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Commit a1fed5ca authored by lowercasedonkey's avatar lowercasedonkey
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remove old file

parent 33c9f8a1
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1 merge request!8477Edit family to js
:: extended family widgets [nobr widget]
<<widget "parentName">>
<<if $activeSlave[$args[0]] == $PC.ID>>
You
<<else>>
<<set _j = $slaveIndices[$activeSlave[$args[0]]]>>
<<if def _j>>
<<print $slaves[_j].slaveName>>
<<else>>
Unknown
<</if>>
<</if>>
<</widget>>
<<widget "redisplayFamily">>
<<replace '#dont-be-dumb'>><br> //You will break things by making impossible relations such as being your own father. If you do this, clearing all PC relations will fix it. Probably.//<</replace>>
<<replace '#fatheredNames'>><<= App.StartingGirls.listOfSlavesWithParent("father", $activeSlave.ID)>><</replace>>
<<replace '#motheredNames'>><<= App.StartingGirls.listOfSlavesWithParent("mother", $activeSlave.ID)>><</replace>>
<<replace '#familySummary'>><<= App.Desc.family($activeSlave)>><</replace>>
<<replace '#motherName'>><<parentName "mother">><</replace>>
<<replace '#fatherName'>><<parentName "father">><</replace>>
<<replace '#sameMotherNames'>><<= App.StartingGirls.listOfSlavesWithParent("mother", $activeSlave.mother)>><</replace>>
<<replace '#sameFatherNames'>><<= App.StartingGirls.listOfSlavesWithParent("father", $activeSlave.father)>><</replace>>
<<run App.StartingGirls.uncommittedFamilyTree($activeSlave)>>
<</widget>>
<<widget "editFamily">>
<<set _allowPCFamily = ($freshPC == 1 || $saveImported == 0)>>
<div id="edit-family">
<div id="family-table">
<span id="dont-be-dumb"></span>
<br>''Mother:'' <span id="motherName"><<parentName "mother">></span>
<<link "Reset">>
<<set $activeSlave.mother = 0>>
<<redisplayFamily>>
<</link>>
<<if $PC.vagina > 0 && (($PC.actualAge - $activeSlave.actualAge) >= $fertilityAge) && (($PC.mother != $activeSlave.mother) || ($activeSlave.mother == 0)) && _allowPCFamily>>
| <<link "You">><<set $activeSlave.mother = $PC.ID>><<redisplayFamily>><</link>>
<</if>>
<<for _efw = 0; _efw < $slaves.length; _efw++>>
<<if $slaves[_efw].vagina > 0 && (($slaves[_efw].actualAge - $activeSlave.actualAge) >= $slaves[_efw].pubertyAgeXX) && (($slaves[_efw].mother != $activeSlave.mother) || ($activeSlave.mother == 0)) && $slaves[_efw].newGamePlus == 0>>
|
<<set _id = $slaves[_efw].ID>>
<<set _slaveName = $slaves[_efw].slaveName>>
<<print "
<<link _slaveName>>
<<set $activeSlave.mother = " + _id + ">>
<<redisplayFamily>>
<</link>>
">>
<</if>>
<</for>>
<br>''Father:'' <span id="fatherName"><<parentName "father">></span>
<<link "Reset">>
<<set $activeSlave.father = 0>>
<<redisplayFamily>>
<</link>>
<<if ($PC.dick > 0) && (($PC.actualAge - $activeSlave.actualAge) >= $potencyAge) && (($PC.father != $activeSlave.father) || ($activeSlave.father == 0)) && _allowPCFamily>>
| <<link "You">><<set $activeSlave.father = $PC.ID>><<redisplayFamily>><</link>>
<</if>>
<<for _efw = 0; _efw < $slaves.length; _efw++>>
<<if ($slaves[_efw].dick > 0) && ((($slaves[_efw].actualAge - $activeSlave.actualAge) >= $slaves[_efw].pubertyAgeXY)) && (($slaves[_efw].father != $activeSlave.father) || ($activeSlave.father == 0)) && $slaves[_efw].newGamePlus == 0>>
|
<<set _id = $slaves[_efw].ID>>
<<set _slaveName = $slaves[_efw].slaveName>>
<<print "
<<link _slaveName>>
<<set $activeSlave.father = " + _id + ">>
