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Commit d6d1fbe4 authored by Skriv's avatar Skriv
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lisping

parent 4b8ae74a
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1 merge request!6650JSify Hot PC event
...@@ -27,6 +27,11 @@ App.Events.RESSHotPC = class RESSHotPC extends App.Events.BaseEvent { ...@@ -27,6 +27,11 @@ App.Events.RESSHotPC = class RESSHotPC extends App.Events.BaseEvent {
const { const {
He, he, His, his, hers, him, himself, girl He, he, His, his, hers, him, himself, girl
} = getPronouns(eventSlave); } = getPronouns(eventSlave);
Enunciate(slave); // TODO: it'd be nice to return a deconstructable object from Enunciate like we do from getPronouns...
const s = V.sEnunciate;
const S = V.SEnunciate;
const ss = V.ssEnunciate;
const Master = V.titleEnunciate;
/** @type {App.Entity.PlayerState} */ /** @type {App.Entity.PlayerState} */
let PC = V.PC; let PC = V.PC;
...@@ -96,7 +101,7 @@ App.Events.RESSHotPC = class RESSHotPC extends App.Events.BaseEvent { ...@@ -96,7 +101,7 @@ App.Events.RESSHotPC = class RESSHotPC extends App.Events.BaseEvent {
if (!canTalk(eventSlave)) { if (!canTalk(eventSlave)) {
t.push(`${He} uses shaky ${hasBothArms(eventSlave) ? "hands" : "gestures"} to ask you to fuck ${him},`); t.push(`${He} uses shaky ${hasBothArms(eventSlave) ? "hands" : "gestures"} to ask you to fuck ${him},`);
} else { } else {
t.push(`"<<S>>orry, <<Master>>, I was ju<<s>>t, um, pa<<ss>>ing by and I thought, um, I <<s>>aw, um, <<s>>orry <<Master>>, I'm going now," ${he} babbles,`); t.push(`"${S}orry, ${Master}, I was ju${s}t, um, pa${ss}ing by and I thought, um, I ${s}aw, um, ${s}orry ${Master}, I'm going now," ${he} babbles,`);
} }
t.push("and turns to flee."); t.push("and turns to flee.");
...@@ -236,7 +241,7 @@ App.Events.RESSHotPC = class RESSHotPC extends App.Events.BaseEvent { ...@@ -236,7 +241,7 @@ App.Events.RESSHotPC = class RESSHotPC extends App.Events.BaseEvent {
} }
t.push("You're going to be feeling this tomorrow."); t.push("You're going to be feeling this tomorrow.");
} else { } else {
t.push(`Once you're hilted, you bring ${his} hands up on either side of ${his} head to grasp your shoulders behind ${him}, and then scoop ${his} legs up and hoist ${him} to rest against your chest, held in midair and impaled on your dick. You can't pound ${him} all that hard in this challenging position, but the effort of holding ${himself} this way forces ${him} to tighten ${his} muscles down hard, producing an excellent sensation.<<if $PC.vagina != -1>> The position angles your dick upward, producing a lovely massaging sensation in your pussy as you slide in and out of ${him}.}`); t.push(`Once you're hilted, you bring ${his} hands up on either side of ${his} head to grasp your shoulders behind ${him}, and then scoop ${his} legs up and hoist ${him} to rest against your chest, held in midair and impaled on your dick. You can't pound ${him} all that hard in this challenging position, but the effort of holding ${himself} this way forces ${him} to tighten ${his} muscles down hard, producing an excellent sensation. ${PC.vagina !== -1 ? `The position angles your dick upward, producing a lovely massaging sensation in your pussy as you slide in and out of ${him}` : ""}.`);
if (canDoVaginal(eventSlave) && canDoAnal(eventSlave)) { if (canDoVaginal(eventSlave) && canDoAnal(eventSlave)) {
t.push(`After a while, you lift ${him} up as high as you can, freeing your member, and then lower ${him} back down again, forcing yourself up ${his} butt instead despite the slave's anxious begging.`); t.push(`After a while, you lift ${him} up as high as you can, freeing your member, and then lower ${him} back down again, forcing yourself up ${his} butt instead despite the slave's anxious begging.`);
VCheck.Both(1, 1, eventSlave); VCheck.Both(1, 1, eventSlave);
......
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