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/********************************************************************************
This file contains code related to the Pose Engine,
as well as code related to displaying tables for selection and the main game.
********************************************************************************/
/* NOTE: These are basically the same as epilogue engine sprites.
* There's a _lot_ of common code here that can probably be merged.
*/
function PoseSprite(id, src, onload, pose, args) {
this.pose = pose;
this.x = args.x || 0;
this.y = args.y || 0;
this.z = args.z || 'auto';
this.scalex = args.scalex || 1;
this.scaley = args.scaley || 1;
this.skewx = args.skewx || 0;
this.skewy = args.skewy || 0;
this.rotation = args.rotation || 0;
this.alpha = args.alpha;
this.pivotx = args.pivotx;
this.pivoty = args.pivoty;
this.height = args.height || 0;
this.width = args.width || 0;
this.delay = args.delay || 0;
this.elapsed = 0;
this.vehicle = document.createElement('div');
this.vehicle.id = id;
this.pivot = document.createElement('div');
this.vehicle.appendChild(this.pivot);
this.img.onload = this.img.onerror = function() {
if (!this.height) this.height = this.img.naturalHeight;
if (!this.width) this.width = this.img.naturalWidth;
this.draw();
}.bind(this);
if (this.alpha === undefined) {
this.alpha = 100;
}
if (this.pivotx || this.pivoty) {
this.pivotx = this.pivotx || "center";
this.pivoty = this.pivoty || "center";
$(this.pivot).css("transform-origin", this.pivotx + " " + this.pivoty);
}
$(this.vehicle).css("z-index", this.z);
}
PoseSprite.prototype.linkParent = function () {
if (this.parentId) {
this.parent = this.pose.sprites[this.parentId];
this.parent.pivot.appendChild(this.vehicle);
}
}
PoseSprite.prototype.scaleToDisplay = function(x) {
return x * this.pose.getHeightScaleFactor();
PoseSprite.prototype.update = function (dt) {
if (this.elapsed < this.delay) {
this.elapsed += dt;
if (this.elapsed >= this.delay) {
this.draw();
}
}
}
var alpha = this.alpha / 100;
if (this.elapsed < this.delay) {
alpha = 0;
}
var properties = {
"position": "absolute",
"left": "50%",
"top": "0",
"transform": "translateX(-50%) translateX(" + this.scaleToDisplay(this.x) + "px) translateY(" + this.scaleToDisplay(this.y) + "px)",
"transform-origin": "top left",
"opacity": alpha,
"height": '100%',
};
if (this.parent) {
properties.left = 0;
properties.transform = "translateX(" + this.scaleToDisplay(this.x) + "px) translateY(" + this.scaleToDisplay(this.y) + "px)";
}
$(this.vehicle).css(properties);
if (this.prevSrc !== this.src) {
this.img.src = this.prevSrc = this.src;
this.height = this.img.naturalHeight;
this.width = this.img.naturalWidth;
}
"transform": "rotate(" + this.rotation + "deg) scale(" + this.scalex + ", " + this.scaley + ") skew(" + this.skewx + "deg, " + this.skewy + "deg)",
if (this.img) {
$(this.img).css({
'height': this.scaleToDisplay(this.height) + "px",
'width': this.scaleToDisplay(this.width) + "px"
});
}
function PoseAnimation (targetSprite, pose, args) {
this.pose = pose;
this.target = targetSprite;
this.elapsed = 0;
this.looped = args.looped || false;
this.keyframes = args.keyframes.sort(function (kf1, kf2) {
if (kf1.time === kf2.time) return 0;
return (kf1.time < kf2.time) ? -1 : 1;
});
var totalTime = 0;
this.keyframes.forEach(function (kf) {
kf.startTime = totalTime;
totalTime = kf.time;
});
this.duration = this.keyframes[this.keyframes.length-1].time;
this.delay = args.delay || 0;
this.interpolation = args.interpolation || 'none';