<<redisplayFamily>>
<</link>>
">>
<</if>>
<</for>>
<br>''Same mother as:'' <span id="sameMotherNames"><<= App.StartingGirls.listOfSlavesWithParent('mother', $activeSlave.mother)>></span>
<<link "Reset">>
<<set $activeSlave.mother = 0>>
<<redisplayFamily>>
<</link>>
<<if ($activeSlave.mother != $PC.ID) && ($PC.mother != $activeSlave.ID) && _allowPCFamily>>
|
<<link "You">>
<<if $PC.mother != 0>>
<<set $activeSlave.mother = $PC.mother>>
<<elseif $activeSlave.mother != 0>>
<<set $PC.mother = $activeSlave.mother>>
<<else>>
<<set $activeSlave.mother = -20 - 2*$activeSlave.ID>>
<<set $PC.mother = $activeSlave.mother>>
<</if>>
<<redisplayFamily>>
<</link>>
<</if>>
<<for _efw = 0; _efw < $slaves.length; _efw++>>
<<if $slaves[_efw].newGamePlus == 0>>
<<if $saveImported == 1>>|<</if>>
<<set _slaveName = $slaves[_efw].slaveName>>
<<set _slave = $slaves[_efw]>>
<<if ($activeSlave.mother != _slave.ID) && (_slave.mother != $activeSlave.ID)>>
|
<<print "
<<link _slaveName>>
<<set _slave = $slaves[" + _efw + "]>>
<<if _slave.mother != 0>>
<<set $activeSlave.mother = _slave.mother>>
<<elseif $activeSlave.mother != 0>>
<<set _slave.mother = $activeSlave.mother>>
<<else>>
<<set $activeSlave.mother = -20 - 2*$activeSlave.ID>>
<<set _slave.mother = $activeSlave.mother>>
<</if>>
<<redisplayFamily>>
<</link>>
">>
<</if>>
<</if>>
<</for>>
<br>''Same father as:'' <span id="sameFatherNames"><<= App.StartingGirls.listOfSlavesWithParent('father', $activeSlave.father)>></span>
<<link "Reset">>
<<set $activeSlave.father = 0>>
<<replace '#fatherName'>><</replace>>
<<replace '#sameFatherNames'>><</replace>>
<<redisplayFamily>>
<</link>>
<<if ($activeSlave.father != $PC.ID) && ($PC.father != $activeSlave.ID) && _allowPCFamily>>
|
<<link "You">>
<<if $PC.father != 0>>
<<set $activeSlave.father = $PC.father>>
<<elseif $activeSlave.father != 0>>
<<set $PC.father = $activeSlave.father>>
<<else>>
<<set $activeSlave.father = (-20 - 2*$activeSlave.ID -1)>>
<<set $PC.father = $activeSlave.father>>
<</if>>
<<redisplayFamily>>
<</link>>
<</if>>
<<for _efw = 0; _efw < $slaves.length; _efw++>>
<<if $slaves[_efw].newGamePlus == 0>>
<<if $saveImported == 1>>|<</if>>
<<set _slaveName = $slaves[_efw].slaveName>>
<<set _slave = $slaves[_efw]>>
<<if ($activeSlave.father != _slave.ID) && (_slave.father != $activeSlave.ID)>>
|
<<print "
<<link _slaveName>>
<<set _slave = $slaves[" + _efw + "]>>
<<if _slave.father != 0>>
<<set $activeSlave.father = _slave.father>>
<<elseif $activeSlave.father != 0>>
<<set _slave.father = $activeSlave.father>>
<<else>>
<<set $activeSlave.father = (-20 - 2*$activeSlave.ID -1)>>
<<set _slave.father = $activeSlave.father>>
<</if>>
<<redisplayFamily>>
<</link>>
">>
<</if>>
<</if>>
<</for>>
<br>''Mother of the children:'' <span id="motheredNames"><<= App.StartingGirls.listOfSlavesWithParent("mother", $activeSlave.ID)>></span>
<<link "Reset">>
<<for _efw = 0; _efw < $slaves.length; _efw++>>
<<if $slaves[_efw].mother == $activeSlave.ID && $slaves[_efw].newGamePlus == 0>>
<<set $slaves[_efw].mother = 0>>
<</if>>
<</for>>
<<if $PC.mother == $activeSlave.ID && _allowPCFamily>>
<<set $PC.mother = 0>>
<</if>>
<<redisplayFamily>>
<</link>>
<<if $activeSlave.vagina >= 0>>
<<if (($activeSlave.actualAge - $PC.actualAge) >= $fertilityAge) && (($PC.mother != $activeSlave.mother) || ($activeSlave.mother == 0)) && _allowPCFamily>>
|
<<link "You">>
<<set $PC.mother = $activeSlave.ID>>
<<if $activeSlave.vagina == 0>>
