RESS mutinyAttempt to js
1 unresolved thread
1 unresolved thread
Tested without problems. Only had 1 usable slave in my save though, so might well have missed something. Would appreciate a review (especially logic).
- Combined result2 links which were written multiple times for some reason. Only the intro link changed as far as I could tell (except for a single "and").
- Did not convert all span classes because I couldn't discern the intent behind the colors.
- Left mutinyAttempt = 2 commented out, as I didn't see the purpose of it. I'm guessing it's a way to set the check later to != 1.
EDIT: and changed mutinery to mutiny since mutinery is not a word (?)
Edited by Skriv
Merge request reports
Activity
- src/events/RESS/mutinyAttempt.js 0 → 100644
120 App.Events.addParagraph(node, r); 121 let choices = []; 122 let choices2 = []; 123 if (mutinyAttempted) { 124 choices.push(new App.Events.Result(`Fight ${him} off as much as you can`, fight)); 125 choices.push(new App.Events.Result(`Try to talk it out`, talk)); 126 choices.push(new App.Events.Result(`Fake playing along`, fake)); 127 App.Events.addResponses(node, choices); 128 } else { 129 App.Events.addParagraph(node, [`With the bitch restrained, you have all the time you need to devise ${his} punishment.`]); 130 // mutinyAttempted = 2; Remove? Why was $mutinery set to 2 (and a global)? 131 choices2.push(new App.Events.Result(`Lock ${his} dick in chastity`, lock)); 132 choices2.push(new App.Events.Result(`Flog ${him}`, flog)); 133 choices2.push(new App.Events.Result(`Mute ${him}`, mute, `This option will cost ${cashFormat(V.surgeryCost)}`)); 134 choices2.push(new App.Events.Result(`Castrate ${him}`, castrate, `This option will cost ${cashFormat(V.surgeryCost)}`)); 135 if (eventSlave.vagina === -1) { mentioned in commit d814ee9f
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