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Commit 936f3e35 authored by Pregmodder's avatar Pregmodder
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Merge branch 'patch-6' into 'pregmod-master'

Add more options to PCCheatMenu

See merge request !1670
parents 3b0de9f4 9d6df466
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2 merge requests!2047RA rework,!1670Add more options to PCCheatMenu
...@@ -2,7 +2,40 @@ ...@@ -2,7 +2,40 @@
<<set $showEncyclopedia = 0, $nextButton = "Back", $nextLink = "PCCheatMenuCheatDatatypeCleanup">> <<set $showEncyclopedia = 0, $nextButton = "Back", $nextLink = "PCCheatMenuCheatDatatypeCleanup">>
<<if $PC.title > 0>>
''Master''.
[[Switch to Mistress|PCCheatMenu][$PC.title = 0]]
<<else>>
''Mistress''.
[[Switch to Master|PCCheatMenu][$PC.title = 1]]
<</if>>
<br>Nationality: ''$PC.nationality''.<<textbox "$PC.nationality" $PC.nationality "PCCheatMenu">>
<br>Career: ''$PC.career''.
[[Wealth|PCCheatMenu][$PC.career = "wealth"]] |
[[Business|PCCheatMenu][$PC.career = "capitalist"]] |
[[PMC work|PCCheatMenu][$PC.career = "mercenary"]] |
[[Slaving|PCCheatMenu][$PC.career = "slaver"]] |
[[Engineering|PCCheatMenu][$PC.career = "engineer"]] |
[[Medicine|PCCheatMenu][$PC.career = "medicine"]] |
[[Celebrity|PCCheatMenu][$PC.career = "celebrity"]]
<br>Method of acquiring the arcology: ''$PC.rumor''.
[[Wealth|PCCheatMenu][$PC.rumor = "wealth"]] |
[[Hard work|PCCheatMenu][$PC.rumor = "diligence"]] |
[[Force|PCCheatMenu][$PC.rumor = "force"]] |
[[Social engineering|PCCheatMenu][$PC.rumor = "social engineering"]] |
[[Luck|PCCheatMenu][$PC.rumor = "luck"]]
<br>Preferred refreshment: <<textbox "$PC.refreshment" $PC.refreshment "PCCheatMenu">> [[Cigars|PCCheatMenu][$PC.refreshment = "cigar",$PC.refreshmentType = 0]] | [[Whiskey|PCCheatMenu][$PC.refreshment = "whiskey",$PC.refreshmentType = 1]]
<br>Preferred method of consumption: <<if $PC.refreshmentType == 0>>Smoked<<elseif $PC.refreshmentType == 1>>Drank<<elseif $PC.refreshmentType == 2>>Eaten<<elseif $PC.refreshmentType == 3>>Snorted<<elseif $PC.refreshmentType == 4>>Injected<<elseif $PC.refreshmentType == 5>>Popped<<else>>Orally Dissolved<</if>>
<br>[[Smoked|PCCheatMenu][$PC.refreshmentType = 0]] | [[Drank|PCCheatMenu][$PC.refreshmentType = 1]] | [[Eaten|PCCheatMenu][$PC.refreshmentType = 2]] | [[Snorted|PCCheatMenu][$PC.refreshmentType = 3]] | [[Injected|PCCheatMenu][$PC.refreshmentType = 4]] | [[Popped|PCCheatMenu][$PC.refreshmentType = 5]] | [[Orally Dissolved|PCCheatMenu][$PC.refreshmentType = 6]]
''Name'': <<textbox "$PC.name" $PC.name "PCCheatMenu">>
''Surname'': <<textbox "$PC.surname" $PC.surname "PCCheatMenu">> ''Surname'': <<textbox "$PC.surname" $PC.surname "PCCheatMenu">>
''Custom title'': <<textbox "$PC.customTitle" $PC.customTitle "PCCheatMenu">>
<br>''Boobs'': <<textbox "$PC.boobs" $PC.boobs "PCCheatMenu">> //0 - masculine chest (if title = 1) or flat chested (if title = 0)(WIP) 1 - feminine bust// <br>''Boobs'': <<textbox "$PC.boobs" $PC.boobs "PCCheatMenu">> //0 - masculine chest (if title = 1) or flat chested (if title = 0)(WIP) 1 - feminine bust//
