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    :: eliteTakeOverResult [nobr]
    
    
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    <<set $nextButton = "Continue">><<UpdateNextButton>> /* unlock Continue button */
    
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    <<switch $eliteFate>>
    <<case 0>>
    
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    	<<if $MercenariesMessageSent == 1>>
    
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    		The mercenaries open fire as ordered. Shortly after, the conspiring elite are dead.
    
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    	<<elseif $SpecialForcesMessageSent == 1>>
    
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    		The soldiers open fire as ordered. Shortly after, the conspiring elite are dead.
    
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    	<<elseif $eliteLeft <= 9 && $rep >= 10000>>
    
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    		Your citizens freeze for a second, then obey your orders. Shortly after, the conspiring elite are dead.
    
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    	<<else>>
    
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    		Your bodyguard opens fire as ordered. Shortly after, the conspiring elite are dead.
    
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    	<</if>>
    <<case 1>>
    	<<if random(0,100) > 50>>
    			An elite bites down on a cyanide pill hidden in a false tooth and
    		<<if random(0,100) > 75>>
    			takes the cowards way out (how predictable), frothing at the mouth.
    			<<set $eliteDead += 1>>
    		<<else>>
    
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    			experiences great pain but unfortunately (for them at least) survives.
    
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    		<</if>>
    	<</if>>
    
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    	<<if $MercenariesMessageSent == 1>>
    		<br>The <<if $eliteLeft < $eliteTotal>>remaining<</if>> elite are quickly captured and enslaved by your mercenaries.
    	<<elseif $SpecialForcesMessageSent == 1>>
    		<br>The <<if $eliteLeft < $eliteTotal>>remaining<</if>> elite are quickly captured and enslaved by your soldiers.
    
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    	<<elseif $eliteLeft <= 9 && $rep >= 10000>>
    		<br>The <<if $eliteLeft < $eliteTotal>>remaining<</if>> elite are quickly captured and enslaved by your loyal citizens.
    
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    	<<else>>
    
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    		<br>The <<if $eliteLeft < $eliteTotal>>remaining<</if>> elite are quickly captured and enslaved by your bodyguard.
    
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    	<</if>>
    <<case 2>>
    	<<if random(0,100) > 50>>
    			An elite bites down on a cyanide pill hidden in a false tooth and
    		<<if random(0,100) > 75>>
    			takes the cowards way out (how predictable), frothing at the mouth.
    			<<set $eliteDead += 1>>
    		<<else>>
    
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    			experiences great pain but unfortunately (for them at least) survives.
    
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    		<</if>>
    	<</if>>
    
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    	<<if $MercenariesMessageSent == 1>>
    
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    		<br>The <<if $eliteLeft < $eliteTotal>>remaining<</if>> elite are quickly captured, abused and enslaved.
    
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    		The officer is thankful for giving the troops a chance to let off some stream. Two soldiers decide to double team an elite; one ass fucks while the other facefucks. 
    
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    		Another soldier takes a particular interest in an elite and politely asks you
    		"<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>sir<<else>>ma'am<</if>> can I keep her?"
    
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    		<br><span id="choice1">
    			<<link "No">>
    				<<replace "#choice1">>
    					Your rejection upsets some of them, but their professionalism ensures it isn't visible.
    				<</replace>>
    			<</link>>
    			|
    			<<link "Yes">>
    				<<set $rep += 500, $eliteLeft -= 1>>
    				<<replace "#choice1">>
    
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    					For a second your acceptance shocks them. Once they recover they are very grateful. "Thank you <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>sir<<else>>ma'am<</if>>, I'll make sure to look after her. Soon the story spreads of the kind arcology owner, enhancing your reputation.
    
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    				<</replace>>
    			<</link>>
    		</span> 
    
    	<<elseif $SpecialForcesMessageSent == 1>>
    
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    		<br>The <<if $eliteLeft < $eliteTotal>>remaining<</if>> elite are quickly captured, abused and enslaved.
    