this.ease = args.ease || 'linear';
this.clamp = args.clamp || 'wrap';
this.iterations = parseInt(args.iterations, 10) || 0;
}
PoseAnimation.prototype.isComplete = function () {
var life = this.elapsed - this.delay;
if (this.looped) {
return this.iterations > 0 ? life / this.duration >= this.iterations : false;
}
return life >= this.duration;
}
PoseAnimation.prototype.update = function (dt) {
this.elapsed += dt;
var t = (this.elapsed - this.delay);
if (t < 0) return;
if (this.duration === 0) {
t = 1;
}
else {
var easingFunction = this.ease;
t /= this.duration;
if (this.looped) {
t = clampingFunctions[this.clamp](t);
if (this.isComplete()) {
t = 1;
}
}
else {
t = Math.min(1, t);
}
t = Animation.prototype.easingFunctions[easingFunction](t)
t *= this.duration;
}
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// Find current keyframe pair and update
for (var i=this.keyframes.length-1;i>=0;i--) {
var frame = this.keyframes[i];
if (t <= frame.startTime) continue;
var lastFrame = (i > 0) ? this.keyframes[i-1] : frame;
var progress = (t - frame.startTime) / (frame.time - frame.startTime);
progress = (t <= 0) ? 0 : Math.min(1, Math.max(0, progress));
this.updateSprite(lastFrame, frame, progress, i);
return;
}
}
// Borrowed heavily from spniEpilogue
PoseAnimation.prototype.interpolate = function (prop, last, next, t, idx) {
var current = this.target[prop];
var start = last[prop];
var end = next[prop];
if (typeof start === "undefined" || isNaN(start) || typeof end === "undefined" || isNaN(end)) {
return;
}
var mode = this.interpolation;
this.target[prop] = interpolationModes[mode](prop, start, end, t, this.keyframes, idx);
}
PoseAnimation.prototype.updateSprite = function (fromFrame, toFrame, t, idx) {
if (toFrame.src && t >= 1) {
this.target.src = toFrame.src;
}
else if (fromFrame.src) {
this.target.src = fromFrame.src;
}
this.interpolate("x", fromFrame, toFrame, t, idx);
this.interpolate("y", fromFrame, toFrame, t, idx);
this.interpolate("rotation", fromFrame, toFrame, t, idx);
this.interpolate("scalex", fromFrame, toFrame, t, idx);
this.interpolate("scaley", fromFrame, toFrame, t, idx);
this.interpolate("skewx", fromFrame, toFrame, t, idx);
this.interpolate("skewy", fromFrame, toFrame, t, idx);
this.interpolate("alpha", fromFrame, toFrame, t, idx);
this.target.draw();
}
function Pose(poseDef, display) {
this.player = poseDef.player;
this.display = display;
this.sprites = {};
this.totalSprites = 0;
this.animations = [];
this.loaded = false;
this.onLoadComplete = null;
this.lastUpdateTS = null;
this.active = false;
this.baseHeight = poseDef.baseHeight || 1400;
var container = document.createElement('div');
$(container).addClass("opponent-image custom-pose").css({
"position": "relative"
this.container = container;
poseDef.sprites.forEach(function (def) {
if (def.marker && !checkMarker(def.marker, this.player)) {
return;
}
var sprite = new PoseSprite(def.id, def.src, this.onSpriteLoaded.bind(this), this, def);
this.sprites[def.id] = sprite
this.totalSprites++;
container.appendChild(sprite.vehicle);
}.bind(this));
for (var id in this.sprites) {
if (this.sprites.hasOwnProperty(id)) {
this.sprites[id].linkParent();
}
}
poseDef.animations.forEach(function (def) {
if (def.marker && !checkMarker(def.marker, this.player)) {
return;
}
var target = this.sprites[def.id];
if (!target) return;
var anim = new PoseAnimation(target, this, def);
this.animations.push(anim);
}.bind(this));
Pose.prototype.getHeightScaleFactor = function() {
return this.display.height() / this.baseHeight;
}
