- Jul 13, 2019
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MystiKnight authored
Testing out sending updates to the new repo, so very small changes. Remi lines to Franziska, Shimakaze bugfixes.
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FarawayVision authored
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- Jul 12, 2019
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FarawayVision authored
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FarawayVision authored
Reapply name label simplification See merge request !9
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ReformCopyright authored
Simplify name label styling, fixing the bug that the human player's label didn't change colour when it was their turn or they were involved in a tie.
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ReformCopyright authored
Revert "Simplify name label styling, fixing the bug that the human player's label didn't change colour when it was their turn or they were involved in a tie.", which wasn't cleanly migrated from gitlab.com. This reverts commit bcfb47d9.
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This primarily adds a `<z-layer>` option to `meta.xml` to allow creators to explicitly override the usual left-right opponent layering rules if absolutely necessary. This also adds a `<dialogue-layering>` option with possible values of `over` or `under`, to specify if the player's dialogue box should layer over or under player poses, respectively. (TBH, this could also be made into a State attribute.) The default value for this option is `over`. Finally, this also tweaks the `.opponent-image` CSS so that poses are always horizontally centered, even if they overflow their container area.
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FarawayVision authored
This merge includes the composite of Merge Requests: - !1721 ("Redefine card sizes in rem to make them more consistent") - !1734 ("Adaptive selection screen") - !1736 ("Replace genericName/formalName of clothes with just name and generic") - !1744 ("Prevent dialogue text from showing up on top of the epilogue screen.") - !1746 ("Simplify name label styling, fixing colour of human player's label on their turn and ties")
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Make Clothing a class and change genericName/formalName (with genericName as the default) to just name and generic (with name as default). Includes suggested generics for the human player's clothing and changes the position of the belt to 'waist'. make_xml.py is changed such that if the first field of a `clothing` line starts with an lowercase letter, it interprets the line as name,generic,type,etc.; otherwise as the old format.
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Simplify name label styling, fixing the bug that the human player's label didn't change colour when it was their turn or they were involved in a tie.
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Set z-index on .dialogue-bubble in order to start a stacking context, and hide the game screen when starting an epilogue just to be sure. Also delete old comments about transitioning from the title screen because testing.
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A slight problem is that this changes the layout of the wide-screen-container class, so if other wide screens should be added, they need to adapt in the same way.
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Rename opponent-card and opponent-cards-container to match the classes of the child items and avoid confusion with the playing card containers on the game screen.
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Tell browsers what the width of the opponent name labels should be to make sure it matches up with the width of the select slot button and the cards, and delete the height, since a height in % doesn't work when the container doesn't have an absolute height.
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Adjust borders of cards slightly, because the small cards look a bit too rounded and thick-bordered.
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align-items must be "flex-end". ("end" for some reason works the same in Firefox but not in Chrome.)
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Redefine card and card area sizes in terms of rem in order to make them more exact numbers and all so that all the cards have the same proportions (3:4), adjusting sizes slightly. Also move player cards and clothes to the bottom middle of the spaces between the main button and the left and right screen edges when using the minimal UI. This simplifies the CSS a bit, resizing the cards instead of the containers. The animations no longer require the special #hidden-large-card image; we can instead clone the visible deck card. The prompt-exchange class is now set on the game-screen element and the animated card is full size when exchanging cards.
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Calculate font size based on screen width again, special-casing wide screens, to minimize rounding errors.
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Command executed by: FarawayVision#4854
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FarawayVision authored
Yet again, more Dialogue Bug Fixes and Updates See merge request !4
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FarawayVision authored
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- Jul 11, 2019
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FarawayVision authored
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FarawayVision authored
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FarawayVision authored
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Command executed by: FarawayVision#4854
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