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  1. Jul 27, 2018
  2. Jul 26, 2018
  3. Jul 25, 2018
  4. Jul 24, 2018
  5. Jul 23, 2018
  6. Jul 22, 2018
  7. Jul 21, 2018
  8. Jul 20, 2018
    • Arndress's avatar
      Significantly reduced Moon's pose count · 7c4b5bd2
      Arndress authored
      Moon was created at a time when we had no concept of total file size limits. In fact, it was she who first tread on this terrifying landscape. In a world of no limits, every character would benefit from having several hundred pose files. However, this is not the type of fantasy that this game was created to entertain.
      
      As the person responsible for handling Moon's image files at almost all stages of the process, I feel partly responsible. With DK's ancient and unspecific blessing, today I have made significant changes to Moon's overall file size.
      
      Specific notes:
      
      * Notably, Moon had *many* poses that spanned all states of undress while being otherwise identical. I have pared many of these, often leaving only one of each type per stage. For example, Moon has seven "sad" poses, so I have spread these different poses over seven different stages. This uses her pose divesity to take her a square closer to a Nagisa-level of pose efficiency.
      * As Moon is quick to be elimated, I have preserved her full range of poses in her final stage, meaning many of her specific poses are still available in her final stage and in only one other stage. Also, her pentultimate has made unique images due to its nature.
      * I have deleted Moon's unused ".image" files, except for three with potential future use that have photoshop improvements. All of these were duplicates of existing poses in other stages, and they can be remade from her kisekae codes if needed in the future.
      * Some "_a" images didn't have any variants, so I renamed these files and their kisekae codes references too.
      * Moon's stage 8 "starting" images were identical to her stage 7 ones, so I deleted the stage 8 ones and changed the file references to stage 7.
      * The above image reduction will be most noticable in a Full Moon Table game, especially in the first few rounds. As the Moons move into different stages from each other, their poses will become more differentiated.
      * All of the Validation errors I saw for Moon are wrong.
      * I used some experimental technology to give Moon a small number of targeted lines.
      * At 9.26MB, Moon's folder size is no longer in the top 30.
      7c4b5bd2
    • Patrickisdom's avatar
      Elizabeth dialogue update · d6eabcb7
      Patrickisdom authored
      d6eabcb7
    • Arndress's avatar
      Added the "selected" line to make_xml.py · f25b3161
      Arndress authored
      With MR !674 (for issue #19), ReformCopyright gave us the exciting ability to use our flexible toys in pre-game lines and introduced the concept of the "selected" state, which is when a character has been selected but the game hasn't started. This is formerly when a character would have drawn a second start line, and this behaviour continues for most characters.
      
      I have clumsily added "selected" line functionality to make_xml.py. Please advise anyone anywhere if you encounter any issues with this.
      f25b3161
    • Nmasp's avatar
      Merge branch 'Meia-Jura-Cloning' into 'master' · 1d4bbba8
      Nmasp authored
      Meia/Jura Decloning
      
      See merge request spnati/spnati.gitlab.io!866
      1d4bbba8
    • spnanon's avatar
      Meia/Jura Decloning · a4d58c8c
      spnanon authored and Nmasp's avatar Nmasp committed
      a4d58c8c
  9. Jul 19, 2018
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