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  • /********************************************************************************
    
     This file contains the variables and functions that form the select screens of
    
     the game. The parsing functions for the opponent.xml file.
     ********************************************************************************/
    
    /**********************************************************************
     *****               Opponent & Group Specification               *****
     **********************************************************************/
    
    /**************************************************
     * Stores meta information about groups.
     **************************************************/
    
    	var newGroupObject = {title:title,
    
    	return newGroupObject;
    }
    
    /**********************************************************************
     *****                  Select Screen UI Elements                 *****
     **********************************************************************/
    
    /* main select screen */
    $selectTable = $("#select-table");
    $selectBubbles = [$("#select-bubble-1"),
                      $("#select-bubble-2"),
                      $("#select-bubble-3"),
                      $("#select-bubble-4")];
    $selectDialogues = [$("#select-dialogue-1"),
                        $("#select-dialogue-2"),
                        $("#select-dialogue-3"),
                        $("#select-dialogue-4")];
    $selectAdvanceButtons = [$("#select-advance-button-1"),
                             $("#select-advance-button-2"),
                             $("#select-advance-button-3"),
                             $("#select-advance-button-4")];
    $selectImages = [$("#select-image-1"),
                     $("#select-image-2"),
                     $("#select-image-3"),
                     $("#select-image-4")];
    $selectLabels = [$("#select-name-label-1"),
                     $("#select-name-label-2"),
                     $("#select-name-label-3"),
                     $("#select-name-label-4")];
    $selectButtons = [$("#select-slot-button-1"),
                      $("#select-slot-button-2"),
                      $("#select-slot-button-3"),
                      $("#select-slot-button-4")];
    $selectMainButton = $("#main-select-button");
    
    $selectRandomButtons = $("#select-random-button, #select-random-female-button, #select-random-male-button");
    
    $selectRandomTableButton = $("#select-random-group-button");
    
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    $selectRemoveAllButton = $("#select-remove-all-button");
    
    $selectSuggestions = [
        $("#opponent-suggestions-1"),
        $("#opponent-suggestions-2"),
        $("#opponent-suggestions-3"),
        $("#opponent-suggestions-4"),
    ];
    
    $suggestionQuads = [
        [$("#opponent-suggestion-1-1"), $("#opponent-suggestion-1-2"), $("#opponent-suggestion-1-3"), $("#opponent-suggestion-1-4")],
        [$("#opponent-suggestion-2-1"), $("#opponent-suggestion-2-2"), $("#opponent-suggestion-2-3"), $("#opponent-suggestion-2-4")],
        [$("#opponent-suggestion-3-1"), $("#opponent-suggestion-3-2"), $("#opponent-suggestion-3-3"), $("#opponent-suggestion-3-4")],
        [$("#opponent-suggestion-4-1"), $("#opponent-suggestion-4-2"), $("#opponent-suggestion-4-3"), $("#opponent-suggestion-4-4")],
    ]
    
    
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    mainSelectDisplays = [
    	new MainSelectScreenDisplay(1),
    	new MainSelectScreenDisplay(2),
    	new MainSelectScreenDisplay(3),
    	new MainSelectScreenDisplay(4)
    
    var individualDetailDisplay = new OpponentDetailsDisplay();
    
    
    
    /* group select screen */
    $groupSelectTable = $("#group-select-table");
    
    $groupSwitchTestingButton = $("#group-switch-testing-button");
    
    $groupNameLabels = [$("#group-name-label-1"), $("#group-name-label-2"), $("#group-name-label-3"), $("#group-name-label-4")];
    $groupPrefersLabels = [$("#group-prefers-label-1"), $("#group-prefers-label-2"), $("#group-prefers-label-3"), $("#group-prefers-label-4")];
    $groupSexLabels = [$("#group-sex-label-1"), $("#group-sex-label-2"), $("#group-sex-label-3"), $("#group-sex-label-4")];
    $groupHeightLabels = [$("#group-height-label-1"), $("#group-height-label-2"), $("#group-height-label-3"), $("#group-height-label-4")];
    $groupSourceLabels = [$("#group-source-label-1"), $("#group-source-label-2"), $("#group-source-label-3"), $("#group-source-label-4")];
    $groupWriterLabels = [$("#group-writer-label-1"), $("#group-writer-label-2"), $("#group-writer-label-3"), $("#group-writer-label-4")];
    $groupArtistLabels = [$("#group-artist-label-1"), $("#group-artist-label-2"), $("#group-artist-label-3"), $("#group-artist-label-4")];
    