<<if $PC.boobs > 0>> <<if $PC.boobs > 0>>
<br>''BoobsBonus'': <<textbox "$PC.boobsBonus" $PC.boobsBonus "PCCheatMenu">> //breast size -1 - C-cup -0.5 - D-cup 0 - DD-cup 1 - F-cup 2 - G-cup 3 - H-cup// <br>''BoobsBonus'': <<textbox "$PC.boobsBonus" $PC.boobsBonus "PCCheatMenu">> //breast size -1 - C-cup -0.5 - D-cup 0 - DD-cup 1 - F-cup 2 - G-cup 3 - H-cup//
...@@ -44,3 +77,231 @@ ...@@ -44,3 +77,231 @@
<</if>> <</if>>
<br>''PregMood'': <<textbox "$PC.pregMood" $PC.pregMood "PCCheatMenu">> //how you act when heavily pregnant. 0: no change 1: submissive and motherly 2: aggressive and dominant// <br>''PregMood'': <<textbox "$PC.pregMood" $PC.pregMood "PCCheatMenu">> //how you act when heavily pregnant. 0: no change 1: submissive and motherly 2: aggressive and dominant//
<</if>> <</if>>
<br><br>''Skills:''
<br>Trading:
''<<if $PC.trading >= 100>>
You are a master at economics and trading.
<<elseif $PC.trading >= 80>>
You are an expert at economics and trading.
<<elseif $PC.trading >= 60>>
You are skilled in economics and trading.
<<elseif $PC.trading >= 40>>
You know some things about economics and trading.
<<elseif $PC.trading >= 20>>
You are a beginner in economics.
<<elseif $PC.trading >= 0>>
You know only the basics of trading.
<<elseif $PC.trading >= -20>>
You know how to haggle a little.
<<elseif $PC.trading >= -40>>
You know how to shop around.
<<elseif $PC.trading >= -60>>
You know not to pay sticker price.
<<elseif $PC.trading >= -80>>
People always give you discounts, but you never save any money.
<<else>>
They said it was a bear market, so where are the bears?
<</if>>''
<br>
<<radiobutton "$PC.trading" 100>> Economics master
| <<radiobutton "$PC.trading" 90>> Economics expert
| <<radiobutton "$PC.trading" 70>> Skilled in economics
| <<radiobutton "$PC.trading" 50>> Amateur economist
| <<radiobutton "$PC.trading" 30>> Economics beginner
| <<radiobutton "$PC.trading" 0>> Basic trader
| <<radiobutton "$PC.trading" -10>> Haggler
| <<radiobutton "$PC.trading" -30>> Shopper
| <<radiobutton "$PC.trading" -50>> Weak saver
| <<radiobutton "$PC.trading" -70>> Money sieve
| <<radiobutton "$PC.trading" -90>> What's a trading?
<br>Warfare:
''<<if $PC.warfare >= 100>>
You are a master of warfare.
<<elseif $PC.warfare >= 80>>
You are an expert at tactics and strategy.
<<elseif $PC.warfare >= 60>>
You are skilled in combat.
<<elseif $PC.warfare >= 40>>
You know some things about combat.
<<elseif $PC.warfare >= 20>>
You are a beginner in tactics and strategy.
<<elseif $PC.warfare >= 0>>
You know only the basics of fighting.
<<elseif $PC.warfare >= -20>>
You know how to hold a gun.
<<elseif $PC.warfare >= -40>>
You know how to stab with a knife.
<<elseif $PC.warfare >= -60>>
Go for the throat?
<<elseif $PC.warfare >= -80>>
Just kick them in the balls, right?
<<else>>
People like you are usually the first raped in a war.
