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/********************************************************************************
This file contains code related to the Pose Engine,
as well as code related to displaying tables for selection and the main game.
********************************************************************************/
/* NOTE: These are basically the same as epilogue engine sprites.
* There's a _lot_ of common code here that can probably be merged.
*/
function PoseSprite(id, src, onload, pose, args) {
this.pose = pose;

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this.src = 'opponents/' + src;
this.x = args.x || 0;
this.y = args.y || 0;
this.z = args.z || 'auto';
this.scaleX = args.scalex || 1;
this.scaleY = args.scaley || 1;
this.rotation = args.rotation || 0;
this.alpha = args.alpha;
this.pivotX = args.pivotx;
this.pivotY = args.pivoty;
this.height = args.height;
this.width = args.width;
this.vehicle = document.createElement('div');
this.vehicle.id = id;
this.img = document.createElement('img');
this.img.onload = this.img.onerror = onload;
this.img.src = this.src;
this.vehicle.appendChild(this.img);
if (this.alpha === undefined) {
this.alpha = 100;
}
if (this.pivotX || this.pivotY) {
this.pivotX = this.pivotX || "center";
this.pivotY = this.pivotY || "center";
$(this.img).css("transform-origin", pivotX + " " + pivotY);
}
$(this.vehicle).css("z-index", this.z);
}
PoseSprite.prototype.scaleToDisplay = function(x) {
return x * this.pose.getHeightScaleFactor();
PoseSprite.prototype.draw = function() {
$(this.vehicle).css({
"position": "absolute",
"left": "50%",
"transform": "translateX(-50%) translateX("+this.scaleToDisplay(this.x)+"px) translateY(" + this.scaleToDisplay(this.y) + "px)",
"transform-origin": "top left",
"opacity": this.alpha / 100,
"height": '100%'
});
console.log(this.x+"->"+this.scaleToDisplay(this.x)+"px");
"transform": "rotate(" + this.rotation + "deg) scale(" + this.scaleX + ", " + this.scaleY + ")",
'height': this.scaleToDisplay(this.height)+"px",
'width': this.scaleToDisplay(this.width)+"px"
if (this.img.src !== this.src) {
this.img.src = this.src;
}
function PoseAnimation (targetSprite, pose, args) {
this.pose = pose;
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this.target = targetSprite;
this.elapsed = 0;
this.looped = args.looped || false;
this.keyframes = args.keyframes.sort(function (kf1, kf2) {
if (kf1.time === kf2.time) return 0;
return (kf1.time < kf2.time) ? -1 : 1;
});
var totalTime = 0;
this.keyframes.forEach(function (kf) {
kf.startTime = totalTime;
totalTime = kf.time;
});
this.duration = this.keyframes[this.keyframes.length-1].time;
this.delay = args.delay || 0;
this.interpolation = args.interpolation || 'none';
}
PoseAnimation.prototype.isComplete = function () {
return (this.elapsed - this.delay) >= this.duration;
}
PoseAnimation.prototype.update = function (dt) {
this.elapsed += dt;
if (this.looped && this.isComplete()) { this.elapsed -= this.duration; }
var t = (this.elapsed - this.delay);
if (t < 0) return;
// Find current keyframe pair and update
for (var i=this.keyframes.length-1;i>=0;i--) {
var frame = this.keyframes[i];
if (t <= frame.startTime) continue;
var lastFrame = (i > 0) ? this.keyframes[i-1] : frame;
var progress = (t - frame.startTime) / (frame.time - frame.startTime);
progress = (t <= 0) ? 0 : Math.min(1, Math.max(0, progress));
this.updateSprite(lastFrame, frame, progress, i);
return;
}
}
// Borrowed heavily from spniEpilogue