    $groupCountBoxes = [$("#group-counts-1"), $("#group-counts-2"), $("#group-counts-3"), $("#group-counts-4")];
    $groupLineCountLabels = [$("#group-line-count-label-1"), $("#group-line-count-label-2"), $("#group-line-count-label-3"), $("#group-line-count-label-4")];
    $groupPoseCountLabels = [$("#group-pose-count-label-1"), $("#group-pose-count-label-2"), $("#group-pose-count-label-3"), $("#group-pose-count-label-4")];
    
    $groupDescriptionLabels = [$("#group-description-label-1"), $("#group-description-label-2"), $("#group-description-label-3"), $("#group-description-label-4")];
    
    $groupBadges = [$("#group-badge-1"), $("#group-badge-2"), $("#group-badge-3"), $("#group-badge-4")];
    
    $groupStatuses = [$("#group-status-1"), $("#group-status-2"), $("#group-status-3"), $("#group-status-4")];
    
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    $groupLayers = [$("#group-layer-1"), $("#group-layer-2"), $("#group-layer-3"), $("#group-layer-4")];
    
    $groupCostumeSelectors = [$("#group-costume-select-1"), $("#group-costume-select-2"), $("#group-costume-select-3"), $("#group-costume-select-4")];
    
    
    $groupImages = [$("#group-image-1"), $("#group-image-2"), $("#group-image-3"), $("#group-image-4")];
    $groupNameLabel = $("#group-name-label");
    $groupButton = $("#group-button");
    
    $groupPageIndicator = $("#group-page-indicator");
    $groupMaxPageIndicator = $("#group-max-page-indicator");
    
    
    $groupCreditsButton = $('#group-credits-button');
    
    $searchModal = $('#search-modal');
    
    $searchName = $("#search-name");
    $searchSource = $("#search-source");
    $searchTag = $("#search-tag");
    
    $searchCreator = $("#search-creator");
    
    
    $tagList = $("#tagList");
    
    $creatorList = $("#creatorList");
    
    $searchGenderOptions = [$("#search-gender-1"), $("#search-gender-2"), $("#search-gender-3")];
    
    
    $searchModal.on('shown.bs.modal', function() {
    	$searchName.focus();
    });
    
    
    $sortingOptionsItems = $(".sort-dropdown-options li");
    
    $groupSearchModal = $('#group-search-modal');
    
    $groupSearchGroupName = $("#group-search-group-name");
    $groupSearchName = $("#group-search-name");
    $groupSearchSource = $("#group-search-source");
    $groupSearchTag = $("#group-search-tag");
    $groupSearchGenderOptions = [$("#group-search-gender-1"), $("#group-search-gender-2"), $("#group-search-gender-3"), $("#group-search-gender-4")];
    
    
    $groupSearchModal.on('shown.bs.modal', function() {
    	$groupSearchGroupName.focus();
    });
    
    
    /**********************************************************************
     *****                  Select Screen Variables                   *****
     **********************************************************************/
    
    /* hidden variables */
    var mainSelectHidden = false;
    var singleSelectHidden = false;
    var groupSelectHidden = false;
    
    /* opponent listing file */
    var listingFile = "opponents/listing.xml";
    var metaFile = "meta.xml";
    
    /* opponent information storage */
    var loadedOpponents = [];
    
    var selectableOpponents = loadedOpponents;
    
    var hiddenOpponents = [];
    
    var loadedGroups = [[], []];
    var selectableGroups = [loadedGroups[0], loadedGroups[1]];
    
    
    /* page variables */
    
    var groupSelectScreen = 0;
    
    var individualPage = 0;
    
    var groupPage = [0, 0];
    
    var chosenGender = -1;
    
    var chosenGroupGender = -1;
    
    var sortingMode = "Featured";
    var sortingOptionsMap = {
    
        "Newest" : sortOpponentsByMultipleFields("-release"),
        "Oldest" : sortOpponentsByMultipleFields("release"),
        "Most Layers" : sortOpponentsByMultipleFields("-layers"),
        "Fewest Layers" : sortOpponentsByMultipleFields("layers"),
    
        "Name (A-Z)" : sortOpponentsByMultipleFields("first", "last"),
        "Name (Z-A)" : sortOpponentsByMultipleFields("-first", "-last"),
    
        "Targeted most by selected" : sortOpponentsByMostTargeted(),
    
    var individualCreditsShown = false;
    var groupCreditsShown = false;
    
