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Commit c647e59f authored by Jones's avatar Jones
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Rep decay commented out

parent bf4c5461
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...@@ -46,6 +46,7 @@ On formal occasions, you are announced as $PCTitle. ...@@ -46,6 +46,7 @@ On formal occasions, you are announced as $PCTitle.
<</if>> <</if>>
<</if>> <</if>>
/*Let's get rid of decay for a bit, rep gain scaling should be fine on its own
<<set $repDecay = 0.05>> <<set $repDecay = 0.05>>
<<if $arcologies[0].FSChattelReligionistLaw == 1>> <<if $arcologies[0].FSChattelReligionistLaw == 1>>
<<set _repLoss = 0, $PC.degeneracy = 0>> <<set _repLoss = 0, $PC.degeneracy = 0>>
...@@ -117,6 +118,7 @@ On formal occasions, you are announced as $PCTitle. ...@@ -117,6 +118,7 @@ On formal occasions, you are announced as $PCTitle.
You have been a figure of regard for long enough that your reputation does not decay past its present level. You have been a figure of regard for long enough that your reputation does not decay past its present level.
<</if>> <</if>>
<</if>> <</if>>
*/
/*play games with overflow. Gains are calculated (and then sadly rounded) on previous pages but losses are calculated here, after the overflow happened. Let's borrow from the past.*/ /*play games with overflow. Gains are calculated (and then sadly rounded) on previous pages but losses are calculated here, after the overflow happened. Let's borrow from the past.*/
<<if $lastWeeksRepExpenses.overflow < 0>> <<if $lastWeeksRepExpenses.overflow < 0>>
......
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