- Jul 22, 2019
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FarawayVision authored
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FarawayVision authored
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FarawayVision authored
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- Jul 17, 2019
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ReformCopyright authored
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PivotalCog authored
This reverts commit dcbf6a0e, reversing changes made to 7df99af3.
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- Jul 12, 2019
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ReformCopyright authored
Note that the `HUMAN_PLAYER` (0) slot of `players` is only ever assigned to once.
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Set z-index on .dialogue-bubble in order to start a stacking context, and hide the game screen when starting an epilogue just to be sure. Also delete old comments about transitioning from the title screen because testing.
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- Jul 08, 2019
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ReformCopyright authored
We don't need two now that we have display: flex; instead of display: table; and display: table-cell. Fixes problem with <i> elements in epilogue text causing line breaks in combination with display: flex; by wrapping the text in a <span>.
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- Jul 03, 2019
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ReformCopyright authored
Adjust dialogue bubble arrows. In epilogues, put the border on .epilogue-text to make arrows line up with the border and increase the padding to make sure a bubble isn't smaller than an arrow.
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- Apr 26, 2019
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FarawayVision authored
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- Apr 17, 2019
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spnati_edit authored
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- Apr 14, 2019
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spnati_edit authored
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spnati_edit authored
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- Apr 01, 2019
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spnati_edit authored
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- Mar 12, 2019
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spnati_edit authored
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- Mar 08, 2019
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spnati_edit authored
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- Mar 07, 2019
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spnati_edit authored
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- Mar 02, 2019
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spnati_edit authored
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spnati_edit authored
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- Jan 30, 2019
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FarawayVision authored
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- Jan 28, 2019
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FarawayVision authored
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- Jan 27, 2019
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spnati_edit authored
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spnati_edit authored
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- Jan 19, 2019
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spnati_edit authored
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- Jan 16, 2019
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spnati_edit authored
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- Jan 15, 2019
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spnati_edit authored
renamed wipe to slide to more accurately describe what it does, and added a different effect called wip. Also added barn door effects, fly-through, and spin transitions
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- Jan 14, 2019
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spnati_edit authored
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- Jan 13, 2019
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FarawayVision authored
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- Jan 12, 2019
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spnati_edit authored
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- Jan 11, 2019
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spnati_edit authored
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- Jan 06, 2019
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spnati_edit authored
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- Jan 03, 2019
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spnati_edit authored
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spnati_edit authored
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- Dec 31, 2018
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spnati_edit authored
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- Dec 29, 2018
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spnati_edit authored
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spnati_edit authored
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- Dec 19, 2018
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spnati_edit authored
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spnati_edit authored
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spnati_edit authored
0s animations now work + easing now occurs over the entire animation's elapsed time rather than on each keyframe individually
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- Dec 18, 2018
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spnati_edit authored
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