    
    /* consistence variables */
    var selectedSlot = 0;
    
    var shownIndividuals = Array(4);
    var shownGroup = Array(4);
    
    var shownSuggestions = [Array(4), Array(4), Array(4), Array(4)];
    
    var randomLock = false;
    
    /* Status icon tooltips */
    var TESTING_STATUS_TOOLTIP = "This opponent is currently in testing.";
    var OFFLINE_STATUS_TOOLTIP = "This opponent has been retired from the official version of the game.";
    var INCOMPLETE_STATUS_TOOLTIP = "This opponent is incomplete and currently not in development.";
    
    
    /**********************************************************************
     *****                    Start Up Functions                      *****
     **********************************************************************/
    
    /************************************************************
    
     * Loads all of the content required to display the title
    
     * screen.
     ************************************************************/
    function loadSelectScreen () {
        loadListingFile();
    
    	updateSelectionVisuals();
    }
    
    
    function splitCreatorField (field) {
        // First, remove any parenthetical info in the field.
        // Then, split on observed creator separators.
        return field
                .replace(/\([^\)]+\)|\[[^\]]+\]/gm, '')
                .split(/\s*(?:,|&|\:|and|\+|\/|\\|<(?:\/\\)?\s*br\s*(?:\/\\)?>)\s*/gm)
                .map(function (s) {
                    return s.trim();
                });
    }
    
    
    /************************************************************
     * Loads and parses the main opponent listing file.
     ************************************************************/
    function loadListingFile () {
    	/* clear the previous meta information */
    
    	var outstandingLoads = 0;
    
    	var opponentMap = {};
    	var onComplete = function(opp, index) {
    		if (opp) {
    			if (opp.id in opponentMap) {
    				loadedOpponents[opponentMap[opp.id]] = opp;
    
                        tagSet[canonicalizeTag(tag)] = true;
    
                    splitCreatorField(opp.artist).forEach(function (creator) {
                        creatorSet[creator] = true;
                    });
                    
                    splitCreatorField(opp.writer).forEach(function (creator) {
                        creatorSet[creator] = true;
                    });
                    
    
                    var disp = new OpponentSelectionCard(opp);
    
                    opp.selectionCard = disp;
    
    			}
    			if (opp.id in opponentGroupMap) {
    				opponentGroupMap[opp.id].forEach(function(groupPos) {
    					groupPos.group.opponents[groupPos.idx] = opp;
    				});
    			}
    
    		if (--outstandingLoads % 16 == 0) {
    			updateSelectableOpponents();
    			updateIndividualSelectScreen();
    
            if (outstandingLoads == 0) {
                $tagList.append(Object.keys(tagSet).sort().map(function(tag) {
    
                    return new Option(canonicalizeTag(tag));
    
                }));
                $sourceList.append(Object.keys(sourceSet).sort().map(function(source) {
                    return new Option(source);
                }));
    
                $creatorList.append(Object.keys(creatorSet).sort().map(function(source) {
                    return new Option(source);
                }));
    
    	/* grab and parse the opponent listing file */
    	$.ajax({
            type: "GET",
    		url: listingFile,
    		dataType: "text",
    
    		success: function(xml) {
    
    			var available = {};
    
                /* start by checking which characters will be loaded and available */
                $xml.find('individuals>opponent').each(function () {
                    var oppStatus = $(this).attr('status');
                    var id = $(this).text();
                    if (oppStatus === undefined || oppStatus === 'testing' || includedOpponentStatuses[oppStatus]) {
                        available[id] = true;
                    }
                });
    
    			$xml.find('groups>group').each(function () {
    
    				var title = $(this).attr('title');
    
    				var opp1 = $(this).attr('opp1');
    				var opp2 = $(this).attr('opp2');
    				var opp3 = $(this).attr('opp3');
    				var opp4 = $(this).attr('opp4');
    
                    var ids = [opp1, opp2, opp3, opp4];
    
                    if (!ids.every(function(id) { return available[id]; })) return;
    
    				var newGroup = createNewGroup(title);
    				ids.forEach(function(id, idx) {
    					if (!(id in opponentGroupMap)) {
    						opponentGroupMap[id] = [];
    					}
    					opponentGroupMap[id].push({ group: newGroup, idx: idx });
    				});
    				loadedGroups[$(this).attr('testing') ? 1 : 0].push(newGroup);
    