PoseAnimation.prototype.interpolate = function (prop, last, next, t, idx) {
var current = this.target[prop];
var start = last[prop];
var end = next[prop];
if (typeof start === "undefined" || isNaN(start) || typeof end === "undefined" || isNaN(end)) {
return;
}
var mode = this.interpolation;
this.target[prop] = interpolationModes[mode](prop, start, end, t, this.keyframes, idx);
}
PoseAnimation.prototype.updateSprite = function (fromFrame, toFrame, t, idx) {
if (this.interpolation == 'none' && fromFrame.src) {
this.target.src = fromFrame.src;
}
this.interpolate("x", fromFrame, toFrame, t, idx);
this.interpolate("y", fromFrame, toFrame, t, idx);
this.interpolate("rotation", fromFrame, toFrame, t, idx);
this.interpolate("scalex", fromFrame, toFrame, t, idx);
this.interpolate("scaley", fromFrame, toFrame, t, idx);
this.interpolate("alpha", fromFrame, toFrame, t, idx);
this.target.draw();
}
function Pose(poseDef, display) {
this.player = poseDef.player;
this.display = display;
this.sprites = {};
this.totalSprites = 0;
this.animations = [];
this.loaded = false;
this.n_loaded = 0;
this.onLoadComplete = null;
this.lastUpdateTS = null;
this.active = false;
this.baseHeight = poseDef.baseHeight || 1400;
var container = document.createElement('div');
$(container).addClass("opponent-image custom-pose").css({
"position": "relative",
'z-index': -1
});
this.container = container;
poseDef.sprites.forEach(function (def) {
var sprite = new PoseSprite(def.id, def.src, this.onSpriteLoaded.bind(this), this, def);
this.sprites[def.id] = sprite
this.totalSprites++;
container.appendChild(sprite.vehicle);
}.bind(this));
poseDef.animations.forEach(function (def) {
var target = this.sprites[def.id];
if (!target) return;
var anim = new PoseAnimation(target, this, def);
this.animations.push(anim);
}.bind(this));
Pose.prototype.getHeightScaleFactor = function() {
return this.display.height() / this.baseHeight;
}
Pose.prototype.onSpriteLoaded = function() {
this.n_loaded++;
if (this.n_loaded >= this.totalSprites) {
this.loaded = true;
if (this.onLoadComplete) { return this.onLoadComplete(); }
}
}
Pose.prototype.update = function (timestamp) {
if (this.animations.length === 0) return;
if (this.lastUpdateTS === null) { this.lastUpdateTS = timestamp; }
var dt = timestamp - this.lastUpdateTS;
for (var i=0;i<this.animations.length;i++) {
this.animations[i].update(dt);
}
this.lastUpdateTS = timestamp;
Pose.prototype.draw = function() {
for (key in this.sprites) {
this.sprites[key].draw();
}
}
function xmlToObject($xml) {
var targetObj = {};
$.each($xml.attributes, function (i, attr) {
var name = attr.name.toLowerCase();
var value = attr.value;
targetObj[name] = value;
});
return targetObj;
}
/* Common function for parsing sprite and directive definitions. */
function parseSpriteDefinition ($xml, player) {
var targetObj = xmlToObject($xml);
//properties needing special handling
if (targetObj.alpha) { targetObj.alpha = parseFloat(targetObj.alpha, 10); }
targetObj.zoom = parseFloat(targetObj.zoom, 10);
targetObj.rotation = parseFloat(targetObj.rotation, 10);
if (targetObj.scale) {
targetObj.scalex = targetObj.scaley = targetObj.scale;
} else {
targetObj.scalex = parseFloat(targetObj.scalex, 10);
targetObj.scaley = parseFloat(targetObj.scaley, 10);
targetObj.x = parseFloat(targetObj.x, 10);
targetObj.y = parseFloat(targetObj.y, 10);
targetObj.player = player;
return targetObj;
}
function parseKeyframeDefinition($xml) {
var targetObj = parseSpriteDefinition($xml);
