The militia is composed entirely of volunteers, your manpower is approximately 1.5% of the citizens population of your arcology.
<<elseif $edicts.defense.conscription == 1>>
With the establishment of edicts.defense.conscription, your available manpower has increased to now approximately 3% of the arcology's citizens population.
With the establishment of conscription, your available manpower has increased to now approximately 3% of the arcology's citizens population.
<<elseif $edicts.defense.militaryService == 1>>
By establishing obligatory military service to obtain citizenship you have enlarged your manpower pool to be approximately 5% of the arcology's citizens population.
<br>''@@.lime;Mamluks traditions:@@'' you are funding specialized training for your slaves following the Arabian tradition of edicts.defense.FS.mamluks slave soldiers.
<br>''@@.lime;Mamluks traditions:@@'' you are funding specialized training for your slaves following the Arabian tradition of mamluk slave soldiers.
[[Repeal|edicts][$edicts.defense.FS.mamluks = 0]]
<</if>>
...
...
@@ -438,7 +438,7 @@
<br>//Not enough Authority.//
<</if>>
<br> //Will raise all units upkeep and push loyalty to average levels.//
<<elseif edicts.defense.soldierWages == 1>>
<<elseif $edicts.defense.soldierWages == 1>>
<br>''Low wages for soldiers:'' will set the wages paid to the soldiers of the arcology to a low amount.
<br>''@@.lime;Mamluks traditions:@@'' Fund specialized training for your slaves to turn them into the edicts.defense.FS.mamluks slave soldiers of Arabian tradition.
<br>''@@.lime;Mamluks traditions:@@'' Fund specialized training for your slaves to turn them into the mamluk slave soldiers of Arabian tradition.