    
                /* now actually load the characters */
                var oppDefaultIndex = 0; // keep track of an opponent's default placement
    
    
                $xml.find('individuals>opponent').each(function () {
    
                    var oppStatus = $(this).attr('status');
                    var id = $(this).text();
    
                    var releaseNumber = $(this).attr('release');
    
                    var doInclude = (oppStatus === undefined || includedOpponentStatuses[oppStatus]);
    
    
                        outstandingLoads++;
    					if (doInclude) {
    						opponentMap[id] = oppDefaultIndex++;
    					}
    
                        loadOpponentMeta(id, oppStatus, releaseNumber, onComplete);
    
    		}
    	});
    }
    
    /************************************************************
     * Loads and parses the meta XML file of an opponent.
     ************************************************************/
    
    function loadOpponentMeta (id, status, releaseNumber, onComplete) {
    
    	/* grab and parse the opponent meta file */
    
        console.log("Loading metadata for \""+id+"\"");
    
    	$.ajax({
            type: "GET",
    
    		url: 'opponents/' + id + '/' + metaFile,
    
    		dataType: "text",
    
    		success: function(xml) {
    
    			var opponent = new Opponent(id, $xml, status, releaseNumber);
    
    			/* add the opponent to the list */
    
    		},
    		error: function(err) {
    			console.log("Failed reading \""+id+"\"");
    			onComplete();
    
    function updateStatusIcon(elem, status) {
        var icon_img = 'img/testing-badge.png';
        var tooltip = TESTING_STATUS_TOOLTIP;
    
        if(!status) {
            elem.removeAttr('title').removeAttr('data-original-title').hide();
            return;
        }
    
        if (status === 'offline') {
            icon_img = 'img/offline-badge.png';
            tooltip = OFFLINE_STATUS_TOOLTIP;
        } else if (status === 'incomplete') {
            icon_img = 'img/incomplete-badge.png';
            tooltip = INCOMPLETE_STATUS_TOOLTIP;
        }
    
        elem.attr({
            'src': icon_img,
            'title': tooltip,
            'data-original-title': tooltip,
        }).show().tooltip({
            'placement': 'left'
        });
    }
    
    
    
    /* Creates an <option> element in a jQuery object for an alternate costume.
     * `alt_costume` in this case has only `id` and `label` attributes.
     */
    
    function getCostumeOption(alt_costume, selected_costume) {
        return $('<option>', {val: alt_costume.folder, text: 'Alternate Skin: '+alt_costume.label,
                              selected: alt_costume.folder == selected_costume})
    
    /************************************************************
    
     * Loads opponents onto the individual select screen.
    
     ************************************************************/
    function updateIndividualSelectScreen () {
    
        $('#individual-select-screen .opponent-cards-container')
            .empty()
            .append(selectableOpponents.map(function (opp) {
                return opp.selectionCard.mainElem;
            }));
    
    }
    
    /************************************************************
     * Loads opponents onto the group select screen based on the
     * currently selected page.
     ************************************************************/
    function updateGroupSelectScreen () {
    	/* safety wrap around */
    
      if (groupPage[groupSelectScreen] < 0) {
    
    		/* wrap to last page */
    
    		groupPage[groupSelectScreen] = (selectableGroups[groupSelectScreen].length)-1;
    	} else if (groupPage[groupSelectScreen] > selectableGroups[groupSelectScreen].length-1) {
    
    		/* wrap to the first page */
    
    		groupPage[groupSelectScreen] = 0;
    
    	$groupPageIndicator.val(groupPage[groupSelectScreen]+1);
    
        $groupMaxPageIndicator.html("of "+selectableGroups[groupSelectScreen].length);
    
        /* create and load all of the individual opponents */
    
    	$groupButton.attr('disabled', false);
    
    	for (var i = 0; i < 4; i++) {
    
    		var opponent = selectableGroups[groupSelectScreen].length > 0 ?
                selectableGroups[groupSelectScreen][groupPage[groupSelectScreen]].opponents[i] :
                undefined;
    
    		if (opponent && typeof opponent == "object") {
    
    			shownGroup[i] = opponent;
    
    			$groupNameLabels[i].html(opponent.first + " " + opponent.last);
    			$groupPrefersLabels[i].html(opponent.label);
    			$groupSexLabels[i].html(opponent.gender);
    			$groupSourceLabels[i].html(opponent.source);
    
    			$groupWriterLabels[i].html(wordWrapHtml(opponent.writer));
    			$groupArtistLabels[i].html(wordWrapHtml(opponent.artist));
    
