >= 50 && random(0,100)+_TradingPower > 70>>
<<set _SuccesfulPersuationAttempt = 1>>
<<set _PersuationBonus = 1.40>>
<<elseif ($SFNO || $SFO) >= 40 && random(0,100)+_TradingPower > 75>>
<<set _SuccesfulPersuationAttempt = 1>>
<<set _PersuationBonus = 1.30>>
<<elseif ($SFNO || $SFO) >= 30 && random(0,100)+_TradingPower > 80>>
<<set _SuccesfulPersuationAttempt = 1>>
<<set _PersuationBonus = 1.20>>
<<elseif ($SFNO || $SFO) >= 10 && random(0,100)+_TradingPower > 85>>
<<set _SuccesfulPersuationAttempt = 1>>
<<set _PersuationBonus = 1.10>>
<</if>>
<<set _RawMenialSlaves = random(0,_TradeShowAttendes)*_BonusProviderPercentage*_MenialSlavesPerAttendee*_PersuationBonus>>
<<set _SuccesfulPersuationAttempt = 0>>
<<set _RawProfit = ($cash*.010*$SFNO || $SFO*$arcologies[0].prosperity*$Env)*_PersuationBonus>>
<<set _ProcessedProfit = Math.trunc(_RawProfit)>>
<br>During a break, The Colonel manages to sell some generic scematics to the _TradeShowAttendes people peresent, some decided to also give her some menial slaves as a bonus.
<<set $helots = $helots+_RawMenialSlaves>>
<<set $TradeShowHelots += _RawMenialSlaves>>
<<set $TotalTradeShowHelots += _RawMenialSlaves>>
<<set $cash = $cash+_ProcessedProfit>>
<<set $TradeShowIncome += _ProcessedProfit>>
<<set $TotalTradeShowIncome += _ProcessedProfit>>
<</replace>>
<</link>>
</span>
<</if>>
<</nobr>>
\ No newline at end of file
...@@ -158,6 +158,12 @@ ...@@ -158,6 +158,12 @@
<<goto "secExpSmilingMan">> <<goto "secExpSmilingMan">>
<<elseif $rivalOwner == 0 && $smilingManProgress == 3 && $secExp == 1>> <<elseif $rivalOwner == 0 && $smilingManProgress == 3 && $secExp == 1>>
<<goto "secExpSmilingMan">> <<goto "secExpSmilingMan">>
<<elseif (_effectiveWeek > 84) && (random(1,100) > 66) && ($securityForceCreate == 1) && ($SFMODToggle == 1) && $OverallTradeShowAttendance == 0>>>
<<goto "securityForceTradeShow">>
<<set _TradeShowWeek = _effectiveWeek>>
<<elseif _TradeShowWeek = 24 && (random(1,100) > 66) && ($securityForceCreate == 1) && ($SFMODToggle == 1) && $OverallTradeShowAttendance >= 1>>>
<<goto "securityForceTradeShow">>
<<set _TradeShowWeek = 0>>
<<else>> <<else>>
<<if random(1,100) > _effectiveWeek+25>> <<if random(1,100) > _effectiveWeek+25>>
<<goto "RIE Eligibility Check">> <<goto "RIE Eligibility Check">>
......
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