<</if>>''
<br>
<<radiobutton "$PC.warfare" 100>> Warfare master
| <<radiobutton "$PC.warfare" 90>> Warfare expert
| <<radiobutton "$PC.warfare" 70>> Skilled in warfare
| <<radiobutton "$PC.warfare" 50>> Amateur combatant
| <<radiobutton "$PC.warfare" 30>> Combat beginner
| <<radiobutton "$PC.warfare" 0>> Basic fighter
| <<radiobutton "$PC.warfare" -10>> Gun haver
| <<radiobutton "$PC.warfare" -30>> Knife holder
| <<radiobutton "$PC.warfare" -50>> Throat puncher
| <<radiobutton "$PC.warfare" -70>> Groin kicker?
| <<radiobutton "$PC.warfare" -90>> Most likely to be raped
<br>Slaving:
''<<if $PC.slaving >= 100>>
You are a master slaver.
<<elseif $PC.slaving >= 80>>
You are an expert at enslaving.
<<elseif $PC.slaving >= 60>>
You are skilled in slaving.
<<elseif $PC.slaving >= 40>>
You know some things about getting slaves.
<<elseif $PC.slaving >= 20>>
You are a beginner in slaving.
<<elseif $PC.slaving >= 0>>
You know only the basics of slaving.
<<elseif $PC.slaving >= -20>>
You know how to avoid becoming a slave.
<<elseif $PC.slaving >= -40>>
You know to read contracts before you sign them.
<<elseif $PC.slaving >= -60>>
You know to be careful.
<<elseif $PC.slaving >= -80>>
You know better than to trust anyone.
<<else>>
It would be easy to enslave you.
<</if>>''
<br>
<<radiobutton "$PC.slaving" 100>> Master slaver
| <<radiobutton "$PC.slaving" 90>> Expert slaver
| <<radiobutton "$PC.slaving" 70>> Skilled in slaving
| <<radiobutton "$PC.slaving" 50>> Amateur slaver
| <<radiobutton "$PC.slaving" 30>> Slaving beginner
| <<radiobutton "$PC.slaving" 0>> Basic slaver
| <<radiobutton "$PC.slaving" -10>> Can't make me a slave
| <<radiobutton "$PC.slaving" -30>> Can read contracts
| <<radiobutton "$PC.slaving" -50>> Careful now
| <<radiobutton "$PC.slaving" -70>> Don't trust that guy
| <<radiobutton "$PC.slaving" -90>> Potential slave
<br>Engineering:
''<<if $PC.engineering >= 100>>
You are a master engineer.
<<elseif $PC.engineering >= 80>>
You are an expert at engineering.
<<elseif $PC.engineering >= 60>>
You are skilled in engineering.
<<elseif $PC.engineering >= 40>>
You know some things about engineering.
<<elseif $PC.engineering >= 20>>
You are a beginner in engineering.
<<elseif $PC.engineering >= 0>>
You know only the basics of engineering.
<<elseif $PC.engineering >= -20>>
You can build a gingerbread house that doesn't collapse.
<<elseif $PC.engineering >= -40>>
You can tie a tight knot, does that count?
<<elseif $PC.engineering >= -60>>
Glue is your friend; lots of it.
<<elseif $PC.engineering >= -80>>
You know better than to even try to build something.
<<else>>
You can cook; that's sort of like building something, right?
<</if>>''
<br>
<<radiobutton "$PC.engineering" 100>> Master engineer
| <<radiobutton "$PC.engineering" 90>> Expert engineer
| <<radiobutton "$PC.engineering" 70>> Skilled in engineering
| <<radiobutton "$PC.engineering" 50>> Amateur engineer
| <<radiobutton "$PC.engineering" 30>> Engineering beginner
| <<radiobutton "$PC.engineering" 0>> Basic engineer
| <<radiobutton "$PC.engineering" -10>> Gingerbread house
| <<radiobutton "$PC.engineering" -30>> Knot tyer
| <<radiobutton "$PC.engineering" -50>> You can use glue
| <<radiobutton "$PC.engineering" -70>> You aren't handy
| <<radiobutton "$PC.engineering" -90>> My hovercraft is full of eels
<br>Medicine:
''<<if $PC.medicine >= 100>>
You are a master surgeon.