    			$groupDescriptionLabels[i].html(opponent.description);
    
                if (EPILOGUE_BADGES_ENABLED && opponent.ending) {
    
                    $groupBadges[i].show();
                }
                else {
                    $groupBadges[i].hide();
                }
    
    			$groupCostumeSelectors[i].hide();
    			if (ALT_COSTUMES_ENABLED) {
    				if (
    					(!FORCE_ALT_COSTUME && opponent.alternate_costumes.length > 0) ||
    					(FORCE_ALT_COSTUME && opponent.alternate_costumes.length > 1)
    				) {
    					if (!FORCE_ALT_COSTUME) {
    						$groupCostumeSelectors[i].empty().append($('<option>', {val: '', text: 'Default Skin'}));
    					}
    					opponent.alternate_costumes.forEach(function (alt) {
    
    						$groupCostumeSelectors[i].append(getCostumeOption(alt, opponent.selected_costume));
    
                updateStatusIcon($groupStatuses[i], opponent.status);
    
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                $groupLayers[i].show();
    
                $groupLayers[i].attr("src", "img/layers" + opponent.layers + ".png");
    
    			$groupImages[i].attr('src', opponent.selection_image);
    
    			$groupImages[i].css('height', opponent.scale + '%');
    
    			$groupNameLabels[i].html("");
    			$groupPrefersLabels[i].html("");
    			$groupSexLabels[i].html("");
    			$groupSourceLabels[i].html("");
    			$groupWriterLabels[i].html("");
    			$groupArtistLabels[i].html("");
    			$groupDescriptionLabels[i].html("");
    
                $groupBadges[i].hide();
    
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                $groupLayers[i].hide();
    
    			$groupCostumeSelectors[i].hide();
    
    			$groupButton.attr('disabled', true);
    
        if (selectableGroups[groupSelectScreen].length == 0) {
            $groupNameLabel.html("(No matches)");
        } else {
            $groupNameLabel.html(selectableGroups[groupSelectScreen][groupPage[groupSelectScreen]].title);
        }
    
    /* Sets the suggested opponent to be displayed in a given slot and quadrant.
     * Arguments:
     * - opponent: the opponent object to display
     * - slot: the selection slot to load into
     * - quad: the quadrant of said selection slot to load into
     */
    function updateSuggestionQuad(slot, quad, opponent) {
        var img_elem = $suggestionQuads[slot][quad].children('.opponent-suggestion-image');
        var label_elem = $suggestionQuads[slot][quad].children('.opponent-suggestion-label');
    
        if (opponent.status === 'testing') {
            tooltip = TESTING_STATUS_TOOLTIP;
        } else if (opponent.status === 'offline') {
            tooltip = OFFLINE_STATUS_TOOLTIP;
        } else if (opponent.status === 'incomplete') {
            tooltip = INCOMPLETE_STATUS_TOOLTIP;
        }
    
        shownSuggestions[slot][quad] = opponent.id;
    
        img_elem.attr({
            'title': tooltip,
            'data-original-title': tooltip,
    
            'src': opponent.selection_image
    
        label_elem.text(opponent.label);
    }
    
    /* Sets the given selection screen slot to display 4 opponents from an array.
     * Arguments:
     * - slot: the main select screen slot to update (zero-indexed)
     * - suggestionsArray: the array to draw suggestions from
     * - startIndex: the index into suggestionsArray to begin drawing suggestions from
     */
    function updateSuggestions(slot, suggestionsArray, startIndex) {
        for(var i=0;i<4;i++) {
            if (suggestionsArray[startIndex+i]) {
                updateSuggestionQuad(slot, i, suggestionsArray[startIndex+i]);
            }
        }
    }
    
    
    
    /**********************************************************************
     *****                   Interaction Functions                    *****
     **********************************************************************/
    
    
    /************************************************************
     * Filters the list of selectable opponents based on those
     * already selected and performs search and sort logic.
     ************************************************************/
    
    function updateSelectableOpponents(autoclear) {
    
        var name = $searchName.val().toLowerCase();
        var source = $searchSource.val().toLowerCase();
    
        var creator = $searchCreator.val().toLowerCase();
    
        var tag = canonicalizeTag($searchTag.val());
    
        // Array.prototype.filter automatically skips empty slots
        selectableOpponents = loadedOpponents.filter(function(opp) {
    
