Fix muscles choices in RA.
It may be some sort of legacy issue, but one of the muscles choices was right on the border between categories, and used a descriptive term that isn't right for either of those two categories.
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70 is roughly in the middle of the "well-built" range from 51 to 95, and there's very little game function difference between 60 and 80: the description will be the same, and the only mechanical changes would be in the Beauty (2/3 of a point, barring FS adjustments) and Deadliness (I'm guessing, because I've never looked at the latter code) calculations.
Note that this is a completely different method from the weightEditor function, though they really should both be using the same one. I prefer this method, though, since you don't get the problem of a borderline score occasionally slipping across the boundary accidentally.
Oh, I think I get you now. You mean like this?
["weak", -20], ["none", 0], ["toned", 20], ["fit", 40], ["ripped", 70], ["massive", 100],
Say "yes" and I'll push a new commit.
Edited by DerangedLonermentioned in commit 4c0d8b52