Pose.prototype.onSpriteLoaded = function(sprite) {
if (this.loaded_sprites[sprite.id]) { return; }
this.loaded_sprites[sprite.id] = true;
var n_loaded = Object.keys(this.loaded_sprites).length;
if (n_loaded >= this.totalSprites && !this.loaded) {
this.loaded = true;
if (this.onLoadComplete) { return this.onLoadComplete(); }
}
}
Pose.prototype.update = function (timestamp) {
if (this.lastUpdateTS === null) { this.lastUpdateTS = timestamp; }
var dt = timestamp - this.lastUpdateTS;
for (var id in this.sprites) {
if (this.sprites.hasOwnProperty(id)) {
this.sprites[id].update(dt);
}
}
for (var i=0;i<this.animations.length;i++) {
this.animations[i].update(dt);
}
this.lastUpdateTS = timestamp;
Pose.prototype.draw = function() {
for (key in this.sprites) {
this.sprites[key].draw();
}
}
Pose.prototype.needsAnimationLoop = function () {
if (this.animations.some(function (a) { return a.looped || !a.isComplete(); })) {
return true;
}
for (var id in this.sprites) {
if (this.sprites.hasOwnProperty(id) && this.sprites[id].elapsed < this.sprites[id].delay) {
return true;
}
}
return false;
}
function xmlToObject($xml) {
var targetObj = {};
$.each($xml.attributes, function (i, attr) {
var name = attr.name.toLowerCase();
var value = attr.value;
targetObj[name] = value;
});
return targetObj;
}
/* Common function for parsing sprite and directive definitions. */
function parseSpriteDefinition ($xml, player) {
var targetObj = xmlToObject($xml);
//properties needing special handling
if (targetObj.alpha) { targetObj.alpha = parseFloat(targetObj.alpha, 10); }
targetObj.zoom = parseFloat(targetObj.zoom, 10);
targetObj.rotation = parseFloat(targetObj.rotation, 10);
if (targetObj.scale) {
targetObj.scalex = targetObj.scaley = targetObj.scale;
} else {
targetObj.scalex = parseFloat(targetObj.scalex, 10);
targetObj.scaley = parseFloat(targetObj.scaley, 10);
targetObj.skewx = parseFloat(targetObj.skewx, 10);
targetObj.skewy = parseFloat(targetObj.skewy, 10);
targetObj.x = parseFloat(targetObj.x, 10);
targetObj.y = parseFloat(targetObj.y, 10);
targetObj.delay = parseFloat(targetObj.delay) * 1000 || 0;
targetObj.player = player;
return targetObj;
}
function parseKeyframeDefinition($xml) {
var targetObj = parseSpriteDefinition($xml);
targetObj.time = parseFloat(targetObj.time) * 1000;
if (targetObj.src) {
targetObj.src = "opponents/" + targetObj.src;
}
return targetObj;
}
function parseDirective ($xml) {
var targetObj = xmlToObject($xml);
if (targetObj.type === 'animation') {
// Keyframe / interpolated animation
targetObj.keyframes = [];
targetObj.delay = parseFloat(targetObj.delay) * 1000 || 0;
targetObj.looped = targetObj.looped || targetObj.loop;
$($xml).find('keyframe').each(function (i, elem) {
targetObj.keyframes.push(parseKeyframeDefinition(elem));
});
} else if (targetObj.type === 'sequence') {
// Sequential frame sequence
targetObj.frameTime = parseFloat(targetObj.frametime);
targetObj.delay = parseFloat(targetObj.delay) || 0;
targetObj.frames = [];
$($xml).find('animFrame').each(function (i, elem) {
targetObj.frames.push(xmlToObject(elem));
});
}
return targetObj;
}
function PoseDefinition ($xml, player) {
this.id = $xml.attr('id').trim();
this.baseHeight = $xml.attr('baseHeight');
this.sprites = [];
this.sprites.push(parseSpriteDefinition(elem, player));
}.bind(this));
this.animations = [];
$xml.find('directive').each(function (i, elem) {
var directive = parseDirective(elem);
if (directive.type === 'animation') {
} else if (directive.type === 'sequence') {
// Convert the sequence into a set of Animation objects.
