Fix #5644
Description and notes
Fixes #5644 (closed) by calling App.Mods.SecExp.Obj.Init()
when the Security Expansion mod is enabled/disabled instead of calling it during BC like it was in the past
Merge Checklist
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I have read CONTRIBUTING.md - and
- my code editor has
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ESLint support enabled -
TypeScript support enabled -
some form of spell checker - We suggest using a spell checker compatible with cSpell if possible
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my changes compile successfully and seem to work properly -
I am using the simple compiler ( simple-compiler.[bat or sh]
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I am using the normal compiler ( compile.[bat or sh]
) -
this is my first merge request -
the changes in this merge request comply with the coding style defined in CONTRIBUTING.md
- my code editor has
- and
Changes made
- Call
App.Mods.SecExp.Obj.Init()
when the Security Expansion mod is enabled/disabled at game start or on the options page - Also calls
App.Mods.SecExp.Obj.Init()
during verification just in case the save is stuck in an in between state
Things left to do
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code review (this is done by one or more people other than you) -
final tests -
let Pregmodder know that this is ready for merging
Edited by Frankly George
Merge request reports
Activity
@Pregmodder this is ready for merging
mentioned in commit ebec69d6
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