                && opp.label.toLowerCase().indexOf(name) < 0
                && opp.first.toLowerCase().indexOf(name) < 0
                && opp.last.toLowerCase().indexOf(name) < 0) {
                return false;
    
            if (source && opp.source.toLowerCase().indexOf(source) < 0) {
    
            if (tag && !opp.hasTag(tag)) {
                return false;
    
            
            // filter by creator
            if (creator && opp.artist.toLowerCase().indexOf(creator) < 0 && opp.writer.toLowerCase().indexOf(creator) < 0) {
                return false;
            }
    
            if ((chosenGender == 2 && opp.gender !== eGender.MALE)
                || (chosenGender == 3 && opp.gender !== eGender.FEMALE)) {
                return false;
    
            /* hide selected opponents */
            if (players.some(function(p) { return p && p.id == opp.id; })) {
                return false;
    
        // If a unique match was made, automatically clear the search so
        // another opponent can be found more quickly.
        if (autoclear && (name != null || source != null) && selectableOpponents.length == 0) {
            clearSearch();
            return;
        }
    
    
        /* sort opponents */
        // Since selectableOpponents is always reloaded here with featured order,
        // check if a different sorting mode is selected, and if yes, sort it.
        if (sortingOptionsMap.hasOwnProperty(sortingMode)) {
            selectableOpponents.sort(sortingOptionsMap[sortingMode]);
        }
    }
    
    $('#individual-select-screen .sort-filter-field').on('input', function () {
    
        updateSelectableOpponents(false);
        updateIndividualSelectScreen();
    });
    
    
    /************************************************************
     * The player clicked on a suggested character button.
     ************************************************************/
    function suggestionSelected(slot, quad) {
    
        var selectedID = shownSuggestions[slot-1][quad-1];
    
        if(!selectedID) {
            /* This shouldn't happen. */
            console.error("Could not find suggested opponent ID for slot " + slot + " and quad " + quad);
            return;
        }
    
        /* Find the character they selected. */
        for (var i=0; i<loadedOpponents.length; i++) {
    
            if (loadedOpponents[i].id === selectedID) {
    
                players[slot].loadBehaviour(slot, true);
    
        /* This shouldn't happen, either. */
        console.error("Could not find opponent with ID " + selectedID);
    
    /************************************************************
     * The player clicked on an opponent slot.
     ************************************************************/
    function selectOpponentSlot (slot) {
    
            /* add a new opponent */
            selectedSlot = slot;
    
            /* Make sure the user doesn't have target-count sorting set if
             * the amount of loaded opponents drops to 0. */
            if (sortingMode === "Targeted most by selected") {
                var player_count = countLoadedOpponents();
    
                if (player_count <= 1) {
    
    		/* update the list of selectable opponents based on those that are already selected, search, and sort options */
    
    		updateSelectableOpponents(true);
    
    		/* reload selection screen */
    
    		updateIndividualSelectScreen();
    
            /* switch screens */
    
    		screenTransition($selectScreen, $individualSelectScreen);
    
        } else {
            /* remove the opponent that's there */
    
            updateSelectionVisuals();
        }
    }
    
    /************************************************************
    
     * The player clicked on the Preset Tables or Testing Tables button.
    
     ************************************************************/
    
    function clickedSelectGroupButton (screen) {
        switchSelectGroupScreen(screen)
    
    	/* switch screens */
    	screenTransition($selectScreen, $groupSelectScreen);
    }
    
    
    /************************************************************
    
     * The player clicked on the Preset Tables or Testing Tables
    
     * button from within the table select screen.
     ************************************************************/
    function switchSelectGroupScreen (screen) {
        if (screen !== undefined) {
            groupSelectScreen = screen;
        } else {
            groupSelectScreen = 1 - groupSelectScreen;
        }
        if (groupSelectScreen == 1) {
            $groupSwitchTestingButton.html("Preset Tables");
        } else {
            $groupSwitchTestingButton.html("Testing Tables");
        }
    
        updateSelectableGroups(groupSelectScreen);
    
    /************************************************************
     * Filters the list of selectable opponents based on those
     * already selected and performs search and sort logic.
     ************************************************************/
    function updateSelectableGroups(screen) {
        var groupname = $groupSearchGroupName.val().toLowerCase();
        var name = $groupSearchName.val().toLowerCase();
        var source = $groupSearchSource.val().toLowerCase();
    
        var tag = canonicalizeTag($groupSearchTag.val());
    
