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Commit c6ffda7c authored by lowercasedonkey's avatar lowercasedonkey
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fixes

parent 97a0de1d
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......@@ -283,7 +283,7 @@ __Militia__
<<if $edicts.defense.recruitVolunteers == 1>>
The militia is composed entirely of volunteers, your manpower is approximately 1.5% of the citizens population of your arcology.
<<elseif $edicts.defense.conscription == 1>>
With the establishment of edicts.defense.conscription, your available manpower has increased to now approximately 3% of the arcology's citizens population.
With the establishment of conscription, your available manpower has increased to now approximately 3% of the arcology's citizens population.
<<elseif $edicts.defense.militaryService == 1>>
By establishing obligatory military service to obtain citizenship you have enlarged your manpower pool to be approximately 5% of the arcology's citizens population.
<<elseif $edicts.defense.militarizedSociety == 1>>
......
......@@ -206,7 +206,7 @@
<</if>>
<<if $edicts.defense.FS.mamluks == 1>>
<br>''@@.lime;Mamluks traditions:@@'' you are funding specialized training for your slaves following the Arabian tradition of edicts.defense.FS.mamluks slave soldiers.
<br>''@@.lime;Mamluks traditions:@@'' you are funding specialized training for your slaves following the Arabian tradition of mamluk slave soldiers.
[[Repeal|edicts][$edicts.defense.FS.mamluks = 0]]
<</if>>
......@@ -438,7 +438,7 @@
<br>//Not enough Authority.//
<</if>>
<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will raise all units upkeep and push loyalty to average levels.//
<<elseif edicts.defense.soldierWages == 1>>
<<elseif $edicts.defense.soldierWages == 1>>
<br>''Low wages for soldiers:'' will set the wages paid to the soldiers of the arcology to a low amount.
<<if $SecExp.core.authority >= 1000>>
[[Implement|edicts][$edicts.defense.soldierWages -= 1, cashX(-5000, "edicts"), $SecExp.core.authority -= 1000]]
......@@ -447,7 +447,7 @@
<</if>>
<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will lower all units upkeep and push loyalty to low levels.//
<br>''High wages for soldiers:'' will set the wages paid to the soldiers of the arcology to a high amount.
<<if $edicts.SecExp.core.authority >= 1000>>
<<if $SecExp.core.authority >= 1000>>
[[Implement|edicts][$edicts.defense.soldierWages += 1, cashX(-5000, "edicts"), $SecExp.core.authority -= 1000]]
<<else>>
<br>//Not enough Authority.//
......@@ -699,7 +699,7 @@
<<if $arcologies[0].FSArabianRevivalist >= 40>>
<<if $edicts.defense.FS.mamluks == 0>>
<br>''@@.lime;Mamluks traditions:@@'' Fund specialized training for your slaves to turn them into the edicts.defense.FS.mamluks slave soldiers of Arabian tradition.
<br>''@@.lime;Mamluks traditions:@@'' Fund specialized training for your slaves to turn them into the mamluk slave soldiers of Arabian tradition.
<<if $SecExp.core.authority >= 1000>>
[[Implement|edicts][$edicts.defense.FS.mamluks = 1, cashX(-5000, "edicts"), $SecExp.core.authority -= 1000]]
<<else>>
......
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