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Commit 33ea7301 authored by hexall90's avatar hexall90
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progress on attackHandler

parent 49354cfd
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3 merge requests!1155Pregmod master,!1039Hexall90's security expansion mod,!871Security expansion
......@@ -27,9 +27,9 @@
<<set _slaveMod -= 0.10>>
<<elseif $authority <= 1000>>
<<set _slaveMod -= 0.25>>
<<elseif $authority >= 5000 && $authority < 10000>>
<<elseif $authority >= 5000 && $authority < 15000>>
<<set _slaveMod += 0.10>>
<<elseif $authority >= 10000>>
<<elseif $authority >= 15000>>
<<set _slaveMod += 0.25>>
<</if>>
<<if $PC.career == "escort" || $PC.career == "servant">>
......@@ -41,9 +41,9 @@
<<set _militiaMod -= 0.10>>
<<elseif $rep <= 1000>>
<<set _militiaMod -= 0.25>>
<<elseif $rep >= 5000 && $rep < 10000>>
<<elseif $rep >= 5000 && $rep < 15000>>
<<set _militiaMod += 0.10>>
<<elseif $rep >= 10000>>
<<elseif $rep >= 15000>>
<<set _militiaMod += 0.25>>
<</if>>
<<if $PC.career == "celebrity" || $PC.career == "capitalist">>
......@@ -79,7 +79,6 @@
<<set _atkMod += 0.20>>
<<set _defMod += 0.10>>
<</if>>
/*personal assistant*/
<<elseif $leadingTroops == "assistant">>
<<if $rep < 15000 && $authority < 15000>>
<<set _militiaMod -= 0.15>>
......@@ -94,11 +93,84 @@
<<set _defMod += 0.15>>
<</if>>
<<elseif $leadingTroops == "bodyguard">>
<<set _slaveMod += 0.15>>
<<if $rep < 15000 && $authority < 15000>>
<<if $Bodyguard.devotion < -20>>
<<set _slaveMod -= 0.15>>
<<elseif $Bodyguard.devotion > 51>>
<<set _slaveMod += 0.15>>
<</if>>
<<if $rep < 15000 && $authority < 15000 || $Bodyguard.prestige < 1>>
<<set _militiaMod -= 0.15>>
<<set _mercMod -= 0.15>>
<<elseif $Bodyguard.prestige >= 2>>
<<set _militiaMod += 0.10>>
<<set _mercMod += 0.10>>
<</if>>
<<if !(setup.bodyguardCareers.includes($Bodyguard.career) && setup.HGCareers.includes($Bodyguard.career)) || $Bodyguard.intelligence <= -2>>
<<set _atkMod -= 0.15>>
<<set _defMod -= 0.15>>
<<if !(setup.bodyguardCareers.includes($Bodyguard.career) && setup.HGCareers.includes($Bodyguard.career)) || $Bodyguard.intelligence <= -1>>
<<set _atkMod -= 0.10>>
<<set _defMod -= 0.10>>
<<elseif setup.bodyguardCareers.includes($Bodyguard.career) || setup.HGCareers.includes($Bodyguard.career) || $Bodyguard.intelligence == 2>>
<<set _atkMod += 0.10>>
<<set _defMod += 0.10>>
<<elseif (setup.bodyguardCareers.includes($Bodyguard.career) || setup.HGCareers.includes($Bodyguard.career)) && $Bodyguard.intelligence == 2>>
<<set _atkMod += 0.15>>
<<set _defMod += 0.10>>
<<elseif (setup.bodyguardCareers.includes($Bodyguard.career) || setup.HGCareers.includes($Bodyguard.career)) && $Bodyguard.intelligence == 3>>
<<set _atkMod += 0.20>>
<<set _defMod += 0.15>>
<</if>>
<<elseif $leadingTroops == "headGirl">>
<<if $HeadGirl.devotion < -20>>
<<set _slaveMod -= 0.15>>
<<elseif $HeadGirl.devotion > 51>>
<<set _slaveMod += 0.15>>
<</if>>
<<if ($rep < 15000 && $authority < 15000) || $HeadGirl.prestige < 1>>
<<set _militiaMod -= 0.15>>
<<set _mercMod -= 0.15>>
<<elseif $HeadGirl.prestige >= 2>>
<<set _militiaMod += 0.10>>
<<set _mercMod += 0.10>>
<</if>>
<<if !(setup.bodyguardCareers.includes($HeadGirl.career) && setup.HGCareers.includes($HeadGirl.career)) || $HeadGirl.intelligence <= -2>>
<<set _atkMod -= 0.15>>
<<set _defMod -= 0.15>>
<<if !(setup.bodyguardCareers.includes($HeadGirl.career) && setup.HGCareers.includes($HeadGirl.career)) || $HeadGirl.intelligence <= -1>>
<<set _atkMod -= 0.10>>
<<set _defMod -= 0.10>>
<<elseif setup.bodyguardCareers.includes($HeadGirl.career) || setup.HGCareers.includes($HeadGirl.career) || $HeadGirl.intelligence == 2>>
<<set _atkMod += 0.10>>
<<set _defMod += 0.10>>
<<elseif (setup.bodyguardCareers.includes($HeadGirl.career) || setup.HGCareers.includes($HeadGirl.career)) && $HeadGirl.intelligence == 2>>
<<set _atkMod += 0.15>>
<<set _defMod += 0.10>>
<<elseif (setup.bodyguardCareers.includes($HeadGirl.career) || setup.HGCareers.includes($HeadGirl.career)) && $HeadGirl.intelligence == 3>>
<<set _atkMod += 0.20>>
<<set _defMod += 0.15>>
<</if>>
<<elseif $leadingTroops == "citizen">>
<<if $arcologies[0].FSDegradationist == "unset" && $arcologies[0].FSPaternalist == "unset">>
<<set _militiaMod += 0.15>>
<<set _slaveMod -= 0.15>>
<<elseif $arcologies[0].FSPaternalist != "unset">>
<<set _militiaMod += 0.15>>
<<set _slaveMod += 0.10>>
<<elseif $arcologies[0].FSDegradationist != "unset">>
<<set _militiaMod += 0.15>>
<<set _slaveMod -= 0.35>>
<</if>>
<<if $arcologies[0].FSRomanRevivalist != "unset">>
<<set _mercMod += 0.10>>
<<else>>
<<set _mercMod -= 0.10>>
<</if>>
<<set _atkMod += either(-1,1) * random(10) * 0.1>>
<<set _defMod += either(-1,1) * random(10) * 0.1>>
<<elseif $leadingTroops == "mercenary">>
<</if>>
/* calculates PC army stats */
<<if $secBots.isDeployed == 1>>
......
......@@ -189,7 +189,7 @@ You quickly lay down a plan of action:
<</if>>
<<if $HeadGirl != 0 && $slavesInArmy == 1>>
|
<<if $leadingTroops != "headgirl">>
<<if $leadingTroops != "headGirl">>
<<link "Let your head girl lead your troops">>
<<set $leadingTroops = "headGirl">>
<<replace "#leader">><strong><<print $HeadGirl.slaveName>></strong><</replace>>
......
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