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NaN Fixes
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e99d8081...e737dc33 - 75 commits from branch
pregmodfan:pregmod-master
- 7ae37d25 - Merge branch 'pregmod-master' of https://gitgud.io/pregmodfan/fc-pregmod into hotfixes
- 23939956 - Minor fix
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e99d8081...e737dc33 - 75 commits from branch
Here's a thought for the future, @DCoded
Since FS gains from the decoration mostly involve facilities that have some sort of citizen access, it likely wouldn't apply to the food side of the farmyard. However, I'm thinking we can tie a little productivity boost into it. Things like degradationist working slaves to the bone, etc.
mentioned in commit 4be78f73
It would be similar, just instead of boosting an FS value, it would apply a small multiplier to the food count generated by each slave.
You may have to split it into a math half and display half though, but since food generation is done in JS, that shouldn't be a problem.
I am also assuming you are talking to me about that last point on the discussion.
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