targetObj.time = parseFloat(targetObj.time) * 1000;
targetObj.delay = (parseFloat(targetObj.delay) * 1000) || 0;
return targetObj;
}
function parseDirective ($xml) {
var targetObj = xmlToObject($xml);
if (targetObj.type === 'animation') {
// Keyframe / interpolated animation
targetObj.keyframes = [];
$($xml).find('keyframe').each(function (i, elem) {
targetObj.keyframes.push(parseKeyframeDefinition(elem));
});
} else if (targetObj.type === 'sequence') {
// Sequential frame sequence
targetObj.frameTime = parseFloat(targetObj.frametime);
targetObj.delay = parseFloat(targetObj.delay) || 0;
targetObj.frames = [];
$($xml).find('animFrame').each(function (i, elem) {
targetObj.frames.push(xmlToObject(elem));
});
}
return targetObj;
}
function PoseDefinition ($xml, player) {
this.id = $xml.attr('id').trim();
this.baseHeight = $xml.attr('baseHeight');
this.sprites = [];
this.sprites.push(parseSpriteDefinition(elem, player));
}.bind(this));
this.animations = [];
$xml.find('directive').each(function (i, elem) {
var directive = parseDirective(elem);
if (directive.type === 'animation') {
this.animations.push(directive);
} else if (directive.type === 'sequence') {
// Convert the sequence into a set of Animation objects.
var curDelay = directive.delay;
var totalTime = directive.frameTime * directive.frames.length;
directive.frames.forEach(function (frame) {
this.animations.push({
type: 'animation',
id: frame.id,
looped: directive.looped,
interpolation: 'none',
delay: curDelay * 1000,
keyframes: [
{time: 0, alpha: 100},
{time: directive.frameTime*1000, alpha:0},
{time: totalTime*1000, alpha:0}
]
});
curDelay += directive.frameTime;
}.bind(this));
}
}.bind(this));
this.player = player;
}
PoseDefinition.prototype.getUsedImages = function(stage) {

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var baseFolder = 'opponents/';
var imageSet = {};
this.sprites.forEach(function (sprite) {
imageSet[baseFolder+sprite.src] = true;
});
return Object.keys(imageSet);
}
function OpponentDisplay(slot, bubbleElem, dialogueElem, simpleImageElem, imageArea, labelElem) {
this.slot = slot;
this.bubble = bubbleElem;
this.dialogue = dialogueElem;
this.simpleImage = simpleImageElem;
this.imageArea = imageArea;
this.label = labelElem;
this.animCallbackID = window.requestAnimationFrame(this.loop.bind(this));
window.addEventListener('resize', this.onResize.bind(this));
}
OpponentDisplay.prototype.height = function () {
return this.imageArea.height();
}
OpponentDisplay.prototype.hideBubble = function () {
this.dialogue.html("");
this.bubble.hide();
}
OpponentDisplay.prototype.clearPose = function () {
this.simpleImage.hide();
this.imageArea.children('.custom-pose').remove();
}
OpponentDisplay.prototype.drawPose = function (pose) {
this.clearPose();
if (typeof(pose) === 'string') {
this.simpleImage.attr('src', pose).show();
} else if (pose instanceof Pose) {
this.imageArea.append(pose.container);
pose.draw();
}
}
OpponentDisplay.prototype.onResize = function () {
if (this.pose) {
this.pose.draw();
}
}
OpponentDisplay.prototype.update = function(player) {
if (!player) {
this.hideBubble();
this.clearPose();
return;
}
if (!player.chosenState) {
/* hide their dialogue bubble */
this.hideBubble();
return;
}
var chosenState = player.chosenState;
/* update dialogue */
this.dialogue.html(fixupDialogue(chosenState.dialogue));
/* update image */
if (chosenState.image.startsWith('custom:')) {
var key = chosenState.image.split(':', 2)[1];
