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Merged brickode requested to merge (removed):hotfixes into pregmod-master
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  • brickode added 77 commits

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    resolved all discussions

  • Here's a thought for the future, @DCoded

    Since FS gains from the decoration mostly involve facilities that have some sort of citizen access, it likely wouldn't apply to the food side of the farmyard. However, I'm thinking we can tie a little productivity boost into it. Things like degradationist working slaves to the bone, etc.

  • merged

  • Pregmodder mentioned in commit 4be78f73

    mentioned in commit 4be78f73

  • Author Reporter

    What would look like codewise?

  • It would be similar, just instead of boosting an FS value, it would apply a small multiplier to the food count generated by each slave.

    You may have to split it into a math half and display half though, but since food generation is done in JS, that shouldn't be a problem.

    I am also assuming you are talking to me about that last point on the discussion.

  • Author Reporter

    Correct on the last point. I'll make a note of that.

  • They need not all be positive multipliers either. If hedonistic decadence lets slaves be lazy and unproductive, but happy and cheerful, you can see where this is going. Nothing major either, don't want to get too much into min-maxing, but just leave a bit of a flavor for them.

  • Author Reporter

    Alright, I'll make a note of that as well.

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