<<elseif $PC.medicine >= 80>>
You are an expert at medicine and surgery.
<<elseif $PC.medicine >= 60>>
You are skilled in surgery.
<<elseif $PC.medicine >= 40>>
You know some things about medicine.
<<elseif $PC.medicine >= 20>>
You are a beginner in medicine.
<<elseif $PC.medicine >= 0>>
You know the basics of treating injuries.
<<elseif $PC.medicine >= -20>>
You can stop a wound from getting infected.
<<elseif $PC.medicine >= -40>>
Gauze is your friend. Just keep wrapping.
<<elseif $PC.medicine >= -60>>
You know how to apply a bandaid.
<<elseif $PC.medicine >= -80>>
Cure-alls are wonderful. Why aren't they sold in stores, though?
<<else>>
Alcohol makes pain go away, right?
<</if>>''
<br>
<<radiobutton "$PC.medicine" 100>> Master surgeon
| <<radiobutton "$PC.medicine" 90>> Expert surgeon
| <<radiobutton "$PC.medicine" 70>> Skilled in medicine
| <<radiobutton "$PC.medicine" 50>> Amateur surgeon
| <<radiobutton "$PC.medicine" 30>> Medical beginner
| <<radiobutton "$PC.medicine" 0>> Basic medic
| <<radiobutton "$PC.medicine" -10>> Can treat wounds
| <<radiobutton "$PC.medicine" -30>> First-aid kit user
| <<radiobutton "$PC.medicine" -50>> Band-aid applyer
| <<radiobutton "$PC.medicine" -70>> MEDIC!
| <<radiobutton "$PC.medicine" -90>> Give me another beer
<br>Hacking:
''<<if $PC.hacking >= 100>>
You are a master of hacking.
<<elseif $PC.hacking >= 80>>
You are an expert at hacking.
<<elseif $PC.hacking >= 60>>
You are skilled in hacking.
<<elseif $PC.hacking >= 40>>
You know some things about hacking.
<<elseif $PC.hacking >= 20>>
You are a beginner in hacking.
<<elseif $PC.hacking >= 0>>
You know only the basics of hacking.
<<elseif $PC.hacking >= -20>>
You know how to click a mouse.
<<elseif $PC.hacking >= -40>>
Enter does something?
<<elseif $PC.hacking >= -60>>
Where is the "any" key?
<<elseif $PC.hacking >= -80>>
You can push the power button, good job.
<<else>>
This black box thingy is magical.
<</if>>''
<br>
<<radiobutton "$PC.hacking" 100>> Master hacker
| <<radiobutton "$PC.hacking" 90>> Expert hacker
| <<radiobutton "$PC.hacking" 70>> Skilled hacker
| <<radiobutton "$PC.hacking" 50>> Amateur hacker
| <<radiobutton "$PC.hacking" 30>> Hacking beginner
| <<radiobutton "$PC.hacking" 0>> Basic hacker
| <<radiobutton "$PC.hacking" -10>> Mouse clicker
| <<radiobutton "$PC.hacking" -30>> You can press Enter
| <<radiobutton "$PC.hacking" -50>> Where's the "any" key?
| <<radiobutton "$PC.hacking" -70>> Main screen turn on?
| <<radiobutton "$PC.hacking" -90>> Ooh, cool glowy thingy!
<br>Your mother ID:
<<textbox "$PC.mother" $PC.mother "PCCheatMenu">>
<br>Your father ID:
<<textbox "$PC.father" $PC.father "PCCheatMenu">>
\ No newline at end of file
...@@ -175,111 +175,6 @@ be mentioned. ...@@ -175,111 +175,6 @@ be mentioned.
<</if>> <</if>>
<</nobr>>*/ <</nobr>>*/
__Player Character__
<br>Conversational title:
<<if $PC.title > 0>>
''Master''.
[[Switch to Mistress|MOD_Edit Arcology Cheat][$PC.title = 0]]
<<else>>
''Mistress''.
[[Switch to Master|MOD_Edit Arcology Cheat][$PC.title = 1]]
<</if>>
<br>Career: ''$PC.career''.