        // reset filters
        selectableGroups[screen] = loadedGroups[screen].filter(function(group) {
    
            if (!group.opponents.every(function(opp) { return opp; })) return false;
    
            if (groupname && group.title.toLowerCase().indexOf(groupname) < 0) return false;
    
            if (name && !group.opponents.some(function(opp) {
                return opp.label.toLowerCase().indexOf(name) >= 0
                    || opp.first.toLowerCase().indexOf(name) >= 0
                    || opp.last.toLowerCase().indexOf(name) >= 0;
            })) return false;
    
            if (source && !group.opponents.some(function(opp) {
                return opp.source.toLowerCase().indexOf(source) >= 0;
            })) return false;
    
    
            if (tag && !group.opponents.some(function(opp) {
    
            if ((chosenGroupGender == 2 || chosenGroupGender == 3)
                && !group.opponents.every(function(opp) {
                    return opp.gender == (chosenGroupGender == 2 ? eGender.MALE : eGender.FEMALE);
                })) return false;
    
            if (chosenGroupGender == 4
                && !(group.opponents.some(function(opp) { return opp.gender == eGender.MALE; })
                     && group.opponents.some(function(opp) { return opp.gender == eGender.FEMALE; })))
                return false;
    
            return true;
        })
    
    /************************************************************
     * Common function to selectGroup and clickedRandomGroupButton
     * to load the members of a group (preset table)
     ************************************************************/
    function loadGroup (chosenGroup) {
    	clickedRemoveAllButton();
    	console.log(chosenGroup.title);
    
        /* load the group members */
    	for (var i = 1; i < 5; i++) {
            var member = chosenGroup.opponents[i-1];
            if (member) {
                if (players.some(function(p, j) { return i != j && p == member; })) {
                    member = member.clone();
                }
                member.loadBehaviour(i);
                players[i] = member;
            }
    	}
    
    	updateSelectionVisuals();
    }
    
    /************************************************************
     * The player clicked on the select random group slot.
     ************************************************************/
    function clickedRandomGroupButton () {
    	selectedSlot = 1;
    	/* get a random number for the group listings */
    
    	var randomGroupNumber = getRandomNumber(0, loadedGroups[0].length);
    	var chosenGroup = loadedGroups[0][randomGroupNumber];
    
    }
    
    /************************************************************
     * The player clicked on the all random button.
     ************************************************************/
    function clickedRandomFillButton (predicate) {
    	/* compose a copy of the loaded opponents list */
    
    	var loadedOpponentsCopy = loadedOpponents.filter(function(opp) {
            // Filter out already selected characters
    
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            return (!players.some(function(p) { return p && p.id == opp .id; })
    
    	/* select random opponents */
    	for (var i = 1; i < players.length; i++) {
    		/* if slot is empty */
    
    			/* select random opponent */
    			var randomOpponent = getRandomNumber(0, loadedOpponentsCopy.length);
    
    			/* load opponent */
    
    			players[i] = loadedOpponentsCopy[randomOpponent];
    
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    			players[i].loadBehaviour(i);
    
    			/* remove random opponent from copy list */
    			loadedOpponentsCopy.splice(randomOpponent, 1);
    		}
    	}
    
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    /************************************************************
     * The player clicked on the remove all button.
     ************************************************************/
    
    function clickedRemoveAllButton ()
    
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    {
        for (var i = 1; i < 5; i++) {
    
            if (players[i]) {
                players[i].unloadOpponent();
                delete players[i];
                $selectImages[i-1].off('load');
            }
    
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        }
        updateSelectionVisuals();
    }
    
    
    /************************************************************
    
     * The player clicked on a change stats card button on the
    
     * group select screen.
     ************************************************************/
    function changeGroupStats (target) {
        for (var i = 1; i < 5; i++) {
            for (var j = 1; j < 4; j++) {
                if (j != target) {
                    $('#group-stats-page-'+i+'-'+j).hide();
                }
                else {
                    $('#group-stats-page-'+i+'-'+j).show();
                }
            }
        }
    
        groupCreditsShown = (target == 2); // true when Credits button is clicked
    
    }
    
    /************************************************************
     * The player clicked the select opponent button on the
     * group select screen.
     ************************************************************/
    function selectGroup () {
    
    	loadGroup(selectableGroups[groupSelectScreen][groupPage[groupSelectScreen]]);
    
        /* switch screens */
    	screenTransition($groupSelectScreen, $selectScreen);
    