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    		<<if $securityForceDepravity <= 0.3>>
    			Two soldiers decide to double team an elite; one gropes her ass while the other gropes her tits.
    		<<elseif $securityForceDepravity <= 1.2>>
    			Two soldiers decide to double team an elite; one ass fucks while the other facefucks.
    		<<else>>
    			Two soldiers decide to double team an elite; one breaks out their knife and begins to make little breaks in the elite's skin while the other soldier facefucks them.
    		<</if>>
    
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    		Another soldier takes a particular interest in an elite and politely asks you "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>sir<<else>>ma'am<</if>> can I keep her?"
    
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    		<br><span id="choice1">
    			<<link "No">>
    				<<set _SFHappyEverAfter = 0>>
    				<<replace "#choice1">>
    					Your rejection upsets some of them, but their professionalism ensures it isn't visible.
    				<</replace>>
    			<</link>>
    			|
    			<<link "Yes">>
    				<<set $rep += 500, $eliteLeft -= 1, _SFHappyEverAfter = 1>>
    				<<replace "#choice1">>
    
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    					For a second your acceptance shocks them. Once they recover they are very grateful. "Thank you <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>sir<<else>>ma'am<</if>>, I'll make sure to look after her. Soon the story spreads of the kind arcology owner, enhancing your reputation.
    
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    				<</replace>>
    			<</link>>
    		</span> 
    		<<switch $ColonelCore>>
    			<<case "kind">>
    
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    				The Colonel is shocked that you would allow her troops to do this but understands that it comes with the territory. <<if _SFHappyEverAfter == 1>>Thanks for being kind to one of my soldiers.<</if>>
    
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    			<<case "warmonger" "cruel" "sociopathic" "jaded" "brazen" "psychopathic" "mischievous">>
    
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    				The Colonel is grateful that you let her troops let off some steam. <<if _SFHappyEverAfter == 1>>Thanks for being kind to one of my soldiers.<</if>>
    
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    		<</switch>>
    
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    		<<set $securityForceDepravity += 0.05>>
    
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    	<<elseif $eliteLeft <= 9 && $rep >= 10000>>
    		<<if $arcologies[0].FSDegradationist != "unset">>
    			An evil smile appears on the faces of your loyal citizens, while the surviving elite freeze in terror. The impromptu festivity will go on for hours, getting more and more depraved.
    		<<else>>
    
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    			While some citizens respectfully step out, some join you in the fun. The impromptu festivity will go on for hours, getting more and more depraved.
    
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    		<</if>>
    
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    	<<else>>
    
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    		<<if $Bodyguard.fetish == "sadist">>$Bodyguard.slaveName's gets out her melee weapon and starts to give them many small cuts, the look of pleasure on her face is evident.<<else>>$Bodyguard.slaveName's ties them and then gets out her melee weapon and starts to abuse them, her face is blank.<</if>>
    
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    		<br>Shortly after, the terrified <<if $eliteLeft < $eliteTotal>>remaining<</if>> elite are quickly brought away to be officially enslaved.
    
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    	<</if>>
    <</switch>>
    
    <<if $eliteFate >= 1>>
    	<<if $eliteVegetable == 1>>
    		<<set $eliteLeft-->>
    		<<set $activeSlaveOneTimeMinAge = 25>>
    		<<set $activeSlaveOneTimeMaxAge = ($retirementAge-2)>>
    
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    		<<if random(1,100) > 50>> /* 50% chance of getting girl or boy */
    			<<include "Generate XX Slave">>
    		<<else>>
    			<<include "Generate XY Slave">>
    		<</if>>
    
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    		<<set _origin = "She was a member of the Societal Elite, captured in their failed attempt at expressing their displeasure">>
    
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    		<<set $activeSlave.origin = _origin>>
    
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    		<<set $activeSlave.career = "a member of the Societal Elite">>
    
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    		<<set $activeSlave.prestige = either(2,2,3)>> 		/* 33% chance of getting level 3 prestige */
    
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    		<<set $activeSlave.prestigeDesc = "She was a member of the Societal Elite.">>
    
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    		<<set $activeSlave.face = random(25,76)>>
    		<<set $activeSlave.devotion = random(-10,-20)>>
    		<<set $activeSlave.trust = random(-20,-30)>>
    		<<set $activeSlave.boobs = random(3,10)*100>>
    
