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Commit 825e6a92 authored by Vrelnir's avatar Vrelnir
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Updated to 0.2.23.2

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<?xml version='1.0' encoding='utf-8'?>
<widget
id="dol"
version="0.2.23.1"
version="0.2.23.2"
xmlns="http://www.w3.org/ns/widgets"
xmlns:cdv="http://cordova.apache.org/ns/1.0"
android-packageName="com.vrelnir.DegreesOfLewdity"
......
{
"name": "degrees-of-lewdity-android-app",
"version": "0.2.23.1",
"version": "0.2.23.2",
"description": "This sub-project exists to build DoL as an Android app",
"main": "Degrees of Lewdity.html",
"scripts": {
......
......@@ -21,7 +21,7 @@ window.StartConfig = {
"debug": false,
"enableImages": true,
"enableLinkNumberify": true,
"version": "0.2.23.1",
"version": "0.2.23.2",
}
config.saves.autosave = "autosave";
......
......@@ -1316,9 +1316,9 @@
<<set $wear_hands to "none">>
<</if>>
<<if $objectVersion.updateClothes lt 20 or $objectVersion.updateClothes is undefined>>
<<if $objectVersion.updateClothes lt 21 or $objectVersion.updateClothes is undefined>>
<<updateClothes>>
<<set $objectVersion.updateClothes to 20>>
<<set $objectVersion.updateClothes to 21>>
<!--If you have added any `colour_combat` or `accessory_colour_combat` to clothes that need their `colour` or `accessory_colour`, this will clear them.
Remove `colour_combat` or `accessory_colour_combat` where this is the case, they are independant so `colour_combat` will only clear `colour`-->
<</if>>
......
......@@ -2848,7 +2848,7 @@
accIcon: 0
},
{index: 65,
{index: 66,
name: "moon pyjama bottoms",
name_cap: "Moon pyjama bottoms",
variable: "pjsmoon",
......
......@@ -38,8 +38,8 @@
<<hunger $args[0]>>
<<if $hunger gte 2000>>
<<trauma `$args[0] / 4`>>
<<physique_loss `$args[0] / 10`>>
<<willpower `$args[0] / 10`>>
/*<<physique_loss `$args[0] / 10`>>
<<willpower `$args[0] / 10`>>*/
<</if>>
<</if>>
<</if>>
......@@ -126,7 +126,7 @@
<br><br>
<<if $syndromebird is 1>>
<<link [[Eat|Bird Tower Lurker]]>><<bird_loot lurker 5>><<trauma -6>><<transform bird 1>><<npcincr "Great Hawk" love 1>><<bird_stockholm 1>><</link>><<gbirdstockholm>><<glove>><<ltrauma>><<lllhunger>>
<<link [[Eat|Bird Tower Lurker]]>><<hunger -2000>><<bird_loot lurker 5>><<trauma -6>><<transform bird 1>><<npcincr "Great Hawk" love 1>><<bird_stockholm 1>><</link>><<gbirdstockholm>><<glove>><<ltrauma>><<lllhunger>>
<br>
<<else>>
<<link [[Eat|Bird Tower Lurker]]>><<set $hunger to 1>><<bird_loot lurker 5>><<transform bird 1>><<npcincr "Great Hawk" love 1>><<bird_stockholm 1>><</link>><<gbirdstockholm>><<glove>><<lllhunger>>
......
......@@ -32,7 +32,7 @@ A river runs through one corner. The cattle stay almost as far away from the chu
<br><br>
<<if $hunger gte 2000>>
You feel faint. <span class="red">You're starving.</span> Even the thought of grass is appetising.
<<gggstress>><<stress 36>><<physique_loss 36>><<willpower 36>>
<<gggstress>><<stress 36>>/*<<physique_loss 36>><<willpower 12>>*/
<<elseif $hunger gte 1600>>
Your stomach gives an angry rumble. <span class="pink">You're so hungry.</span> Even the thought of grass is appetising.
<<ggstress>><<stress 18>>
......
......@@ -1153,7 +1153,7 @@ You celebrate Christmas with the other residents.
<<if $robinmissing isnot 1>>
Robin passes out small bags of snacks. A <<generatey1>><<person1>><<person>> keeps watch for Bailey.
<<else>>
A <<generate1>><<person1>> stares out the window. <<Hes>> worried about Robin.
A <<generate1>><<person1>><<person>> stares out the window. <<Hes>> worried about Robin.
<</if>>
<<elseif $rng gte 51>>
Some of the tinsel decorations have fallen to the floor, so you put them back in place.
......
......@@ -2,8 +2,12 @@
<<set $location to "underground">><<set $outside to 1>><<effects>>
<<endcombat>>
<<set $skulduggerydifficulty to 100>>
<<skulduggerydifficulty>><<skulduggerycheck>>
<<set $physique to 12000>>
<<npc "Great Hawk">>
<<link [[Next|Bird Capture]]>><</link>>
<br>
<<willpower 12>>
:: Test2 [nobr]
<<set $NPCName[$NPCNameList.indexOf("Kylar")].state to "active">>
......
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