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Commit f25c8d9f authored by svornost's avatar svornost
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Remove facility head workaround passages

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1 merge request!5821Improve facility leader assignment
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with 18 additions and 150 deletions
...@@ -10,6 +10,6 @@ ...@@ -10,6 +10,6 @@
<</if>> <</if>>
<br><br>''Appoint a Farmer from your obedient slaves:'' <br><br>''Appoint a Farmer from your obedient slaves:''
<br><br>[[None|Farmer Workaround][$i = -1]] <br><br>[[None|Farmyard][removeJob($Farmer, "be the Farmer")]]
<br><br> <br><br>
<<print App.UI.SlaveList.facilityManagerSelection(App.Entity.facilities.farmyard)>> <<print App.UI.SlaveList.facilityManagerSelection(App.Entity.facilities.farmyard, "Farmyard")>>
:: Farmer Workaround [silently]
<<if $Farmer != 0>>
<<= removeJob($Farmer, "be the Farmer")>>
<</if>>
<<if $i > -1>>
<<= assignJob($slaves[$i], "be the Farmer")>>
<<set $slaves[$i].rules.living = "luxurious">>
<<set $Farmer = $slaves[$i]>>
<</if>>
<<goto "Farmyard">>
...@@ -10,6 +10,6 @@ ...@@ -10,6 +10,6 @@
<</if>> <</if>>
<br><br>''Appoint a Matron from your devoted slaves:'' <br><br>''Appoint a Matron from your devoted slaves:''
<br><br>[[None|Matron Workaround][$i = -1]] <br><br>[[None|Nursery][removeJob($Matron, "be the Matron")]]
<br><br> <br><br>
<<print App.UI.SlaveList.facilityManagerSelection(App.Entity.facilities.nursery)>> <<print App.UI.SlaveList.facilityManagerSelection(App.Entity.facilities.nursery, "Nursery")>>
:: Matron Workaround [silently]
<<if $Matron != 0>>
<<= removeJob($Matron, "be the Matron")>>
<</if>>
<<if $i > -1>>
<<= assignJob($slaves[$i], "be the Matron")>>
<<set $slaves[$i].rules.living = "luxurious">>
<<set $Matron = $slaves[$i]>>
<</if>>
<<goto "Nursery">>
\ No newline at end of file
:: Attendant Workaround [silently]
<<if $Attendant != 0>>
<<= removeJob($Attendant, "be the Attendant")>>
<</if>>
<<if $i > -1>>
<<= assignJob($slaves[$i], "be the Attendant")>>
<<set $slaves[$i].rules.living = "luxurious">>
<<set $Attendant = $slaves[$i]>>
<</if>>
<<goto "Spa">>
:: Bodyguard Workaround [silently]
<<if $Bodyguard != 0>>
<<= removeJob($Bodyguard, "guard you")>>
<</if>>
<<if $i > -1>>
<<= assignJob($slaves[$i], "guard you")>>
<<set $Bodyguard = $slaves[$i]>>
<</if>>
<<goto "Main">>
...@@ -10,6 +10,6 @@ ...@@ -10,6 +10,6 @@
<</if>> <</if>>
<br><br>''Appoint a Concubine from your devoted slaves:'' <br><br>''Appoint a Concubine from your devoted slaves:''
<br><br>[[None|Concubine Workaround][$i = -1]] <br><br>[[None|Master Suite][removeJob($Concubine, "be your Concubine")]]
<br><br> <br><br>
<<print App.UI.SlaveList.facilityManagerSelection(App.Entity.facilities.masterSuite)>> <<print App.UI.SlaveList.facilityManagerSelection(App.Entity.facilities.masterSuite, "Master Suite")>>
:: Concubine Workaround [silently]
<<if $Concubine != 0>>
<<= removeJob($Concubine, "be your Concubine")>>
<</if>>
<<if $i > -1>>
<<= assignJob($slaves[$i], "be your Concubine")>>
<<set $slaves[$i].rules.living = "luxurious">>
<<set $Concubine = $slaves[$i]>>
<</if>>
<<goto "Master Suite">>
...@@ -10,6 +10,6 @@ ...@@ -10,6 +10,6 @@
<</if>> <</if>>
<br><br>''Appoint a DJ from your devoted slaves:'' <br><br>''Appoint a DJ from your devoted slaves:''
<br><br>[[None|DJ Workaround][$i = -1]] <br><br>[[None|Club][removeJob($DJ, "be the DJ")]]
<br><br> <br><br>
<<print App.UI.SlaveList.facilityManagerSelection(App.Entity.facilities.club)>> <<print App.UI.SlaveList.facilityManagerSelection(App.Entity.facilities.club, "Club")>>
:: DJ Workaround [silently]
<<if $DJ != 0>>
<<= removeJob($DJ, "be the DJ")>>
<</if>>
<<if $i > -1>>
<<= assignJob($slaves[$i], "be the DJ")>>
<<set $slaves[$i].rules.living = "luxurious">>
<<set $DJ = $slaves[$i]>>
<</if>>
<<goto "Club">>
...@@ -89,6 +89,6 @@ _HGName ...@@ -89,6 +89,6 @@ _HGName
<</if>> <</if>>