var poseDef = player.poses[key];
if (poseDef) {
this.drawPose(new Pose(poseDef, this));
} else {
this.clearPose();
}
} else {
this.pose = player.folder + chosenState.image;
this.drawPose(this.pose);
}
/* update label */
this.label.html(player.label.initCap());
/* check silence */
if (!chosenState.dialogue) {
this.hideBubble();
} else {
this.bubble.show();
this.bubble.children('.dialogue-bubble').attr('class', 'dialogue-bubble arrow-'+chosenState.direction);
bubbleArrowOffsetRules[this.slot-1][0].style.left = chosenState.location;
bubbleArrowOffsetRules[this.slot-1][1].style.top = chosenState.location;
}
if (showDebug) {
OpponentDisplay.prototype.loop = function (timestamp) {
this.animCallbackID = window.requestAnimationFrame(this.loop.bind(this));
if (!this.pose) return;
this.pose.update(timestamp);
}
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function GameScreenDisplay (slot) {
OpponentDisplay.call(
this,
slot,
$('#game-bubble-'+slot),
$('#game-dialogue-'+slot),
$('#game-image-'+slot),
$('#game-image-area-'+slot),
$('#game-name-label-'+slot)
);
this.opponentArea = $('#game-opponent-area-'+slot);
}
GameScreenDisplay.prototype = Object.create(OpponentDisplay.prototype);
GameScreenDisplay.prototype.constructor = GameScreenDisplay;
GameScreenDisplay.prototype.reset = function (player) {
if (player) {
this.opponentArea.show();
this.imageArea.css('height', player.scale + '%');
this.label.css({"background-color" : clearColour});
clearHand(i);
} else {
this.opponentArea.hide();
this.bubble.hide();
}
}
/* Wraps logic for handling the Main Select screen displays. */
function MainSelectScreenDisplay (slot) {
OpponentDisplay.call(this,
slot,
$('#select-bubble-'+slot),
$('#select-dialogue-'+slot),
$('#select-image-'+slot),
$('#select-image-area-'+slot),
$('#select-name-label-'+slot)
);
this.selectButton = $("#select-slot-button-"+slot);
}
MainSelectScreenDisplay.prototype = Object.create(OpponentDisplay.prototype);
MainSelectScreenDisplay.prototype.constructor = MainSelectScreenDisplay;
MainSelectScreenDisplay.prototype.update = function (player) {
if (!player) {
this.hideBubble();
this.clearPose();
/* change the button */
this.selectButton.html("Select Opponent");
this.selectButton.removeClass("smooth-button-red");
this.selectButton.addClass("smooth-button-green");
return;
}
if (!player.isLoaded()) {
this.hideBubble();
this.clearPose();
this.label.html(player.label.initCap());
this.selectButton.attr('disabled', true).html('Loading...');
} else {
OpponentDisplay.prototype.update.call(this, player);
this.selectButton.attr('disabled', false).html("Remove Opponent");
this.selectButton.removeClass("smooth-button-green");
this.selectButton.addClass("smooth-button-red");
if (!this.pose) {
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this.simpleImage.one('load', function() {
this.bubble.show();
this.simpleImage.css('height', player.scale + '%').show();
}.bind(this));
} else {
this.pose.onLoadComplete = function () {
this.bubble.show();
this.imageArea.css('height', player.scale + '%').show();
}.bind(this);
}
}
}
/* Handles common logic for displaying opponents in the group and individual displays. */
function OpponentPickerDisplay (slot, id_base) {
this.nameLabel = $("#"+id_base+"-name-label-"+slot);
this.prefersLabel = $("#"+id_base+"-prefers-label-"+slot);
this.sexLabel = $("#"+id_base+"-sex-label-"+slot);
this.heightLabel = $("#"+id_base+"-height-label-"+slot);
this.sourceLabel = $("#"+id_base+"-source-label-"+slot);
