- Apr 15, 2017
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Master-Fate authored
The calls to count line and images should now only be called when the Credit screen is active. This should hopefully reduce the number of calls overall.
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Master-Fate authored
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Master-Fate authored
Such as when there are fewer than 4 individuals shown, e.g. as a result of a search/filter.
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Master-Fate authored
Counting handlers will now trigger for group members on the group selecrion screen on page change or credits button. Once again, if line/image counts for a character have already been loaded, they will not be loaded again. However, because of the way the loadGroupMemberMeta code is written, characters whose counts were loaded on the individual select screen are different from those on the group selection screen, so browsing groups for the first time this session WILL cause the behaviour.xml file to be fetched. TL;DR: Group Select screen Misty and Individual Select screen Misty are are two different players, so the Misty behaviour.file is fetched twice. The way group members are loaded would have to be rewritten to reduce the number of calls further.
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Master-Fate authored
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Master-Fate authored
The call to behaviour.xml to compute unique line counts is now triggered for characters currently on the selection screen in the following situations: (1) That character's line or image count is not already loaded, AND (2) The user presses the Credits button, OR the user changes pages On first run, this will increase the number of calls to characters' behaviour files by four, but it should not be needed upon subsequent loads. Ideally the calls should not be made unless the Credits screen is displayed, so that might be an avenue worth exploring. This commit also introduces JS Promises into the code, which are cleaner than chaining AJAX success callbacks. However, they are newer, so they may or may not impact older or mobile browsers (MDN suggests they are at least supported by most). Should they cause problems, either they will need to be rewritten, or more preferably, be substituted with a polyfill.
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- Apr 14, 2017
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Master-Fate authored
For now, the function simply outputs the number of unique dialogue lines to the console rather than displaying on screen. It seems to match the output of the XML unique line counter tool for most characters but a small handful of them seem to have a 1-2 line discrepancy.
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Dilettante authored
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Dilettante authored
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- Apr 13, 2017
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Arndress authored
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Arndress authored
636 unique lines, no broken images
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Dilettante authored
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Arndress authored
Zone tan typo See merge request !97
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Arndress authored
Some minor Arwen fixes See merge request !95
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- Apr 12, 2017
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Arndress authored
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Arndress authored
Update zone-tan.txt. Her .xml file is already fixed. See merge request !92
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Arndress authored
Zone-tan and Arwen very recently added
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Arndress authored
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Arndress authored
Zone tan korra targeted line fix See merge request !93
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Arndress authored
Credit: yu_ser
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Patrickisdom authored
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Joseph Kantel authored
Deal cards at a constant speed See merge request !77
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Dilettante authored
- Apr 11, 2017
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Arndress authored
Credit: Patrickisdom
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Arndress authored
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Arndress authored
Feature: Line counter tool updates See merge request !88
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Arndress authored
Zone tan update See merge request !90
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Arndress authored
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Arndress authored
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Arndress authored
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Arndress authored
- The previous commit put these in the /sp/opponents/ folder instead of just /sp/ - Most mages might be identical, but all are included in the commit just in case - Renamed text documents to original names only so that we can see the line-by-line diff - Grouped targeted lines together in dialogue document, as these are a pain to locate and paste in one by one - Some targeted Ruby lines had double case tags, so the latter was overriding the former. These are now all multiple state tags within a single case.
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Arndress authored
Weiss - Big Art & Dialogue Update See merge request !89
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Dilettante authored
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Dilettante authored
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