New Arcology Slave Creation concerns, Subordinate Slave question
I have noticed a few places for improvement in the new slave creation section of the game, as well as in sexual frustration for slaves with subordinate slaves. I apologize if these were fixed recently, as I am about 2-3 weeks back in updates, as I have a list of personal changes to merge each version. I apologize again if these questions/concerns would be better asked in the main FC project rather than here in fc-pregmod.
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Twins/triplets etc are not penalized for cost. We can see what relatives a slave has at slave creation in the body of the text (Ex: She is twins with Tai.), so there must be some way to look it up and add it to the cost. If it has mechanical benefits in game (especially with the critical rep stat which plays a nice balancing act), it should cost something rather than being free. I'm going to complain about the other end of the spectrum next.
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Slave cost at new arcologies heavily penalizes known fetishes above low strength. Create a young slave, get the price to around 6k, then start with no fetish and work your way up to high level fetish. There is one heavy bump to the curve, resulting in slaves which are extremely expensive for anything above low level. The slave fetish strength buttons change it by 5/100 per click, but going from low to normal or back is ¤28k! (¤7k cost to ¤35k cost) The price change should be linear, right? I can make this same ¤6k slave cost ¤52.5k with a high fetish, and every click is ¤1.5k extra besides this one freak price change. Personally, prices here are excessive as fetishes are the easiest to manipulate characteristic of a slave, especially when I can add flaws and quirks at creation to promote fetishes for dirt cheap.
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Slave cost at new arcologies heavily penalizes known sexual tastes. As above, really. Double passionate nympho on base ¤6k slave, ¤41.5k cost with no fetish.
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Slave cost considers "unknown" fetishes and sexual tastes on the same cost as 0. A frigid slave who is disgusted by both men an women should not be worth as much as a slave whose tastes are not known. Personally speaking, it should be somewhere around 10% cheaper than an average.
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I found a sexy subordinate slave for my breast fetishist nurse so I'd stop seeing that her libido is going down when she works as nurse. I still see my nurse is sexually frustrated, is this intended as she's unsatisfied while being a nurse? It seems a bit odd to me but I can see it both as an oversight in coding (as this is a comparatively new feature) as well as an intended piece of the narrative. Would a house servant sexually satisfy a frustrated slave? Can a slave at the head of a facility find time to masturbate or proposition/call a fellow slave if their workplace isn't full? These are all questions that FCDev should probably answer but I'm quite content to hack a feature removal fix for myself after bringing them up here.
For points 2 to 4, one could consider a reasonable parallel with sex skills. A young ¤6k slave with every skill maximized reaches ¤41.5k as well, but you get a few free points before the price of the slave increases from its minimum. This is currently how it works with slave fetishes, right before the absurd leap from a min strength fetish to normal. Doesn't work that way for attraction and libido. The generator is heavily biased towards making bulk unknown purchases (with a few strategic flaws), and I see no reason why a slave who is really into butt stuff should be worth 8x as much as a similar appearance slave we know nothing else about. Also, if I can crank out a perfect fetish and skill slave in less than 25 weeks of personal attention in my arcology, why can't I start the game with even one expert slave? Some backgrounds explain this better than others.
Unless we compare slaves that are both 1 year from retirement, then they're all at most 2x the price for similar visual appearance. Maybe I should just go for Maturity Preferentialism and raise the retirement age by 5 years on my next playthrough, and reap the profits...