<<set $activeSlave.vagina = 1>>
<</if>>
<<redisplayFamily>>
<</link>>
<</if>>
<<for _efw = 0; _efw < $slaves.length; _efw++>>
<<if $slaves[_efw].newGamePlus == 0>>
<<set _slaveName = $slaves[_efw].slaveName>>
<<set _slave = $slaves[_efw]>>
<<if (($activeSlave.actualAge - _slave.actualAge) >= $fertilityAge) && ((_slave.mother != $activeSlave.mother) || ($activeSlave.mother == 0))>>
|
<<print "
<<link _slaveName>>
<<set _slave = $slaves[" + _efw + "]>>
<<set _slave.mother = $activeSlave.ID>>
<<if $activeSlave.vagina == 0>>
<<set $activeSlave.vagina = 1>>
<</if>>
<<redisplayFamily>>
<</link>>
">>
<</if>>
<</if>>
<</for>>
<</if>>
<br>''Father of the children:'' <span id="fatheredNames"><<= App.StartingGirls.listOfSlavesWithParent("father", $activeSlave.ID)>></span>
<<link "Reset">>
<<for _efw = 0; _efw < $slaves.length; _efw++>>
<<if $slaves[_efw].father == $activeSlave.ID && $slaves[_efw].newGamePlus == 0>>
<<set $slaves[_efw].father = 0>>
<</if>>
<</for>>
<<if $PC.father == $activeSlave.ID && _allowPCFamily>>
<<set $PC.father = 0>>
<</if>>
<<redisplayFamily>>
<</link>>
<<if $activeSlave.dick > 0>>
<<if (($activeSlave.actualAge - $PC.actualAge) >= $potencyAge) && (($PC.father != $activeSlave.father) || ($activeSlave.father == 0)) && _allowPCFamily>>
|
<<link "You">>
<<set $PC.father = $activeSlave.ID>>
<<redisplayFamily>>
<</link>>
<</if>>
<<for _efw = 0; _efw < $slaves.length; _efw++>>
<<if $slaves[_efw].newGamePlus == 0>>
<<set _slaveName = $slaves[_efw].slaveName>>
<<set _slave = $slaves[_efw]>>
<<if (($activeSlave.actualAge - _slave.actualAge) >= $potencyAge) && ((_slave.father != $activeSlave.father) || ($activeSlave.father == 0))>>
|
<<print "
<<link _slaveName>>
<<set _slave = $slaves[" + _efw + "]>>
<<set _slave.father = $activeSlave.ID>>
<<redisplayFamily>>
<</link>>
">>
<</if>>
<</if>>
<</for>>
<</if>>
<br>
<<if _allowPCFamily>>
<<link "Reset ALL PC Relatives">>
<<set _sameMother = 0, _sameFather = 0>>
<<for _efw = 0; _efw < $slaves.length; _efw++>>
<<if $slaves[_efw].newGamePlus == 0>>
<<if $slaves[_efw].mother == $PC.ID>>
<<set $slaves[_efw].mother = 0>>
<</if>>
<<if $slaves[_efw].father == $PC.ID>>
<<set $slaves[_efw].father = 0>>
<</if>>
<<if $slaves[_efw].mother == $PC.mother>>
<<set _sameMother++>>
<</if>>
<<if $slaves[_efw].father == $PC.father>>
<<set _sameFather++>>
<</if>>
<</if>>
<</for>>
<<if _sameMother == 0 && $activeSlave.mother == $PC.mother>>
<<set $activeSlave.mother = 0>>
<</if>>
<<if _sameFather == 0 && $activeSlave.father == $PC.father>>
<<set $activeSlave.father = 0>>
<</if>>
<<for _efw = 0; (_efw < $slaves.length && (_sameMother == 1 || _sameFather == 1)); _efw++>>
<<if $slaves[_efw].newGamePlus == 0>>
<<if $slaves[_efw].mother == $PC.mother && _sameMother == 1>>
<<set $slaves[_efw].mother = 0, _sameMother = 0>>
<</if>>
<<if $slaves[_efw].father == $PC.father && _sameFather == 1>>
<<set $slaves[_efw].father = 0, _sameFather = 0>>
<</if>>
<</if>>
<</for>>
<<if $activeSlave.mother == $PC.ID>>
<<set $activeSlave.mother = 0>>
<</if>>
<<if $activeSlave.father == $PC.ID>>
<<set $activeSlave.father = 0>>
<</if>>
<<set $PC.father = 0>>
<<set $PC.mother = 0>>
<<redisplayFamily>>
<</link>>
<</if>>
<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span id="familySummary"><<= App.Desc.family($activeSlave)>></span>
<br>
</div>
<div id="family-tree"></div>
</div>
<</widget>>
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