- Jul 22, 2019
-
-
FarawayVision authored
-
NotABlackSmith authored
-
- Jul 21, 2019
-
-
NotABlackSmith authored
-
NotABlackSmith authored
-
- Jul 17, 2019
-
-
ReformCopyright authored
-
- Jul 13, 2019
-
-
ReformCopyright authored
This reverts commit 6740ddeb. Makes fetchCompressedURL() return a (jQuery) Promise.
-
FarawayVision authored
-
- Jul 12, 2019
-
-
ReformCopyright authored
Move opponent tooltips to above their opponent-areas, because of problems with overlapping the human player's tooltip and the card areas changing size.
-
ReformCopyright authored
WIP - Add ~player.hand~, ~player.hand.noart~, and ~player.hand.score~, and show a tooltip with the formal description of each hand when revealing the cards.
-
ReformCopyright authored
Simplify name label styling, fixing the bug that the human player's label didn't change colour when it was their turn or they were involved in a tie.
-
ReformCopyright authored
Revert "Simplify name label styling, fixing the bug that the human player's label didn't change colour when it was their turn or they were involved in a tie.", which wasn't cleanly migrated from gitlab.com. This reverts commit bcfb47d9.
-
Simplify name label styling, fixing the bug that the human player's label didn't change colour when it was their turn or they were involved in a tie.
-
Rename opponent-card and opponent-cards-container to match the classes of the child items and avoid confusion with the playing card containers on the game screen.
-
-
Redefine card and card area sizes in terms of rem in order to make them more exact numbers and all so that all the cards have the same proportions (3:4), adjusting sizes slightly. Also move player cards and clothes to the bottom middle of the spaces between the main button and the left and right screen edges when using the minimal UI. This simplifies the CSS a bit, resizing the cards instead of the containers. The animations no longer require the special #hidden-large-card image; we can instead clone the visible deck card. The prompt-exchange class is now set on the game-screen element and the animated card is full size when exchanging cards.
-
-
- Jul 10, 2019
-
-
FarawayVision authored
This reverts commit 6f46fa4c.
-
FarawayVision authored
-
- Jul 08, 2019
-
-
ReformCopyright authored
We don't need two now that we have display: flex; instead of display: table; and display: table-cell. Fixes problem with <i> elements in epilogue text causing line breaks in combination with display: flex; by wrapping the text in a <span>.
-
- Jul 03, 2019
-
-
ReformCopyright authored
Make warning container a bit wider to make the Enter button fit on my high-resolution laptop, even with a bit of space above it. Unit of button size changed to rem to remain the same.
-
- Jul 02, 2019
-
-
ReformCopyright authored
Focus the Enter buttons on the Warning and Title screens and the main button on the Game screen to make sure that the keyboard handler works.
-
ReformCopyright authored
-
ReformCopyright authored
* Prevents the space key from pushing buttons at the same time as advancing the game (caused the game to advance two phases at a time if the main button had focus). * Sets focus in each modal. * Disables game key handler whenever a modal is displayed instead of toggling a variable in only some cases. * Blocks tabbing to control on the screen in the background whenever a modal is displayed. * Adds a focus indicator so you can know where you're tabbing.
-
- Jun 13, 2019
-
-
FarawayVision authored
Adds `css/spniDialogueUtilities.css`, which adds common utility classes for dialogue formatting, as well as examples to use for character creators to work from when writing their own CSS stylesheets.
-
- May 11, 2019
-
-
FarawayVision authored
-
FarawayVision authored
-
FarawayVision authored
-
FarawayVision authored
-
- May 03, 2019
-
-
spnati_edit authored
-
- May 02, 2019
-
-
FarawayVision authored
-
- Apr 29, 2019
-
-
FarawayVision authored
-
FarawayVision authored
Autodetection of creator names isn't (and will never be) perfect. Character creators are listed in inconsistent formats and different spellings, etc. But this gets 95% of cases right, and in all other cases you can just type in a (partial) creator name yourself to get it right.
-
- Apr 28, 2019
-
-
FarawayVision authored
-
FarawayVision authored
-
FarawayVision authored
-
FarawayVision authored
-
- Apr 27, 2019
-
-
FarawayVision authored
-
FarawayVision authored
-
- Apr 26, 2019
-
-
FarawayVision authored
-
FarawayVision authored
-