var curDelay = directive.delay;
var totalTime = directive.frameTime * directive.frames.length;
directive.frames.forEach(function (frame) {
this.animations.push({
type: 'animation',
id: frame.id,
interpolation: 'none',
delay: curDelay * 1000,
keyframes: [
{time: 0, alpha: 100},
{time: directive.frameTime*1000, alpha:0},
{time: totalTime*1000, alpha:0}
]
});
curDelay += directive.frameTime;
}.bind(this));
}
}.bind(this));
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//This is pretty much the same thing as spniEpilogue's addDirectiveToScene
PoseDefinition.prototype.addAnimation = function (directive) {
if (directive.keyframes.length > 1) {
//first split the properties into buckets of frame indices where they appear
var propertyMap = {};
for (var i = 0; i < directive.keyframes.length; i++) {
var frame = directive.keyframes[i];
for (var j = 0; j < animatedProperties.length; j++) {
var property = animatedProperties[j];
if (frame.hasOwnProperty(property) && !Number.isNaN(frame[property])) {
if (!propertyMap[property]) {
propertyMap[property] = [];
}
propertyMap[property].push(i);
}
}
}
//next create directives for each combination of frames
var directives = {};
for (var prop in propertyMap) {
var key = propertyMap[prop].join(',');
var workingDirective = directives[key];
if (!workingDirective) {
//shallow copy the directive
workingDirective = {};
for (var srcProp in directive) {
if (directive.hasOwnProperty(srcProp)) {
workingDirective[srcProp] = directive[srcProp];
}
}
workingDirective.keyframes = [];
directives[key] = workingDirective;
this.animations.push(workingDirective);
}
var lastStart = 0;
for (var i = 0; i < propertyMap[prop].length; i++) {
var srcFrame = directive.keyframes[propertyMap[prop][i]];
var targetFrame;
if (workingDirective.keyframes.length <= i) {
//shallow copy the frame minus the animatable properties
targetFrame = {};
for (var srcProp in srcFrame) {
if (srcFrame.hasOwnProperty(srcProp)) {
targetFrame[srcProp] = srcFrame[srcProp];
}
}
for (var j = 0; j < animatedProperties.length; j++) {
var property = animatedProperties[j];
delete targetFrame[property];
}
targetFrame.startTime = lastStart;
workingDirective.keyframes.push(targetFrame);
lastStart = srcFrame.time;
}
else {
targetFrame = workingDirective.keyframes[i];
}
targetFrame[prop] = srcFrame[prop];
}
}
}
else {
this.animations.push(directive);
}
}
PoseDefinition.prototype.getUsedImages = function(stage) {

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var baseFolder = 'opponents/';
var imageSet = {};
this.sprites.forEach(function (sprite) {
imageSet[baseFolder+sprite.src] = true;
});
this.animations.forEach(function (animation) {
animation.keyframes.forEach(function (keyframe) {
if (keyframe.src) {
imageSet[keyframe.src] = true;
}
});
});
return Object.keys(imageSet);
}
function OpponentDisplay(slot, bubbleElem, dialogueElem, simpleImageElem, imageArea, labelElem) {
this.slot = slot;
this.bubble = bubbleElem;
this.dialogue = dialogueElem;
this.simpleImage = simpleImageElem;
this.imageArea = imageArea;
this.label = labelElem;
window.addEventListener('resize', this.onResize.bind(this));
}
OpponentDisplay.prototype.height = function () {
return this.imageArea.height();
}
OpponentDisplay.prototype.hideBubble = function () {
this.dialogue.html("");
this.bubble.hide();
}
OpponentDisplay.prototype.clearCustomPose = function () {
if (this.animCallbackID) {
window.cancelAnimationFrame(this.animCallbackID);
this.animCallbackID = undefined;
}
OpponentDisplay.prototype.clearSimplePose = function () {
this.simpleImage.hide();
}
OpponentDisplay.prototype.clearPose = function () {
this.pose = null;
this.clearCustomPose();
this.clearSimplePose();
}
OpponentDisplay.prototype.drawPose = function (pose) {
if (typeof(pose) === 'string') {
// clear out previously shown custom poses if necessary
if (this.pose instanceof Pose) {
this.clearCustomPose();
}
this.simpleImage.attr('src', pose).show();
} else if (pose instanceof Pose) {
if (typeof(this.pose) === 'string') {
// clear out previously shown simple poses
this.clearSimplePose();
} else if (this.pose instanceof Pose) {
// Remove any previously shown custom poses too
$(this.pose.container).remove();
}
this.imageArea.append(pose.container);
pose.draw();
if (pose.needsAnimationLoop()) {