    }
    
    /************************************************************
     * The player is changing the page on the group screen.
     ************************************************************/
    function changeGroupPage (skip, page) {
    	if (skip) {
    		if (page == -1) {
    			/* go to first page */
    
          groupPage[groupSelectScreen] = 0;
    
    		} else if (page == 1) {
    			/* go to last page */
    
    			groupPage[groupSelectScreen] = selectableGroups[groupSelectScreen].length-1;
    
    		} else {
    			/* go to selected page */
    
    			groupPage[groupSelectScreen] = Number($groupPageIndicator.val()) - 1;
    
    		groupPage[groupSelectScreen] += page;
    
    	}
    	updateGroupSelectScreen();
    
        updateGroupCountStats();
    
    }
    
    /************************************************************
     * The player clicked on the back button on the individual or
     * group select screen.
     ************************************************************/
    function backToSelect () {
        /* switch screens */
    	screenTransition($individualSelectScreen, $selectScreen);
    	screenTransition($groupSelectScreen, $selectScreen);
    }
    
    /************************************************************
    
     * The player clicked on the start game button on the main
    
     * select screen.
     ************************************************************/
    function advanceSelectScreen () {
    
        gameID = generateRandomID();
    
    
        if (USAGE_TRACKING) {
    
            var usage_tracking_report = {
    
                'date': (new Date()).toISOString(),
    
    			'commit': VERSION_COMMIT,
    
                'type': 'start_game',
    
                'session': sessionID,
    
                'game': gameID,
    
                'userAgent': navigator.userAgent,
    
                'origin': getReportedOrigin(),
    
                'table': {},
    			'tags': players[HUMAN_PLAYER].tags
    
            for (let i=1;i<5;i++) {
                if (players[i]) {
    
                    usage_tracking_report.table[i] = players[i].id;
    
            $.ajax({
                url: USAGE_TRACKING_ENDPOINT,
                method: 'POST',
    
                data: JSON.stringify(usage_tracking_report),
    
                contentType: 'application/json',
                error: function (jqXHR, status, err) {
                    console.error("Could not send usage tracking report - error "+status+": "+err);
                },
            });
        }
    
        players.forEach(function(player) {
            player.preloadStageImages(0);
        });
    
        advanceToNextScreen($selectScreen);
    }
    
    /************************************************************
     * The player clicked on the back button on the main select
     * screen.
     ************************************************************/
    function backSelectScreen () {
    	screenTransition($selectScreen, $titleScreen);
    }
    
    
    /* The player selected an alternate costume for an opponent.
     * `slot` is the 1-based opponent slot affected.
     * `inGroup` is true if the affected opponent is on the group selection screen.
     */
    function altCostumeSelected(slot, inGroup) {
    	var costumeSelector = (inGroup ? $groupCostumeSelectors[slot-1] : $individualCostumeSelectors[slot-1]);
    	var selectImage = (inGroup ? $groupImages[slot-1] : $individualImages[slot-1]);
    	var opponent = (inGroup ? selectableGroups[groupSelectScreen][groupPage[groupSelectScreen]].opponents[slot-1] : shownIndividuals[slot-1]);
    	
    	var selectedCostume = costumeSelector.val();
    	
    	var costumeDesc = undefined;
    	if (selectedCostume.length > 0) {
    		for (let i=0;i<opponent.alternate_costumes.length;i++) {
    
    			if (opponent.alternate_costumes[i].folder === selectedCostume) {
    
    				costumeDesc = opponent.alternate_costumes[i];
    				break;
    			}
    		}
    	}
    	
    
        opponent.selectAlternateCostume(costumeDesc);
        selectImage.attr('src', opponent.selection_image);
    
    /**********************************************************************
     *****                     Display Functions                      *****
     **********************************************************************/
    
    /************************************************************
     * Displays all of the current players on the main select
     * screen.
     ************************************************************/
    function updateSelectionVisuals () {
        /* update all opponents */
        for (var i = 1; i < players.length; i++) {
    
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    		mainSelectDisplays[i-1].update(players[i]);
    
        /* Check to see if all opponents are loaded. */
    
        var filled = 0, loaded = 0;
        players.forEach(function(p, idx) {
            if (idx > 0) {
                filled++;
    
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                if (p.isLoaded()) {
    
        /* if enough opponents are selected, and all those are loaded, then enable progression */
        $selectMainButton.attr('disabled', filled < 2 || loaded < filled);
    
        /* if all slots are taken, disable fill buttons */
        $selectRandomButtons.attr('disabled', filled >= 4);