It would be practical to have optional unique hair and tail texture for each npc. Then nobody has to edit the HTML to change the hair name array which have textures to use a custom one. Tail already works with the hair back.svg, so you don't have to but it would be cool.
Designs
Child items ...
Show closed items
Linked items 0
Link issues together to show that they're related.
Learn more.
The way I could see it is similar to the "custom image" field: If the slave has a "custom hair" field and the vector art is active, the game shows you resources/vector/hair/whatever you typed in there front.svg and ... back.svg instead of the defaults. Would that work for you?
Also, if you have hair styles you think could be included in the main repository, feel free to attack them here.
We already have it under "Customization" but there is an array which says which words deserve a unique graphic which means we only need a checkbox which says if the word has an image!
Kind-of. The existing hair style customisation influences the textual description too. The merge request makes it so that you can keep the descriptions and still have a custom style - even different styles for the same descriptions on different slaves. Similarly how the custom image overrides the display without changing the descriptions.
In any case, one more data field was needed, and the game doesn't really care if it's a boolean or a string.