<br><br>''Appoint a Head Girl from among your devoted slaves:'' <br><br>''Appoint a Head Girl from among your devoted slaves:''
<br><br>[[None|HG Workaround][$i = -1]] <br><br>[[None|Main][removeJob($HeadGirl, "be your Head Girl")]]
<br><br> <br><br>
<<print App.UI.SlaveList.facilityManagerSelection(App.Entity.facilities.headGirlSuite, "HG Workaround")>> <<print App.UI.SlaveList.facilityManagerSelection(App.Entity.facilities.headGirlSuite, "Main")>>
:: HG Workaround [silently]
<<if $HeadGirl != 0>>
<<= removeJob($HeadGirl, "be your Head Girl")>>
<</if>>
<<if $i > -1>>
<<= assignJob($slaves[$i], "be your Head Girl")>>
<<set $HeadGirl = $slaves[$i]>>
<</if>>
<<set $HGTimeInGrade = 0>>
<<goto "Main">>
...@@ -10,6 +10,6 @@ ...@@ -10,6 +10,6 @@
<</if>> <</if>>
<br><br>''Appoint a Madam from your devoted slaves:'' <br><br>''Appoint a Madam from your devoted slaves:''
<br><br>[[None|Madam Workaround][$i = -1]] <br><br>[[None|Brothel][removeJob($Madam, "be the Madam")]]
<br><br> <br><br>
<<print App.UI.SlaveList.facilityManagerSelection(App.Entity.facilities.brothel)>> <<print App.UI.SlaveList.facilityManagerSelection(App.Entity.facilities.brothel, "Brothel")>>
:: Madam Workaround [silently]
<<if $Madam != 0>>
<<= removeJob($Madam, "be the Madam")>>
<</if>>
<<if $i > -1>>
<<= assignJob($slaves[$i], "be the Madam")>>
<<set $slaves[$i].rules.living = "luxurious">>
<<set $Madam = $slaves[$i]>>
<</if>>
<<goto "Brothel">>
...@@ -10,6 +10,6 @@ ...@@ -10,6 +10,6 @@
<</if>> <</if>>
<br><br>''Appoint a Milkmaid from your obedient slaves:'' <br><br>''Appoint a Milkmaid from your obedient slaves:''
<br><br>[[None|Milkmaid Workaround][$i = -1]] <br><br>[[None|Dairy][removeJob($Milkmaid, "be the Milkmaid")]]
<br><br> <br><br>
<<print App.UI.SlaveList.facilityManagerSelection(App.Entity.facilities.dairy)>> <<print App.UI.SlaveList.facilityManagerSelection(App.Entity.facilities.dairy, "Dairy")>>
:: Milkmaid Workaround [silently]
<<if $Milkmaid != 0>>
<<= removeJob($Milkmaid, "be the Milkmaid")>>
<</if>>
<<if $i > -1>>
<<= assignJob($slaves[$i], "be the Milkmaid")>>
<<set $slaves[$i].rules.living = "luxurious">>
<<set $Milkmaid = $slaves[$i]>>
<</if>>
<<goto "Dairy">>
...@@ -10,7 +10,7 @@ ...@@ -10,7 +10,7 @@
<</if>> <</if>>
<br><br>''Appoint a Nurse from your devoted slaves:'' <br><br>''Appoint a Nurse from your devoted slaves:''
<br><br>[[None|Nurse Workaround][$i = -1]] <br><br>[[None|Clinic][removeJob($Nurse, "be the Nurse")]]
<br><br> <br><br>
<<print App.UI.SlaveList.facilityManagerSelection(App.Entity.facilities.clinic)>> <<print App.UI.SlaveList.facilityManagerSelection(App.Entity.facilities.clinic, "Clinic")>>
:: Nurse Workaround [silently]
<<if $Nurse != 0>>
<<= removeJob($Nurse, "be the Nurse")>>
<</if>>
<<if $i > -1>>
<<= assignJob($slaves[$i], "be the Nurse")>>
<<set $slaves[$i].rules.living = "luxurious">>
<<set $Nurse = $slaves[$i]>>
<</if>>
<<goto "Clinic">>
...@@ -63,6 +63,6 @@ ...@@ -63,6 +63,6 @@
<br>&nbsp; //"Facilities" doesn't include training slots in cellblock, schoolroom, spa, clinic (but does include those leaders)// <br>&nbsp; //"Facilities" doesn't include training slots in cellblock, schoolroom, spa, clinic (but does include those leaders)//
<br><br>''Appoint a recruiter from among your devoted slaves:'' <br><br>''Appoint a recruiter from among your devoted slaves:''
<br>[[None|Recruiter Workaround][$i = -1]] <br>[[None|Main][removeJob($Recruiter, "recruit girls")]]
<br><br> <br><br>
<<print App.UI.SlaveList.facilityManagerSelection(App.Entity.facilities.penthouse)>> <<print App.UI.SlaveList.facilityManagerSelection(App.Entity.facilities.penthouse, "Main")>>
:: Recruiter Workaround [silently]
<<if $Recruiter != 0>>
<<= removeJob($Recruiter, "recruit girls")>>
<</if>>
<<if $i > -1>>
<<= assignJob($slaves[$i], "recruit girls")>>
<<set $slaves[$i].rules.living = "luxurious">>
<<set $Recruiter = $slaves[$i]>>
<</if>>
<<goto "Main">>
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