this.writerLabel = $("#"+id_base+"-writer-label-"+slot);
this.artistLabel = $("#"+id_base+"-artist-label-"+slot);
this.countBox = $("#"+id_base+"-counts-"+slot);
this.lineCountLabel = $("#"+id_base+"-line-counts-label-"+slot);
this.poseCountLabel = $("#"+id_base+"-pose-counts-label-"+slot);
this.descriptionLabel = $("#"+id_base+"-description-label-"+slot);
this.badge = $("#"+id_base+"-badge-"+slot);
this.status = $("#"+id_base+"-status-"+slot);
this.layers = $("#"+id_base+"-layer-"+slot);
this.costumeSelector = $("#"+id_base+"-costume-select-"+slot);
this.image = $("#"+id_base+"-image-"+slot);
}
OpponentPickerDisplay.prototype.clear = function() {
this.nameLabel.html("");
this.prefersLabel.html("");
this.sexLabel.html("");
this.sourceLabel.html("");
this.writerLabel.html("");
this.artistLabel.html("");
this.countBox.css("visibility", "hidden");
this.descriptionLabel.html("");
this.badge.hide();
this.status.hide();
this.layers.hide();
this.image.hide();
this.costumeSelector.hide();
}
OpponentPickerDisplay.prototype.update = function (opponent) {
this.nameLabel.html(opponent.first + " " + opponent.last);
this.prefersLabel.html(opponent.label);
this.sexLabel.html(opponent.gender);
this.sourceLabel.html(opponent.source);
this.writerLabel.html(wordWrapHtml(opponent.writer));
this.artistLabel.html(wordWrapHtml(opponent.artist));
this.descriptionLabel.html(opponent.description);
if (EPILOGUE_BADGES_ENABLED && opponent.ending) {
this.badge.show();
} else {
this.badge.hide();
}
if (opponent.status) {
var status_icon_img = 'img/testing-badge.png';
var status_tooltip = TESTING_STATUS_TOOLTIP;
if (opponent.status === 'offline') {
status_icon_img = 'img/offline-badge.png';
status_tooltip = OFFLINE_STATUS_TOOLTIP;
} else if (opponent.status === 'incomplete') {
status_icon_img = 'img/incomplete-badge.png';
status_tooltip = INCOMPLETE_STATUS_TOOLTIP;
}
this.status.attr({
'src': status_icon_img,
'title': status_tooltip,
'data-original-title': status_tooltip,
}).show().tooltip({
'placement': 'left'
});
} else {
this.status.removeAttr('title').removeAttr('data-original-title').hide();
}
this.layers.show();
this.layers.attr("src", "img/layers" + opponent.layers + ".png");
this.image.attr('src', opponent.folder + opponent.image);
this,image.css('height', opponent.scale + '%');
this.image.show();
if (ALT_COSTUMES_ENABLED && opponent.alternate_costumes.length > 0) {
this.costumeSelector.empty().append($('<option>', {val: '', text: 'Default Skin'}));
opponent.alternate_costumes.forEach(function (alt) {
this.costumeSelector.append($('<option>', {
val: alt_costume.folder,
text: 'Alternate Skin: '+alt_costume.label
}));
}.bind(this));
this.costumeSelector.show();
} else {
this.costumeSelector.hide();
}
}
function IndividualSelectDisplay (slot) {
OpponentPickerDisplay.call(slot, "individual");
this.button = $('#individual-button-'+slot);
}
IndividualSelectDisplay.prototype = Object.create(OpponentPickerDisplay.prototype);
IndividualSelectDisplay.prototype.constructor = IndividualSelectDisplay;
IndividualSelectDisplay.prototype.update = function (opponent) {
OpponentPickerDisplay.prototype.update.call(this, opponent);
if (opponent.enabled == "true") {
this.button.html('Select Opponent');
this.button.attr('disabled', false);
} else {
this.button.html('Coming Soon');
this.button.attr('disabled', true);
}
}
IndividualSelectDisplay.prototype.clear = function () {
OpponentPickerDisplay.prototype.clear.call(this);
this.button.attr('disabled', true);
}