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Commit e1343a94 authored by Stuffed's avatar Stuffed
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Fix file encoding. It should be utf8

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......@@ -63,7 +63,7 @@
<<set $mercenaries = 5>>
<<set $mercenariesTitle = "Knights">>
<</replace>>
<</link>> <<if ($PC.warfare >= 100) || ($PC.career == "arcology owner")>>//This will cost ¤20000 and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost ¤20000 and incur significant upkeep costs//<</if>>
<</link>> <<if ($PC.warfare >= 100) || ($PC.career == "arcology owner")>>//This will cost ¤20000 and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost ¤20000 and incur significant upkeep costs//<</if>>
<<if $arcologies[0].FSRomanRevivalist >= 10>>
<<link "They shall be my Evocati">>
<<replace "#result">>
......@@ -74,7 +74,7 @@
<<set $mercenaries = 5>>
<<set $mercenariesTitle = "Evocati">>
<</replace>>
<</link>> <<if ($PC.warfare >= 100) || ($PC.career == "arcology owner")>>//This will cost ¤20000 and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost ¤20000 and incur significant upkeep costs//<</if>>
<</link>> <<if ($PC.warfare >= 100) || ($PC.career == "arcology owner")>>//This will cost ¤20000 and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost ¤20000 and incur significant upkeep costs//<</if>>
<</if>>
<<if $arcologies[0].FSEgyptianRevivalist >= 10>>
<<link "They shall be my Medjay">>
......@@ -86,7 +86,7 @@
<<set $mercenaries = 5>>
<<set $mercenariesTitle = "Medjay">>
<</replace>>
<</link>> <<if ($PC.warfare >= 100) || ($PC.career == "arcology owner")>>//This will cost ¤20000 and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost ¤20000 and incur significant upkeep costs//<</if>>
<</link>> <<if ($PC.warfare >= 100) || ($PC.career == "arcology owner")>>//This will cost ¤20000 and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost ¤20000 and incur significant upkeep costs//<</if>>
<</if>>
<<if $arcologies[0].FSEdoRevivalist >= 10>>
<<link "Naturally, they shall be the Samurai">>
......@@ -98,7 +98,7 @@
<<set $mercenaries = 5>>
<<set $mercenariesTitle = "Samurai">>
<</replace>>
<</link>> <<if ($PC.warfare >= 100) || ($PC.career == "arcology owner")>>//This will cost ¤20000 and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost ¤20000 and incur significant upkeep costs//<</if>>
<</link>> <<if ($PC.warfare >= 100) || ($PC.career == "arcology owner")>>//This will cost ¤20000 and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost ¤20000 and incur significant upkeep costs//<</if>>
<</if>>
<<if $arcologies[0].FSArabianRevivalist >= 10>>
<<link "They shall be my Janissaries">>
......@@ -110,7 +110,7 @@
<<set $mercenaries = 5>>
<<set $mercenariesTitle = "Janissaries">>
<</replace>>
<</link>> <<if ($PC.warfare >= 100) || ($PC.career == "arcology owner")>>//This will cost ¤20000 and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost ¤20000 and incur significant upkeep costs//<</if>>
<</link>> <<if ($PC.warfare >= 100) || ($PC.career == "arcology owner")>>//This will cost ¤20000 and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost ¤20000 and incur significant upkeep costs//<</if>>
<</if>>
<<if $arcologies[0].FSChattelReligionist >= 10>>
<<link "They shall be the Knights Templar">>
......@@ -122,7 +122,7 @@
<<set $mercenaries = 5>>
<<set $mercenariesTitle = "Knights Templar">>
<</replace>>
<</link>> <<if ($PC.warfare >= 100) || ($PC.career == "arcology owner")>>//This will cost ¤20000 and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost ¤20000 and incur significant upkeep costs//<</if>>
<</link>> <<if ($PC.warfare >= 100) || ($PC.career == "arcology owner")>>//This will cost ¤20000 and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost ¤20000 and incur significant upkeep costs//<</if>>
<</if>>
<<if $arcologies[0].FSDegradationist >= 10>>
<<link "They shall be my Immortals">>
......@@ -134,7 +134,7 @@
<<set $mercenaries = 5>>
<<set $mercenariesTitle = "Immortals">>
<</replace>>
<</link>> <<if ($PC.warfare >= 100) || ($PC.career == "arcology owner")>>//This will cost ¤20000 and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost ¤20000 and incur significant upkeep costs//<</if>>
<</link>> <<if ($PC.warfare >= 100) || ($PC.career == "arcology owner")>>//This will cost ¤20000 and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost ¤20000 and incur significant upkeep costs//<</if>>
<</if>>
<<if $arcologies[0].FSAssetExpansionist >= 10>>
<</if>>
......@@ -158,7 +158,7 @@
<<set $mercenaries = 5>>
<<set $mercenariesTitle = "Asgardians">>
<</replace>>
<</link>> <<if ($PC.warfare >= 100) || ($PC.career == "arcology owner")>>//This will cost ¤20000 and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost ¤20000 and incur significant upkeep costs//<</if>>
<</link>> <<if ($PC.warfare >= 100) || ($PC.career == "arcology owner")>>//This will cost ¤20000 and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost ¤20000 and incur significant upkeep costs//<</if>>
<</if>>
<<if $arcologies[0].FSSupremacist >= 10>>
<<link "They shall be the Knights of the Blood">>
......@@ -170,7 +170,7 @@
<<set $mercenaries = 5>>
<<set $mercenariesTitle = "Knights of the Blood">>
<</replace>>
<</link>> <<if ($PC.warfare >= 100) || ($PC.career == "arcology owner")>>//This will cost ¤20000 and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost ¤20000 and incur significant upkeep costs//<</if>>
<</link>> <<if ($PC.warfare >= 100) || ($PC.career == "arcology owner")>>//This will cost ¤20000 and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost ¤20000 and incur significant upkeep costs//<</if>>
<</if>>
<<if $arcologies[0].FSSubjugationist >= 10>>
<</if>>
......@@ -184,7 +184,7 @@
<<set $mercenaries = 5>>
<<set $mercenariesTitle = "Wardens">>
<</replace>>
<</link>> <<if $PC.warfare >= 100 || ($PC.career == "arcology owner")>>//This will cost ¤20000 and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost ¤20000 and incur significant upkeep costs//<</if>>
<</link>> <<if $PC.warfare >= 100 || ($PC.career == "arcology owner")>>//This will cost ¤20000 and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost ¤20000 and incur significant upkeep costs//<</if>>
<</if>>
<<if $arcologies[0].FSBodyPurist >= 10>>
<</if>>
......@@ -200,6 +200,6 @@
<<set $mercenaries = 5>>
<<set $mercenariesTitle = "Rangers">>
<</replace>>
<</link>> <<if ($PC.warfare >= 100) || ($PC.career == "arcology owner")>>//This will cost ¤20000 and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost ¤20000 and incur significant upkeep costs//<</if>>
<</link>> <<if ($PC.warfare >= 100) || ($PC.career == "arcology owner")>>//This will cost ¤20000 and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost ¤20000 and incur significant upkeep costs//<</if>>
<</if>>
</span>
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