this.animCallbackID = window.requestAnimationFrame(this.loop.bind(this));
}
OpponentDisplay.prototype.onResize = function () {
if (this.pose && (this.pose instanceof Pose)) {
this.pose.draw();
}
}
OpponentDisplay.prototype.updateText = function (player) {
if (!player.chosenState.dialogue) {
this.dialogue.empty();
return;
}
var displayElems = parseStyleSpecifiers(player.chosenState.dialogue).map(function (comp) {
/* {'text': 'foo', 'classes': 'cls1 cls2 cls3'} --> <span class="cls1 cls2 cls3">foo</span> */
var wrapperSpan = document.createElement('span');
wrapperSpan.innerHTML = fixupDialogue(comp.text);
wrapperSpan.className = comp.classes;
wrapperSpan.setAttribute('data-character', player.id);
return wrapperSpan;
});
this.dialogue.empty().append(displayElems);
}
OpponentDisplay.prototype.updateImage = function(player) {
var chosenState = player.chosenState;
if (!chosenState.image) {
this.clearPose();
} else if (chosenState.image.startsWith('custom:')) {
var key = chosenState.image.split(':', 2)[1];
var poseDef = player.poses[key];
if (poseDef) {
this.drawPose(new Pose(poseDef, this));
} else {
this.clearPose();
}
} else {
this.drawPose(player.folder + chosenState.image);
}
}
OpponentDisplay.prototype.update = function(player) {
if (!player) {
this.hideBubble();
this.clearPose();
return;
}
if (!player.chosenState) {
/* hide their dialogue bubble */
this.hideBubble();
return;
}
var chosenState = player.chosenState;
/* update dialogue */
/* update label */
this.label.html(player.label.initCap());
/* check silence */
if (!chosenState.dialogue) {
this.hideBubble();
} else {
this.bubble.show();
this.bubble.removeClass('arrow-down arrow-left arrow-right arrow-up').addClass('arrow-'+chosenState.direction);
bubbleArrowOffsetRules[this.slot-1][0].style.left = chosenState.location;
bubbleArrowOffsetRules[this.slot-1][1].style.top = chosenState.location;
}
/* Configure z-indices */
this.imageArea.css('z-index', player.z_index);
if (player.dialogue_layering === 'over') {
this.bubble.css('z-index', player.z_index + 1);
} else {
this.bubble.css('z-index', player.z_index);
if (showDebug && !inRollback()) {
OpponentDisplay.prototype.loop = function (timestamp) {
if (!this.pose || !(this.pose instanceof Pose)) return;
this.pose.update(timestamp);
if (this.pose.needsAnimationLoop()) {
this.animCallbackID = window.requestAnimationFrame(this.loop.bind(this));
} else {
this.animCallbackID = undefined;
}
function GameScreenDisplay (slot) {
OpponentDisplay.call(
this,
slot,
$('#game-bubble-'+slot),
$('#game-dialogue-'+slot),
$('#game-image-'+slot),
$('#game-image-area-'+slot),
$('#game-name-label-'+slot)
);
this.opponentArea = $('#game-opponent-area-'+slot);

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this.collectibleIndicator = $('#collectible-button-'+slot);
this.collectibleIndicator.click(this.onCollectibleIndicatorClick.bind(this));
this.devModeController = new DevModeDialogueBox(this.bubble);
}
GameScreenDisplay.prototype = Object.create(OpponentDisplay.prototype);
GameScreenDisplay.prototype.constructor = GameScreenDisplay;
GameScreenDisplay.prototype.reset = function (player) {
clearHand(this.slot);

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/* Keep a reference to the player
* (for handling collectible indicator clicks)
*/
this.player = player;
this.collectibleIndicator.hide();
this.imageArea.css({
'height': player.scale + '%',
'top': (100 - player.scale) + '%'
}).show();
this.label.removeClass("current loser tied");
} else {
this.opponentArea.hide();
this.bubble.hide();
}
}

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GameScreenDisplay.prototype.update = function (player) {
this.player = player;
OpponentDisplay.prototype.update.call(this, player);
if (devModeActive) this.devModeController.update(player);

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if (player && player.pendingCollectiblePopup) {
this.collectibleIndicator.show();
} else {
this.collectibleIndicator.hide();
}
}
GameScreenDisplay.prototype.onCollectibleIndicatorClick = function (ev) {
if (!this.player || !this.player.pendingCollectiblePopup) return;
var collectible = this.player.pendingCollectiblePopup;
this.player.pendingCollectiblePopup = null;
this.collectibleIndicator.hide();
