- Oct 09, 2018
-
-
ReformCopyright authored
-
- Oct 06, 2018
-
-
ReformCopyright authored
It works now that players[0].updateBehaviour is an empty function. Also simplify handleGameOver() by finding the winner while checking if anyone is still masturbating.
-
ReformCopyright authored
Leave empty methods in the cases where we want to be able to iterate over the entire players[] array and call those methods.
-
- Oct 05, 2018
-
-
ReformCopyright authored
# Conflicts: # js/spniSelect.js
-
ReformCopyright authored
-
Nmasp authored
Clear any pending image onload handlers when the user quickly clicks the remove all button etc. See merge request spnati/spnati.gitlab.io!1062
-
Patrickisdom authored
KKLv80 had some issues, but this updated version should be stable. Much thanks to both WhiteSheepDog and FarawayVison for providing these local versions of kisekae!
-
ReformCopyright authored
Clear any pending image onload handlers when the user quickly clicks the remove all button or random group button while images are still loading. Just like when clicking an individual remove button. Avoids reports about "Cannot read property 'scale' of null".
-
PivotalCog authored
-
ReformCopyright authored
-
Nmasp authored
Save m******ationTimer from players[HUMAN_PLAYER].timer. See merge request spnati/spnati.gitlab.io!1060
-
Nmasp authored
Refactor player representations in spniCore and spniSelect See merge request spnati/spnati.gitlab.io!999
-
PivotalCog authored
-
- Oct 04, 2018
-
-
ReformCopyright authored
-
ReformCopyright authored
Improve loading by placing the selected Opponent object in the players[] array *before* starting the loading. Thus we don't need to set the slot to null and we don't need the loadingOpponents[] array either, nor do we need a playerLoadedCallback (thought it's a bit wrong to call updateSelectionVisuals() from Opponent.prototype.loadBehaviour().
-
ReformCopyright authored
Also drops the last argument of updateAllBehaviours(), because it's *always* the player in the slot specified by the first argument.
-
PivotalCog authored
-
PivotalCog authored
-
ReformCopyright authored
It gets updated as the user types into the text box, so it always contains the correct value to save.
-
FarawayVision authored
-
PivotalCog authored
Remilia Update 2 See merge request spnati/spnati.gitlab.io!1059
-
Patrickisdom authored
Fixes a couple of lines
-
MystiKnight authored
Targeted lines towards Zizou, assorted filtered lines, fixes reported typos.
-
Patrickisdom authored
Fix null characters in character select See merge request spnati/spnati.gitlab.io!1056
-
Patrickisdom authored
-
Nmasp authored
Minor changes / fixes to the bug report modal See merge request spnati/spnati.gitlab.io!1058
-
- Oct 03, 2018
-
-
FarawayVision authored
-
Arndress authored
583 -> 592 unique lines Playing a character again and again is the best way to reveal pain points and to direct your energy to the squeakiest wheels.
-
Patrickisdom authored
Kali Update See merge request spnati/spnati.gitlab.io!1057
-
Sock authored
-
AmonKurath authored
The "Random Table" button is able to pick one of the offline tables that may be missing characters in the online version. This prevents that from causing the js errors that have been filling the auto report feed.
-
PivotalCog authored
Remi Update 1 See merge request spnati/spnati.gitlab.io!1055
-
PivotalCog authored
Jura/Natsuki Fixes, Meia Typo See merge request spnati/spnati.gitlab.io!1054
-
-
MystiKnight authored
-
MystiKnight authored
caught a couple mistakes during my own playtesting
-
MystiKnight authored
more tag changes
-
MystiKnight authored
insert day 1 patch here fixes all reported errors from #remilia
-
- Oct 02, 2018
-
-
FarawayVision authored
-
FarawayVision authored
-