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<<set $nextButton = "Continue">><<UpdateNextButton>> /* unlock Continue button */
The mercenaries open fire as ordered. Shortly after, the conspiring elite are dead.
The soldiers open fire as ordered. Shortly after, the conspiring elite are dead.
Your citizens freeze for a second, then obey your orders. Shortly after, the conspiring elite are dead.
Your bodyguard opens fire as ordered. Shortly after, the conspiring elite are dead.
<</if>>
<<case 1>>
<<if random(0,100) > 50>>
An elite bites down on a cyanide pill hidden in a false tooth and
<<if random(0,100) > 75>>
takes the coward's way out (how predictable), frothing at the mouth.
experiences great pain but unfortunately (for them at least) survives.
<<if $MercenariesMessageSent == 1>>
<br>The <<if $eliteLeft < $eliteTotal>>remaining<</if>> elite are quickly captured and enslaved by your mercenaries.
<<elseif $SpecialForcesMessageSent == 1>>
<br>The <<if $eliteLeft < $eliteTotal>>remaining<</if>> elite are quickly captured and enslaved by your soldiers.
<<elseif $eliteLeft <= 9 && $rep >= 10000>>
<br>The <<if $eliteLeft < $eliteTotal>>remaining<</if>> elite are quickly captured and enslaved by your loyal citizens.
<br>The <<if $eliteLeft < $eliteTotal>>remaining<</if>> elite are quickly captured and enslaved by your bodyguard.
<</if>>
<<case 2>>
<<if random(0,100) > 50>>
An elite bites down on a cyanide pill hidden in a false tooth and
<<if random(0,100) > 75>>
takes the coward's way out (how predictable), frothing at the mouth.
experiences great pain but unfortunately (for them at least) survives.
<br>The <<if $eliteLeft < $eliteTotal>>remaining<</if>> elite are quickly captured, abused and enslaved.
The officer is thankful for giving the troops a chance to let off some stream. Two soldiers decide to double team an elite; one ass fucks while the other facefucks.
Another soldier takes a particular interest in an elite and politely asks you
"<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>sir<<else>>ma'am<</if>> can I keep her?"
<br><span id="choice1">
<<link "No">>
<<replace "#choice1">>
Your rejection upsets some of them, but their professionalism ensures it isn't visible.
<</replace>>
<</link>>
|
<<link "Yes">>
<<set $rep += 500, $eliteLeft -= 1>>
<<replace "#choice1">>
For a second your acceptance shocks them. Once they recover they are very grateful. "Thank you <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>sir<<else>>ma'am<</if>>, I'll make sure to look after her. Soon the story spreads of the kind arcology owner, enhancing your reputation.
<<elseif $SpecialForcesMessageSent == 1>>
<br>The <<if $eliteLeft < $eliteTotal>>remaining<</if>> elite are quickly captured, abused and enslaved.
<<if $securityForceDepravity <= 0.3>>
Two soldiers decide to double team an elite; one gropes her ass while the other gropes her tits.
<<elseif $securityForceDepravity <= 1.2>>
Two soldiers decide to double team an elite; one ass fucks while the other facefucks.
<<else>>
Two soldiers decide to double team an elite; one breaks out their knife and begins to make little breaks in the elite's skin while the other soldier facefucks them.
<</if>>
Another soldier takes a particular interest in an elite and politely asks you "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>sir<<else>>ma'am<</if>> can I keep her?"
<br><span id="choice1">
<<link "No">>
<<set _SFHappyEverAfter = 0>>
<<replace "#choice1">>
Your rejection upsets some of them, but their professionalism ensures it isn't visible.
<</replace>>
<</link>>
|
<<link "Yes">>
<<set $rep += 500, $eliteLeft -= 1, _SFHappyEverAfter = 1>>
<<replace "#choice1">>
For a second your acceptance shocks them. Once they recover they are very grateful. "Thank you <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>sir<<else>>ma'am<</if>>, I'll make sure to look after her. Soon the story spreads of the kind arcology owner, enhancing your reputation.
</span>
<<switch $ColonelCore>>
The Colonel is shocked that you would allow her troops to do this but understands that it comes with the territory. <<if _SFHappyEverAfter == 1>>Thanks for being kind to one of my soldiers.<</if>>
<<case "warmonger" "cruel" "sociopathic" "jaded" "brazen" "psychopathic" "mischievous">>
The Colonel is grateful that you let her troops let off some steam. <<if _SFHappyEverAfter == 1>>Thanks for being kind to one of my soldiers.<</if>>
<<set $securityForceDepravity += 0.05>>
<<elseif $eliteLeft <= 9 && $rep >= 10000>>
<<if $arcologies[0].FSDegradationist != "unset">>
An evil smile appears on the faces of your loyal citizens, while the surviving elite freeze in terror. The impromptu festivity will go on for hours, getting more and more depraved.
