- Jul 12, 2019
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Simplify name label styling, fixing the bug that the human player's label didn't change colour when it was their turn or they were involved in a tie.
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Set z-index on .dialogue-bubble in order to start a stacking context, and hide the game screen when starting an epilogue just to be sure. Also delete old comments about transitioning from the title screen because testing.
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A slight problem is that this changes the layout of the wide-screen-container class, so if other wide screens should be added, they need to adapt in the same way.
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Rename opponent-card and opponent-cards-container to match the classes of the child items and avoid confusion with the playing card containers on the game screen.
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Tell browsers what the width of the opponent name labels should be to make sure it matches up with the width of the select slot button and the cards, and delete the height, since a height in % doesn't work when the container doesn't have an absolute height.
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Adjust borders of cards slightly, because the small cards look a bit too rounded and thick-bordered.
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align-items must be "flex-end". ("end" for some reason works the same in Firefox but not in Chrome.)
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Redefine card and card area sizes in terms of rem in order to make them more exact numbers and all so that all the cards have the same proportions (3:4), adjusting sizes slightly. Also move player cards and clothes to the bottom middle of the spaces between the main button and the left and right screen edges when using the minimal UI. This simplifies the CSS a bit, resizing the cards instead of the containers. The animations no longer require the special #hidden-large-card image; we can instead clone the visible deck card. The prompt-exchange class is now set on the game-screen element and the animated card is full size when exchanging cards.
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Calculate font size based on screen width again, special-casing wide screens, to minimize rounding errors.
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Command executed by: FarawayVision#4854
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FarawayVision authored
Yet again, more Dialogue Bug Fixes and Updates See merge request spnati/spnati!4
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FarawayVision authored
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- Jul 11, 2019
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FarawayVision authored
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FarawayVision authored
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FarawayVision authored
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Command executed by: FarawayVision#4854
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- Jul 10, 2019
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Alpha's xml was truly ancient, being one of the very first characters to ever make it into the live game with this new prototype "Character Editor" program. Because she didn't have a source text file, I've previously made any fixes to her files directly without altering the overall structure. I believe she's the only one who had a dialogue file like this. With this update: - Pluralized Alpha's clothing and added body positions where appropriate - Corrected a couple of typos - Updated her tags based on Hex's March recommendations - Added a Situation call out for when Alpha makes the journey from virtual to actual
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Command executed by: FarawayVision#4854
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Command executed by: FarawayVision#4854
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FarawayVision authored
start_offline.exe is a fully pre-packaged version of the NodeJS http-server package, built for Windows x86. Just run it and it'll automatically start up a local webserver and open your browser to the offline version. start_offline.sh is a script that runs http-server via npx, for users on Linux and OSX. You'll need to install NodeJS and NPM first, before using it though: https://nodejs.org/en/download/
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FarawayVision authored
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FarawayVision authored
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