[[Wealth|MOD_Edit Arcology Cheat][$PC.career = "wealth"]] |
[[Business|MOD_Edit Arcology Cheat][$PC.career = "capitalist"]] |
[[PMC work|MOD_Edit Arcology Cheat][$PC.career = "mercenary"]] |
[[Slaving|MOD_Edit Arcology Cheat][$PC.career = "slaver"]] |
[[Engineering|MOD_Edit Arcology Cheat][$PC.career = "engineer"]] |
[[Medicine|MOD_Edit Arcology Cheat][$PC.career = "medicine"]] |
[[Celebrity|MOD_Edit Arcology Cheat][$PC.career = "celebrity"]]
<br>Method of acquiring the arcology: ''$PC.rumor''.
[[Wealth|MOD_Edit Arcology Cheat][$PC.rumor = "wealth"]] |
[[Hard work|MOD_Edit Arcology Cheat][$PC.rumor = "diligence"]] |
[[Force|MOD_Edit Arcology Cheat][$PC.rumor = "force"]] |
[[Social engineering|MOD_Edit Arcology Cheat][$PC.rumor = "social engineering"]] |
[[Luck|MOD_Edit Arcology Cheat][$PC.rumor = "luck"]]
<br>Genitalia:
<<if $PC.dick > 0>>
''penis''. Standard sex scenes; easier reputation maintenance.
[[Switch to vagina|MOD_Edit Arcology Cheat][$PC.dick = 0]]
<<else>>
''vagina''. Sex scene variations; more difficult reputation maintenance.
[[Switch to penis|MOD_Edit Arcology Cheat][$PC.dick = 1]]
<</if>>
<br>Chest:
<<if $PC.boobs > 0>>
''breasts''. Sex scene variations; more difficult reputation maintenance.
[[Remove breasts|MOD_Edit Arcology Cheat][$PC.boobs = 0]]
<<else>>
''masculine''. Standard sex scenes; easier reputation maintenance.
[[Add breasts|MOD_Edit Arcology Cheat][$PC.boobs = 1]]
<</if>>
<br>Age:
<<if $PC.actualAge >= 65>>
''old''.
<<elseif $PC.actualAge >= 50>>
''well into middle age''.
<<elseif $PC.actualAge >= 35>>
''entering middle age''.
<<else>>
''surprisingly young''.
<</if>>
<<textbox "$PC.actualAge" $PC.actualAge "MOD_Edit Arcology Cheat">>
<<set $PC.physicalAge = $PC.actualAge, $PC.visualAge = $PC.actualAge>>
<br>
<<if $playerAging == 2>>
You will ''age naturally.''
[[Disable aging|MOD_Edit Arcology Cheat][$playerAging = 0]] |
[[Semi aging|MOD_Edit Arcology Cheat][$playerAging = 1]]
<<elseif $playerAging == 1>>
You ''will'' celebrate birthdays, but ''not age.''
[[Enable aging fully|MOD_Edit Arcology Cheat][$playerAging = 2]] |
[[Disable aging|MOD_Edit Arcology Cheat][$playerAging = 0]]
<<else>>
You will ''not age,'' and not experience birthdays.
[[Enable aging|MOD_Edit Arcology Cheat][$playerAging = 2]] |
[[Semi aging|MOD_Edit Arcology Cheat][$playerAging = 1]]
<</if>>
//This option cannot be changed during the game//
<br>Rename your character: (given name) <<textbox "$PC.name" $PC.name "MOD_Edit Arcology Cheat">> (surname) <<textbox "$PC.surname" $PC.surname "MOD_Edit Arcology Cheat">>
<br>Nationality: ''$PC.nationality''.<<textbox "$PC.nationality" $PC.nationality "MOD_Edit Arcology Cheat">>
<br>Race: ''$PC.race''.