<<else>>
While some citizens respectfully step out, some join you in the fun. The impromptu festivity will go on for hours, getting more and more depraved.
<<if $Bodyguard.fetish == "sadist">>$Bodyguard.slaveName's gets out her melee weapon and starts to give them many small cuts, the look of pleasure on her face is evident.<<else>>$Bodyguard.slaveName's ties them and then gets out her melee weapon and starts to abuse them, her face is blank.<</if>>
<br>Shortly after, the terrified <<if $eliteLeft < $eliteTotal>>remaining<</if>> elite are quickly brought away to be officially enslaved.
<</if>>
<</switch>>
<<if $eliteFate >= 1>>
<<if $eliteVegetable == 1>>
<<set $eliteLeft-->>
<<set $activeSlaveOneTimeMinAge = 25>>
<<set $activeSlaveOneTimeMaxAge = ($retirementAge-2)>>
<<if random(1,100) > 50>> /* 50% chance of getting girl or boy */
<<include "Generate XX Slave">>
<<else>>
<<include "Generate XY Slave">>
<</if>>
<<set _origin = "She was a member of the Societal Elite, captured in their failed attempt at expressing their displeasure.">>
<<set $activeSlave.career = "a well connected individual">>
<<set $activeSlave.prestige = either(2,2,3)>> /* 33% chance of getting level 3 prestige */
<<set $activeSlave.prestigeDesc = "She was once considered influential in society, but now she's the one getting fucked.">>
<<set $activeSlave.face = random(70,100)>>
<<set $activeSlave.devotion = random(-10,-20)>>
<<set $activeSlave.trust = random(-20,-30)>>
<<if $activeSlave.boobShape == "saggy" || $activeSlave.boobShape == "downward-facing">>
<<set $activeSlave.boobShape = either("perky", "torpedo-shaped", "wide-set")>>
<</if>>
<<set $activeSlave.pubicHStyle = "waxed">>
<<set $activeSlave.underArmHStyle = "waxed">>
<<set $activeSlave.anus = 0>>
<<set $activeSlave.weight = random(10,75)>>
<<set $activeSlave.intelligence = either(2,3)>>
<<set $activeSlave.entertainSkill = 0>>
<<set $activeSlave.whoreSkill = 0>>
<<set $activeSlave.health = random(60,75)>>
<<set $activeSlave.canRecruit = 0>>
<<run newSlave($activeSlave)>> /* skip New Slave Intro */
<<set $activeSlave.recruiter = 0>> /* override New Slave Intro */
<</if>>
<<for _i = $eliteLeft; _i > 0; _i-->>
<<set $activeSlaveOneTimeMinAge = 25>>
<<set $activeSlaveOneTimeMaxAge = ($retirementAge-2)>>
<<if random(1,100) > 50>> /* 50% chance of getting girl or boy */
<<include "Generate XX Slave">>
<<else>>
<<include "Generate XY Slave">>
<</if>>
<<set _origin = "She was a member of the Societal Elite, captured in their failed attempt at expressing their displeasure.">>
<<set $activeSlave.career = "a well connected individual">>
<<set $activeSlave.prestigeDesc = "She was once considered influential in society, but now she's the one getting fucked.">>
<<set $activeSlave.face = random(70,100)>>
<<set $activeSlave.devotion = random(-10,-20)>>
<<set $activeSlave.trust = random(-20,-30)>>
<<if $eliteFate == 2 && random(1,100) >= 75>> /* 25% chance of getting mindbroken elites if they were abused */
<<set $activeSlave.fetish = "mindbroken">>
<</if>>
<<if $activeSlave.boobShape == "saggy" || $activeSlave.boobShape == "downward-facing">>
<<set $activeSlave.boobShape = either("perky", "torpedo-shaped", "wide-set")>>
<</if>>
<<set $activeSlave.pubicHStyle = "waxed">>
<<set $activeSlave.underArmHStyle = "waxed">>
<<set $activeSlave.anus = 0>>
<<set $activeSlave.weight = random(-30,75)>>
<<set $activeSlave.intelligence = either(0,-1, 1, 2,3)>>
<<set $activeSlave.intelligenceImplant = 1>>
<<set $activeSlave.entertainSkill = 0>>
<<set $activeSlave.whoreSkill = 0>>
<<set $activeSlave.health = random(60,75)>>
<<set $activeSlave.canRecruit = 0>>
<<set $activeSlave.behavioralFlaw = either("bitchy", "arrogant")>>
<<run newSlave($activeSlave)>> /* skip New Slave Intro */
<<set $activeSlave.recruiter = 0>> /* override New Slave Intro */
<</for>>
<<set $failedElite = 0, $eugenicsFullControl = 1, $upgradeMultiplierArcology = 1>>