collectible.displayInfoModal();
}
/* Wraps logic for handling the Main Select screen displays. */
function MainSelectScreenDisplay (slot) {
OpponentDisplay.call(this,
slot,
$('#select-bubble-'+slot),
$('#select-dialogue-'+slot),
$('#select-image-'+slot),
$('#select-image-area-'+slot),
$('#select-name-label-'+slot)
);
this.selectButton = $("#select-slot-button-"+slot);
}
MainSelectScreenDisplay.prototype = Object.create(OpponentDisplay.prototype);
MainSelectScreenDisplay.prototype.constructor = MainSelectScreenDisplay;
MainSelectScreenDisplay.prototype.update = function (player) {
if (!player) {
this.hideBubble();
this.clearPose();
this.label.html("Opponent " + this.slot);
/* change the button */
this.selectButton.html("Select Opponent");
this.selectButton.removeClass("smooth-button-red");
this.selectButton.addClass("smooth-button-green");
return;
}
if (!player.isLoaded()) {
this.hideBubble();
this.clearPose();
this.label.html(player.label.initCap());
this.selectButton.attr('disabled', true).html('Loading...');
} else {
OpponentDisplay.prototype.update.call(this, player);
this.selectButton.attr('disabled', false).html("Remove Opponent");
this.selectButton.removeClass("smooth-button-green");
this.selectButton.addClass("smooth-button-red");
if (!(this.pose instanceof Pose)) {
this.simpleImage.one('load', function() {
this.bubble.show();
this.simpleImage.css('height', player.scale + '%').show();
}.bind(this));
} else {
this.pose.onLoadComplete = function () {
this.bubble.show();
this.imageArea.css({
'height': player.scale + '%',
'top': (100 - player.scale) + '%'
}).show();
function createElementWithClass (elemType, className) {
var elem = document.createElement(elemType);
elem.className = className;
return elem;
}
function OpponentSelectionCard (opponent) {
this.opponent = opponent;

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this.mainElem = createElementWithClass('div', 'selection-card');
var clipElem = this.mainElem.appendChild(createElementWithClass('div', 'selection-card-image-clip'));
this.imageArea = clipElem.appendChild(createElementWithClass('div', 'selection-card-image-area'));

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this.simpleImage = $(this.imageArea.appendChild(createElementWithClass('img', 'selection-card-image-simple')));
this.imageArea = $(this.imageArea);
this.epilogueBadge = $(this.mainElem.appendChild(createElementWithClass('img', 'badge-icon')));
var sidebarElem = this.mainElem.appendChild(createElementWithClass('div', 'selection-card-sidebar'));
this.layerIcon = $(sidebarElem.appendChild(createElementWithClass('img', 'layer-icon')));
this.genderIcon = $(sidebarElem.appendChild(createElementWithClass('img', 'gender-icon')));
this.statusIcon = $(sidebarElem.appendChild(createElementWithClass('img', 'status-icon')));
$(this.epilogueBadge).attr('src', "img/epilogue_icon.png");
var footerElem = this.mainElem.appendChild(createElementWithClass('div', 'selection-card-footer'));
this.label = $(footerElem.appendChild(createElementWithClass('div', 'selection-card-label selection-card-name')));
this.source = $(footerElem.appendChild(createElementWithClass('div', 'selection-card-label selection-card-source')));
this.update();
OpponentSelectionCard.prototype = Object.create(OpponentDisplay.prototype);
OpponentSelectionCard.prototype.constructor = OpponentSelectionCard;
OpponentSelectionCard.prototype.update = function () {
if (EPILOGUE_BADGES_ENABLED && this.opponent.ending) {
this.epilogueBadge.show();
this.epilogueBadge.hide();
if (this.opponent.status) {
var status_icon_img = 'img/testing-badge.png';
var status_tooltip = TESTING_STATUS_TOOLTIP;
if (this.opponent.status === 'offline') {
status_icon_img = 'img/offline-badge.png';
status_tooltip = OFFLINE_STATUS_TOOLTIP;
} else if (this.opponent.status === 'incomplete') {
status_icon_img = 'img/incomplete-badge.png';
status_tooltip = INCOMPLETE_STATUS_TOOLTIP;
}
this.statusIcon.attr({
'src': status_icon_img,
'title': status_tooltip,
'data-original-title': status_tooltip,
}).show().tooltip({
'placement': 'left'
});
} else {
this.statusIcon.removeAttr('title').removeAttr('data-original-title').hide();
}
this.layerIcon.show().attr("src", "img/layers" + this.opponent.layers + ".png");
