Fixes
- Clean up sanity check a little bit (ignore only-used-once in backwardsCompatibility.js and purge some deleted stuff from the ignore list).
- Remove game state initialization of $childToSlave since it's never used
- Fix some overzealous print replacements (don't write
doThing(<<= getSlave($AS).property)>>)whendoThing(getSlave($AS).property))works fine).