The end of your story has come and your arcology is now in the hands of whoever will take control of the vermin that dared rise up this day.
The end of your story has come and your arcology is now in the hands of whoever will take control of the vermin that dared rise up this day.
<</if>>
<</if>>
<<case "Idiot Ball 2 The Dumbassening">>
<<case "Idiot Ball 2 The Dumbassening" "Idiot Ball 3 Totally Not Idiot Ball 2 Again">>
<<case "Idiot Ball 3 Totally Not Idiot Ball 2 Again">>
As you leave your penthouse to conduct your daily rounds, you promptly get <<if $arcologyUpgrade.drones == 1>>tased by the nearest drone<<else>>tackled hard against the wall<</if>>. When you awake, it hits you like a truck; you idiotically enslaved your $PC.race ass by decreeing all <<if $gameover == "Idiot Ball 2 The Dumbassening">>non-<<print $arcologies[0].FSSupremacistRace>><<else>><<print $arcologies[0].FSSubjugationistRace>><</if>><<if $PC.race != "mixed race">>s<<else>> individuals<</if>> slaves, and since you are now a slave, lack the authority to revert the policy. The story of your remaining years may be worth telling, as is your legendary blunder, but it must be told elsewhere.
As you leave your penthouse to conduct your daily rounds, you promptly get <<if $arcologyUpgrade.drones == 1>>tased by the nearest drone<<else>>tackled hard against the wall<</if>>. When you awake, it hits you like a truck; you idiotically enslaved your $PC.race ass by decreeing all <<if $gameover == "Idiot Ball 2 The Dumbassening">>non-<<print $arcologies[0].FSSupremacistRace>><<else>><<print $arcologies[0].FSSubjugationistRace>><</if>><<if $PC.race != "mixed race">>s<<else>> individuals<</if>> slaves, and since you are now a slave, lack the authority to revert the policy. The story of your remaining years may be worth telling, as is your legendary blunder, but it must be told elsewhere.
<<if $gameover == "Idiot Ball 2 The Dumbassening">>
<<if $gameover == "Idiot Ball 2 The Dumbassening">>