Skip to content
Snippets Groups Projects
Commit eb225721 authored by brickode's avatar brickode
Browse files

Removed legacy code

parent 59abcb28
No related branches found
No related tags found
1 merge request!4000endWeek JS
......@@ -42,20 +42,6 @@
s.lastWeeksRepIncome = 0;
s.lastWeeksRepExpenses = 0;
})>>
/*
<<for _i = 0; _i < $slaves.length; _i++>>
<<if $slaves[_i].inflationMethod == 1 || $slaves[_i].inflationMethod == 2>>
<<if $slaves[_i].inflationType == "milk">>
<<set $inflatedSlavesMilk++>>
<<elseif $slaves[_i].inflationType == "cum">>
<<set $inflatedSlavesCum++>>
<</if>>
<</if>>
<<if $slaves[_i].assignment == "be a subordinate slave" && $slaves[_i].subTarget == 0>>
<<set $subSlaves++>>
<</if>>
<</for>>
*/
<<if $organs.length > 0>>
<<run $organs.forEach(function(o) {
......@@ -69,24 +55,8 @@
}
}
})>>
/*
<<for _i = 0; _i < $organs.length; _i++>>
<<if $organs[_i].weeksToCompletion > 0>>
<<if $organFarmUpgrade == 3>>
<<set $organs[_i].weeksToCompletion -= 4>>
<<elseif $organFarmUpgrade == 2>>
<<set $organs[_i].weeksToCompletion -= 2>>
<<else>>
<<set $organs[_i].weeksToCompletion-->>
<</if>>
<</if>>
<<if $organs[_i].weeksToCompletion <= 0>>
<<set $completedOrgans.push($organs[_i])>>
<<set $organs.deleteAt(_i)>>
<</if>>
<</for>>
*/
<</if>>
<<if $incubatorOrgans.length > 0>>
<<run $incubatorOrgans.forEach(function(io) {
if ($incubatorOrgans[io].weeksToCompletion > 0) {
......@@ -99,35 +69,24 @@
}
}
})>>
/*
<<for _i = 0; _i < $incubatorOrgans.length; _i++>>
<<if $incubatorOrgans[_i].weeksToCompletion > 0>>
<<if $organFarmUpgrade == 3>>
<<set $incubatorOrgans[_i].weeksToCompletion -= 4>>
<<elseif $organFarmUpgrade == 2>>
<<set $incubatorOrgans[_i].weeksToCompletion -= 2>>
<<else>>
<<set $incubatorOrgans[_i].weeksToCompletion-->>
<</if>>
<</if>>
<</for>>
*/
<</if>>
/* for future use
/* for potential future use
<<if $nurseryOrgans.length > 0>>
<<for _i = 0; _i < $nurseryOrgans.length; _i++>>
<<if $nurseryOrgans[_i].weeksToCompletion > 0>>
<<if $organFarmUpgrade == 3>>
<<set $nurseryOrgans[_i].weeksToCompletion -= 4>>
<<elseif $organFarmUpgrade == 2>>
<<set $nurseryOrgans[_i].weeksToCompletion -= 2>>
<<else>>
<<set $nurseryOrgans[_i].weeksToCompletion-->>
<</if>>
<</if>>
<</for>>
<<run $nurseryOrgans.forEach(function(no) {
if ($nurseryOrgans[no].weeksToCompletion > 0) {
if ($organFarmUpgrade == 3) {
$nurseryOrgans[no].weeksToCompletion -= 4;
} else if ($organFarmUpgrade == 2) {
$nurseryOrgans[no].weeksToCompletion -= 2;
} else {
$nurseryOrgans[no].weeksToCompletion--;
}
}
})>>
<</if>>
*/
<<if $limbs.length > 0>>
<<run $limbs.forEach(function(l) {
if ($limbs[l].weeksToCompletion > 0) {
......@@ -137,16 +96,6 @@
$limbsCompleted++;
}
})>>
/*
<<for _i = 0; _i < $limbs.length; _i++>>
<<if $limbs[_i].weeksToCompletion > 0>>
<<set $limbs[_i].weeksToCompletion-->>
<</if>>
<<if $limbs[_i].weeksToCompletion == 0>>
<<set $limbsCompleted++>>
<</if>>
<</for>>
*/
<</if>>
/% Begin section: ensure minimum age is set (game may have been loaded from a non-modded version). %/
......
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment