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Commit bdd79f1b authored by klorpa's avatar klorpa
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Update rebellionReport.tw

parent fc402290
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:: rebellionReport [nobr] :: rebellionReport [nobr]
<<set $nextButton = "Continue", $nextLink = "Scheduled Event", $showEncyclopedia = 1, $encyclopedia = "Battles">> <<set $nextButton = "Continue", $nextLink = "Scheduled Event", $showEncyclopedia = 1, $encyclopedia = "Battles">>
<<if $Concubine != 0>>
<<setLocalPronouns $Concubine>>
<</if>>
<<if $Bodyguard != 0>>
<<setLocalPronouns $Bodyguard 2>>
<</if>>
<<set _oldRep = $rep>> <<set _oldRep = $rep>>
<<set _oldAuth = $authority>> <<set _oldAuth = $authority>>
<<set $enemyLosses = Math.trunc($enemyLosses)>> <<set $enemyLosses = Math.trunc($enemyLosses)>>
...@@ -578,6 +572,7 @@ ...@@ -578,6 +572,7 @@
The garrison assigned to the facility housing $assistantName's mainframe prevented any sabotage attempt. The garrison assigned to the facility housing $assistantName's mainframe prevented any sabotage attempt.
<</if>> <</if>>
<<if $garrison.penthouse == 1 && $Bodyguard != 0>> <<if $garrison.penthouse == 1 && $Bodyguard != 0>>
<<setLocalPronouns $Bodyguard 2>>
The garrison assigned to the penthouse together with your loyal bodyguard stopped all assaults against your penthouse with ease. The garrison assigned to the penthouse together with your loyal bodyguard stopped all assaults against your penthouse with ease.
<<elseif $Bodyguard != 0>> <<elseif $Bodyguard != 0>>
<<if random(1,100) <= 75>> <<if random(1,100) <= 75>>
...@@ -618,6 +613,7 @@ ...@@ -618,6 +613,7 @@
Fortunately you managed to avoid injury. Fortunately you managed to avoid injury.
<</if>> <</if>>
<<if $Concubine != 0>> <<if $Concubine != 0>>
<<setLocalPronouns $Concubine>>
<<set _woundChance = 0>> <<set _woundChance = 0>>
<<if $Concubine.combatSkill == 1>> <<if $Concubine.combatSkill == 1>>
<<set _woundChance -= 2>> <<set _woundChance -= 2>>
...@@ -788,6 +784,7 @@ ...@@ -788,6 +784,7 @@
Fortunately you managed to avoid injury. Fortunately you managed to avoid injury.
<</if>> <</if>>
<<if $Concubine != 0>> <<if $Concubine != 0>>
<<setLocalPronouns $Concubine>>
<<set _woundChance = 0>> <<set _woundChance = 0>>
<<if $Concubine.combatSkill == 1>> <<if $Concubine.combatSkill == 1>>
<<set _woundChance -= 2>> <<set _woundChance -= 2>>
...@@ -896,6 +893,7 @@ ...@@ -896,6 +893,7 @@
Fortunately you managed to avoid injury. Fortunately you managed to avoid injury.
<</if>> <</if>>
<<if $Concubine != 0>> <<if $Concubine != 0>>
<<setLocalPronouns $Concubine>>
<<set _woundChance = 0>> <<set _woundChance = 0>>
<<if $Concubine.combatSkill == 1>> <<if $Concubine.combatSkill == 1>>
<<set _woundChance -= 2>> <<set _woundChance -= 2>>
......
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