- Jan 02, 2023
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svornost authored
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- Dec 31, 2022
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Pregmodder authored
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- Dec 15, 2022
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humblesasquatch authored
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- Dec 14, 2022
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Anu authored
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- Dec 07, 2022
- Dec 05, 2022
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- Dec 03, 2022
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Arkerthan authored
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- Nov 30, 2022
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Pregmodder authored
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- Nov 27, 2022
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DCoded authored
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- Nov 26, 2022
- Nov 25, 2022
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svornost authored
Sweatshop workers never become unproductive due to drops in local demand; they're assumed to be working for export. This means sweatshops can be used as a way to protect the productivity of your menial workers. Make menial productivity calculations more consistent; fixes a discontinuity where adding one single menial worker could drop your menial productivity by 40% or more.
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- Nov 08, 2022
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Arkerthan authored
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- Nov 01, 2022
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DCoded authored
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- Oct 30, 2022
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DCoded authored
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- Oct 16, 2022
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Arkerthan authored
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- Oct 14, 2022
- Oct 13, 2022
- Oct 12, 2022
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svornost authored
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- Oct 05, 2022
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svornost authored
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- Sep 30, 2022
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svornost authored
Simplify "chooses own job" system. Remove two-pass system (and the "2" state for `slave.choosesOwnAssignment`) and global variable, consolidate job-printing logic, fix a few bugs, and improve error handling.
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- Sep 27, 2022
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svornost authored
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- Sep 26, 2022
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svornost authored
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- Sep 15, 2022
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Arkerthan authored
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- Sep 14, 2022
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Arkerthan authored
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- Sep 11, 2022
- Sep 09, 2022
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- Sep 05, 2022
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Pregmodder authored
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- Sep 01, 2022
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Pregmodder authored
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Pregmodder authored
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- Aug 30, 2022
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DCoded authored
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- Aug 29, 2022
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svornost authored
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- Aug 27, 2022
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svornost authored
Removes `$oldACitizens` global state variable. Make sure `NCSYouthening` is defined on the player object. A few typo corrections. Migrates `reCitizenHookup` to use the same (more robust) FS key mechanism as `reMaleCitizenHookup`. Fix some bad ledger entries. Clean up migration of player fertility drugs from `fertDrugs`. Some fixes for `RESS Gorging`.
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