this.genderIcon.show().attr("src", this.opponent.gender === 'male' ? 'img/male.png' : 'img/female.png');
this.simpleImage.attr('src', this.opponent.selection_image).css('height', this.opponent.scale + '%').show();
this.label.text(this.opponent.label);
this.source.text(this.opponent.source);
this.mainElem.addEventListener('click', this.handleClick.bind(this));
}
OpponentSelectionCard.prototype.clear = function () {}
OpponentSelectionCard.prototype.handleClick = function (ev) {
individualDetailDisplay.update(this.opponent);
}
OpponentDetailsDisplay = function () {

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this.displayContainer = $("#individual-select-screen .opponent-details-panel");
this.mainView = $('#individual-select-screen .opponent-details-basic');
this.epiloguesView = $('#individual-select-screen .opponent-details-epilogues');
this.epiloguesContainer = $('#individual-select-screen .opponent-epilogues-container');
this.collectiblesView = $('#individual-select-screen .opponent-details-collectibles');
this.collectiblesContainer = $('#individual-select-screen .opponent-collectibles-container');
this.epiloguesField = $('#individual-select-screen .opponent-epilogues-field');
this.collectiblesField = $('#individual-select-screen .opponent-collectibles-field');
this.nameLabel = $("#individual-select-screen .opponent-full-name");
this.sourceLabel = $("#individual-select-screen .opponent-source");
this.writerLabel = $("#individual-select-screen .opponent-writer");
this.artistLabel = $("#individual-select-screen .opponent-artist");
this.descriptionLabel = $("#individual-select-screen .opponent-details-description");
this.linecountLabel = $("#individual-select-screen .opponent-linecount");
this.posecountLabel = $("#individual-select-screen .opponent-posecount");
this.costumeSelector = $("#individual-select-screen .opponent-costume-select");
this.simpleImage = $("#individual-select-screen .opponent-details-simple-image");
this.imageArea = $("#individual-select-screen .opponent-details-image-area");
this.selectButton = $('#individual-select-screen .select-button');
this.epiloguesNavButton = $('#individual-select-screen .opponent-epilogues');
this.collectiblesNavButton = $('#individual-select-screen .opponent-collectibles');
this.showMoreButton = $('#individual-select-screen .show-more-button');
$('#individual-select-screen .opponent-nav-button').click(this.handlePanelNavigation.bind(this));

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this.costumeSelector.change(this.handleCostumeChange.bind(this));

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this.selectButton.click(this.handleSelected.bind(this));
this.showMoreButton.click(function () {
this.mainView.toggleClass('show-more');
}.bind(this));
this.epiloguesView.hide();
this.collectiblesView.hide();
var query = window.matchMedia('(min-aspect-ratio: 4/3)');
if (query.matches) {
this.mainView.addClass('show-more');
} else {
this.mainView.removeClass('show-more');
}
}
OpponentDetailsDisplay.prototype = Object.create(OpponentDisplay.prototype);
OpponentDetailsDisplay.prototype.constructor = OpponentDetailsDisplay;
OpponentDetailsDisplay.prototype.handleSelected = function (ev) {

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if (!this.opponent) return;
if (SENTRY_INITIALIZED) {
Sentry.addBreadcrumb({
category: 'select',
message: 'Loading individual opponent ' + this.opponent.id,
level: 'info'
});
Sentry.setTag("screen", "select-main");
players[selectedSlot] = this.opponent;
players[selectedSlot].loadBehaviour(selectedSlot, true);

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updateSelectionVisuals();
screenTransition($individualSelectScreen, $selectScreen);
this.clear();
}
OpponentDetailsDisplay.prototype.handlePanelNavigation = function (ev) {
var targetPanel = $(ev.target).attr('data-target');
$('#individual-select-screen .opponent-details-view').hide();
if (targetPanel === 'epilogues') {
this.updateEpiloguesView();
this.epiloguesView.show();
} else if (targetPanel === 'collectibles') {
this.updateCollectiblesView();
this.collectiblesView.show();
} else {
this.mainView.show();
OpponentDetailsDisplay.prototype.handleCostumeChange = function () {
if (!this.opponent) return;
var selectedCostume = this.costumeSelector.val();
var costumeDesc = undefined;