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    		<<set $activeSlave.fetish = "mindbroken">>
    
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    		<<set $activeSlave.pubicHStyle = "waxed">>
    		<<set $activeSlave.underArmHStyle = "waxed">>
    		<<set $activeSlave.shoulders = random(-1,1)>>
    		<<set $activeSlave.hips = 1>>
    		<<set $activeSlave.butt = 1>>
    		<<set $activeSlave.anus = 0>>
    		<<set $activeSlave.weight = 75>>
    		<<set $activeSlave.intelligence = either(0,-1, 1, 2,3)>>
    		<<set $activeSlave.intelligenceImplant = 1>>
    		<<set $activeSlave.entertainSkill = -25>>
    		<<set $activeSlave.whoreSkill = 0>>
    		<<set $activeSlave.health = random(60,75)>>
    		<<set $activeSlave.canRecruit = 0>>
    		<<set $activeSlave.behavioralFlaw = either("bitchy", "arrogant")>>
    		<<AddSlave $activeSlave>> /* skip New Slave Intro */
    		<<set $activeSlave.recruiter = 0>> /* override New Slave Intro */
    	<</if>>
    	<<for _i = $eliteLeft; _i > 0; _i-->>
    		<<set $activeSlaveOneTimeMinAge = 25>>
    		<<set $activeSlaveOneTimeMaxAge = ($retirementAge-2)>>
    
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    		<<if random(1,100) > 50>> 							/* 50% chance of getting girl or boy */
    			<<include "Generate XX Slave">>
    		<<else>>
    			<<include "Generate XY Slave">>
    		<</if>>
    
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    		<<set _origin = "She was a member of the Societal Elite, captured in their failed attempt at expressing their displeasure">>
    
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    		<<set $activeSlave.origin = _origin>>
    
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    		<<set $activeSlave.career = "a member of the Societal Elite">>
    
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    		<<set $activeSlave.prestige = either(2,2,3)>>
    
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    		<<set $activeSlave.prestigeDesc = "She was a member of the Societal Elite.">>
    
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    		<<set $activeSlave.face = random(25,76)>>
    		<<set $activeSlave.devotion = random(-10,-20)>>
    		<<set $activeSlave.trust = random(-20,-30)>>
    		<<set $activeSlave.boobs = random(3,10)*100>>
    
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    		<<if $eliteFate == 2 && random(1,100) >= 75>>		/* 25% chance of getting mindbroken elites if they were abused */
    			<<set $activeSlave.fetish = "mindbroken">>
    		<</if>>
    
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    		<<set $activeSlave.vagina = 1>>
    		<<set $activeSlave.dick = 0>>
    		<<set $activeSlave.foreskin = 0>>
    		<<set $activeSlave.balls = 0>>
    		<<set $activeSlave.ovaries = 1>>
    		<<set $activeSlave.pubicHStyle = "waxed">>
    		<<set $activeSlave.underArmHStyle = "waxed">>
    		<<set $activeSlave.shoulders = random(-1,1)>>
    		<<set $activeSlave.hips = 1>>
    		<<set $activeSlave.butt = 1>>
    		<<set $activeSlave.anus = 0>>
    		<<set $activeSlave.weight = 75>>
    		<<set $activeSlave.intelligence = either(0,-1, 1, 2,3)>>
    		<<set $activeSlave.intelligenceImplant = 1>>
    		<<set $activeSlave.entertainSkill = -25>>
    		<<set $activeSlave.whoreSkill = 0>>
    		<<set $activeSlave.health = random(60,75)>>
    		<<set $activeSlave.canRecruit = 0>>
    		<<set $activeSlave.behavioralFlaw = either("bitchy", "arrogant")>>
    		<<AddSlave $activeSlave>> /* skip New Slave Intro */
    		<<set $activeSlave.recruiter = 0>> /* override New Slave Intro */
    	<</for>>
    
    <</if>>
    
    /* clean up */
    
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    <<set $failedElite = 0, $eugenicsFullControl = 1, $upgradeMultiplierArcology = 1>>