[[White|MOD_Edit Arcology Cheat][$PC.race = "white"]] |
[[Asian|MOD_Edit Arcology Cheat][$PC.race = "asian"]] |
[[Latina|MOD_Edit Arcology Cheat][$PC.race = "latina"]] |
[[Middle Eastern|MOD_Edit Arcology Cheat][$PC.race = "middle eastern"]] |
[[Black|MOD_Edit Arcology Cheat][$PC.race = "black"]] |
[[Semitic|MOD_Edit Arcology Cheat][$PC.race = "semitic"]] |
[[Southern European|MOD_Edit Arcology Cheat][$PC.race = "southern european"]] |
[[Indo-aryan|MOD_Edit Arcology Cheat][$PC.race = "indo-aryan"]] |
[[Amerindian|MOD_Edit Arcology Cheat][$PC.race = "amerindien"]] |
[[Pacific Islander|MOD_Edit Arcology Cheat][$PC.race = "pacific islander"]] |
[[Malay|MOD_Edit Arcology Cheat][$PC.race = "malay"]] |
[[Mixed Race|MOD_Edit Arcology Cheat][$PC.race = "mixed race"]]
<br>Skin: ''$PC.skin''.
[[White|MOD_Edit Arcology Cheat][$PC.skin = "white"]] |
[[Fair|MOD_Edit Arcology Cheat][$PC.skin = "fair"]] |
[[Light|MOD_Edit Arcology Cheat][$PC.skin = "light"]] |
[[Dark|MOD_Edit Arcology Cheat][$PC.skin = "dark"]] |
[[Olive|MOD_Edit Arcology Cheat][$PC.skin = "olive"]] |
[[Black|MOD_Edit Arcology Cheat][$PC.skin = "black"]] |
[[Light Brown|MOD_Edit Arcology Cheat][$PC.skin = "light brown"]] |
[[Brown|MOD_Edit Arcology Cheat][$PC.skin = "brown"]] |
[[Pale|MOD_Edit Arcology Cheat][$PC.skin = "pale"]] |
[[Extremely Pale|MOD_Edit Arcology Cheat][$PC.skin = "extremely pale"]]
<br>Eye color: ''$PC.eyeColor''.
<<textbox "$PC.eyeColor" $PC.eyeColor "MOD_Edit Arcology Cheat">>
<br>Hair color: ''$PC.hColor''.
<<textbox "$PC.hColor" $PC.hColor "MOD_Edit Arcology Cheat">>
<br>Preferred refreshment: <<textbox "$PC.refreshment" $PC.refreshment "MOD_Edit Arcology Cheat">> [[Cigars|MOD_Edit Arcology Cheat][$PC.refreshment = "cigar",$PC.refreshmentType = 0]] | [[Whiskey|MOD_Edit Arcology Cheat][$PC.refreshment = "whiskey",$PC.refreshmentType = 1]]
<br>Preferred method of consumption: <<if $PC.refreshmentType == 0>>Smoked<<elseif $PC.refreshmentType == 1>>Drank<<elseif $PC.refreshmentType == 2>>Eaten<<elseif $PC.refreshmentType == 3>>Snorted<<elseif $PC.refreshmentType == 4>>Injected<<elseif $PC.refreshmentType == 5>>Popped<<else>>Orally Dissolved<</if>>
<br>[[Smoked|MOD_Edit Arcology Cheat][$PC.refreshmentType = 0]] | [[Drank|MOD_Edit Arcology Cheat][$PC.refreshmentType = 1]] | [[Eaten|MOD_Edit Arcology Cheat][$PC.refreshmentType = 2]] | [[Snorted|MOD_Edit Arcology Cheat][$PC.refreshmentType = 3]] | [[Injected|MOD_Edit Arcology Cheat][$PC.refreshmentType = 4]] | [[Popped|MOD_Edit Arcology Cheat][$PC.refreshmentType = 5]] | [[Orally Dissolved|MOD_Edit Arcology Cheat][$PC.refreshmentType = 6]]
<br><br>Arcology citizens: $ACitizens <br><br>Arcology citizens: $ACitizens
<<textbox "$ACitizens" $ACitizens>> <<textbox "$ACitizens" $ACitizens>>
<br>Arcology sex slaves: $ASlaves <br>Arcology sex slaves: $ASlaves
......
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