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Commit 6eaf77d6 authored by brickode's avatar brickode
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Removed unneeded code

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......@@ -2,103 +2,6 @@
<<includeDOM App.Facilities.Pit.pit()>>
/*
<<set $nextButton = "Back to Main", $nextLink = "Main", $returnTo = "Pit", $encyclopedia = "Pit", _DL = $fighterIDs.length, _SL = $slaves.length, _CL = $canines.length, _HL = $hooved.length, _FL = $felines.length>>
<<if $pitName != "the Pit">>
<<set $pitNameCaps = $pitName.replace("the ", "The ")>>
<</if>>
<<if $pitBG == 1 && $fighterIDs.includes($BodyguardID)>>
<<set $fighterIDs.delete($BodyguardID), _DL-->>
<</if>>
$pitNameCaps is clean and ready,
<<if _DL > 2>>
with a pool of slaves assigned to fight in the week's bout.
<<elseif _DL == 1>>
but only one slave is assigned to the week's bout.
<<elseif _DL > 0>>
with slaves assigned to the week's bout.
<<else>>
but no slaves are assigned to fight.
<div class="choices" style="font-style:normal">
<<link "Decommission the pit" "Main">>
<<set $pit = 0, $pitAnimal = 0, $pitAnimalType = 0>>
<<run App.Arcology.cellUpgrade($building, App.Arcology.Cell.Market, "Pit", "Markets")>>
<</link>>
</div>
<</if>>
//<<= properTitle()>>, slaves assigned here can continue their usual duties.//
*/
/*
<<if $pitAudience == "none">>
Fights here are strictly private. [[Open them for free|Pit][$pitAudience = "free"]] | [[Open them and charge admission|Pit][$pitAudience = "paid"]]
<<elseif $pitAudience == "free">>
Fights here are free and open to the public. [[Close them|Pit][$pitAudience = "none"]] | [[Charge admission|Pit][$pitAudience = "paid"]]
<<else>>
Admission is charged to the fights here. [[Close them|Pit][$pitAudience = "none"]] | [[Stop charging|Pit][$pitAudience = "free"]]
<</if>>
*/
/*
<<if $killChoice != 2>>
/*
<<if _S.Bodyguard || (_CL > 0 && $activeCanine != 0) || (_HL > 0 && $activeHooved != 0) || (_FL > 0 && $activeFeline != 0)>>
<br>
<<if $pitBG == 0>>
<<if $pitAnimal == 0>>
Two fighters will be selected from the pool at random.
<<if _S.Bodyguard>>[[Guarantee your Bodyguard a slot|Pit][$pitBG = 1, $pitAnimal = 0]]<</if>>
<<if _S.Bodyguard && ($activeCanine != 0 || $activeHooved != 0 || $activeFeline != 0)>> | <</if>>
<<if $activeCanine != 0 || $activeHooved != 0 || $activeFeline != 0>>[[Have a slave fight an animal|Pit][$pitBG = 0, $pitAnimal = 1]]<</if>>
<<else>>
A random slave will fight an animal. [[Have them fight another slave|Pit][$pitBG = 0, $pitAnimal = 0]]<<if _S.Bodyguard>> | [[Have them fight your Bodyguard|Pit][$pitBG = 1, $pitAnimal = 0]]<</if>>
<</if>>
<<else>>
Your Bodyguard will fight a slave selected from the pool at random. [[Make both slots random|Pit][$pitBG = 0, $pitAnimal = 0]]
<<if _CL > 0 || _HL > 0 || _FL > 0>> | [[Have a slave fight an animal|Pit][$pitBG = 0, $pitAnimal = 1]]<</if>>
<</if>>
<</if>>
*/
/*
<br>
<<if $pitLethal == 1>>
<<if $pitAnimal == 1>>
The fighter will be armed with a sword and will fight to the death. [[Nonlethal|Pit][$pitLethal = 0]]
<<else>>
Fighters will be armed with swords, and fights will be to the death. [[Nonlethal|Pit][$pitLethal = 0]]
<</if>>
<<else>>
<<if $pitAnimal == 0>>
Fighters will use their fists and feet, and fights will be to submission. [[Lethal|Pit][$pitLethal = 1]]
<br>
<<if $pitVirginities == 0>>
''No'' virginities of the loser will be respected.
[[Vaginal|Pit][$pitVirginities = 1]] |
[[Anal|Pit][$pitVirginities = 2]] |
[[All|Pit][$pitVirginities = 3]]
<<elseif $pitVirginities == 1>>
''Vaginal'' virginity of the loser will be respected.
[[Neither|Pit][$pitVirginities = 0]] |
[[Anal|Pit][$pitVirginities = 2]] |
[[All|Pit][$pitVirginities = 3]]
<<elseif $pitVirginities == 2>>
''Anal'' virginity of the loser will be respected.
[[Neither|Pit][$pitVirginities = 0]] |
[[Vaginal|Pit][$pitVirginities = 1]] |
[[All|Pit][$pitVirginities = 3]]
<<elseif $pitVirginities == 3>>
''All'' virginities of the loser will be respected.
[[Neither|Pit][$pitVirginities = 0]] |
[[Vaginal|Pit][$pitVirginities = 1]] |
[[Anal|Pit][$pitVirginities = 2]]
<</if>>
<<else>>
The slave will be restrained and will try to avoid being used by the animal. [[Lethal|Pit][$pitLethal = 1]]
<</if>>
<</if>>
*/
/*
<<if $activeCanine != 0 || $activeHooved != 0 || $activeFeline != 0>>
......@@ -334,18 +237,3 @@ $pitNameCaps is clean and ready,
<</if>>
*/
/*
<<else>> /* if $killChoice != 2 */
/*
<br>
You have scheduled a fight to the death this week. [[Cancel it|Pit][$killChoice = -1]]
*/
/*
<</if>>
<br><br>
/*
<<includeDOM App.UI.SlaveList.listSJFacilitySlaves(App.Entity.facilities.pit, passage(), false,
{assign: "Select a slave to fight", remove: "Cancel a slave's fight"})>>
*/
/*
<br><br>Rename $pitName: <<textbox "$pitName" $pitName "Pit">> //Use a noun or similar short phrase//
*/
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