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Commit f9a60b07 authored by Arkerthan's avatar Arkerthan
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comment out old descriptions

parent ab7c0c04
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1 merge request!5303rework limb removal/attachment system (ready for review/merge)
......@@ -287,6 +287,7 @@ Fit prosthetics to $him:
<<= App.Desc.limbChange().reaction($activeSlave, $oldLimbs)>>
<<unset $oldLimbs>>
/*
<<case "basicPLimbs">>
<<set $prostheticsConfig = "main", $nextButton = "Continue", $nextLink = "Prosthetics Configuration">>
Attaching $his limbs is a simple procedure, you simply push a connector on each limb into the socket in $his implants until the lock engages.<<if $activeSlave.PLimb == 2>> $He jumps a bit as limbs connect to $his nerves.<</if>>
......@@ -361,6 +362,7 @@ Fit prosthetics to $him:
<<else>>
You order $him to lie down on the table and proceed to remove $his limbs. $He <<if canSee($activeSlave)>>watches<<elseif canHear($activeSlave)>>listens<<else>>waits<</if>> with a bitter expression as you work.
<</if>>
*/
<<case "hearing">>
<<set $prostheticsConfig = "main", $nextButton = "Continue", $nextLink = "Prosthetics Configuration">>
......@@ -404,11 +406,12 @@ Fit prosthetics to $him:
<<else>>admires $his new tail.
<</if>>
/*
<<case "interface">>
<span id="attach">
<<set _first = 1>>
/*TODO save .legsTat and .armsTat / link them to prosthetic*/
<<if getLeftArmID($activeSlave) !== 2 && $activeSlave.readyProsthetics.findIndex(function(p) {return p.id == "basicL"}) != -1>>
/* <<if getLeftArmID($activeSlave) !== 2 && $activeSlave.readyProsthetics.findIndex(function(p) {return p.id == "basicL"}) != -1>>
<<if _first>>
<br><br>Since you already have prepared limbs for $him you might as well attach them while you are working on $him:<br>
<<set _first = 0>>
......@@ -465,5 +468,5 @@ Fit prosthetics to $him:
<</if>>
<</if>>
</span>
*/
<</switch>>
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