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Commit ee741d67 authored by hexall90's avatar hexall90
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Adding base code

parent d0c0053a
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3 merge requests!1155Pregmod master,!1039Hexall90's security expansion mod,!871Security expansion
...@@ -21,9 +21,15 @@ ...@@ -21,9 +21,15 @@
<</if>> <</if>>
/* upgrades */ /* upgrades */
<<if ndef $riskSim>>
<<set $riskSim = 0>> <<set $riskSim = 0>>
<</if>>
<<if ndef $riskSimExpectedAttack>>
<<set $riskSimExpectedAttack = "none">> <<set $riskSimExpectedAttack = "none">>
<</if>>
<<if ndef $perimeterDrones>>
<<set $perimeterDrones = 0>> <<set $perimeterDrones = 0>>
<</if>>
/* battle relevant vars */ /* battle relevant vars */
<<if ndef $chosenTactic>> <<if ndef $chosenTactic>>
...@@ -48,6 +54,19 @@ ...@@ -48,6 +54,19 @@
<<set $battleTerrain = "none">> <<set $battleTerrain = "none">>
<</if>> <</if>>
<<set $phase = 0>>
<<set $recon = 0>>
<<set $attackV = 0>>
<<set $defenseV = 0>>
<<set $morale = 0>>
<<set $enemyAttackV = 0>>
<<set $enemyDefenseV = 0>>
<<set $enemyMorale = 0>>
<<set $totalLosses = 0>>
<<set $militiaLosses = 0>>
<<set $slaveLosses = 0>>
<<set $mercLosses = 0>>
/* units */ /* units */
<<if ndef $militiaUnits>> <<if ndef $militiaUnits>>
<<set $militiaUnits = []>> <<set $militiaUnits = []>>
......
...@@ -3,9 +3,15 @@ ...@@ -3,9 +3,15 @@
/*Init*/ /*Init*/
<<set $phase = 0>> <<set $phase = 0>>
<<set $recon = 0>> <<set $recon = 0>>
<<set $attackV = 0>>
<<set $defenseV = 0>>
<<set $morale = 0>> <<set $morale = 0>>
<<set $enemyAttackV = 0>>
<<set $enemyDefenseV = 0>>
<<set $enemyMorale = 0>> <<set $enemyMorale = 0>>
<<set $totalLosses = 0>> <<set $totalLosses = 0>>
<<set $militiaLosses = 0>> <<set $militiaLosses = 0>>
<<set $slaveLosses = 0>> <<set $slaveLosses = 0>>
<<set $mercLosses = 0>> <<set $mercLosses = 0>>
...@@ -33,6 +33,18 @@ ...@@ -33,6 +33,18 @@
<<set $deployableUnits = 0>> <<set $deployableUnits = 0>>
<<set $deployedUnits = 0>> <<set $deployedUnits = 0>>
<<set $battleTerrain = "none">> <<set $battleTerrain = "none">>
<<set $phase = 0>>
<<set $recon = 0>>
<<set $attackV = 0>>
<<set $defenseV = 0>>
<<set $morale = 0>>
<<set $enemyAttackV = 0>>
<<set $enemyDefenseV = 0>>
<<set $enemyMorale = 0>>
<<set $totalLosses = 0>>
<<set $militiaLosses = 0>>
<<set $slaveLosses = 0>>
<<set $mercLosses = 0>>
/* Units */ /* Units */
<<if def $militiaUnits>> <<if def $militiaUnits>>
......
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