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<<set $nextButton = "Continue">><<run App.Utils.updateUserButton()>> /* unlock Continue button */
<<if _S.Bodyguard>>
<<setLocalPronouns _S.Bodyguard>>
The mercenaries open fire as ordered. Shortly after, the conspiring Elite are dead.
The soldiers open fire as ordered. Shortly after, the conspiring Elite are dead.
Your citizens freeze for a second, then obey your orders. Shortly after, the conspiring Elite are dead.
Your bodyguard opens fire as ordered. Shortly after, the conspiring Elite are dead.
takes the coward's way out (how predictable), frothing at the mouth.
experiences great pain but unfortunately (for them at least) survives.
<br>The <<if $eliteLeft < $eliteTotal>>remaining<</if>> Elite are quickly captured and enslaved by your mercenaries.
<br>The <<if $eliteLeft < $eliteTotal>>remaining<</if>> Elite are quickly captured and enslaved by your soldiers.
<br>The <<if $eliteLeft < $eliteTotal>>remaining<</if>> Elite are quickly captured and enslaved by your loyal citizens.
<br>The <<if $eliteLeft < $eliteTotal>>remaining<</if>> Elite are quickly captured and enslaved by your bodyguard.
takes the coward's way out (how predictable), frothing at the mouth.
experiences great pain but unfortunately (for them at least) survives.
<br>The <<if $eliteLeft < $eliteTotal>>remaining<</if>> Elite are quickly captured, abused and enslaved.
The officer is thankful for giving the troops a chance to let off some stream. Two soldiers decide to double team an Elite; one ass fucks while the other facefucks.
Another soldier takes a particular interest in an Elite and politely asks you
<br><span id="choice1">
<<link "No">>
<<replace "#choice1">>
Your rejection upsets some of them, but their professionalism ensures it isn't visible.
<</replace>>
<</link>>
|
<<link "Yes">>
<<run repX(2500, "event")>>
For a second your acceptance shocks them. Once they recover they are very grateful. "Thank you <<= properTitle()>>, I'll make sure to look after _himU." Soon the story spreads of the kind arcology owner, enhancing your reputation.
<br>The <<if $eliteLeft < $eliteTotal>>remaining<</if>> Elite are quickly captured, abused and enslaved.
Two soldiers decide to double team an Elite; one gropes _hisU ass while the other gropes _hisU tits.
Two soldiers decide to double team an Elite; one assfucks while the other facefucks.
Two soldiers decide to double team an Elite; one breaks out their knife and begins to make little breaks in the Elite's skin while the other soldier facefucks them.
Another soldier takes a particular interest in an Elite and politely asks you "<<= properTitle()>>, can I keep _himU?"
<br><span id="choice1">
<<link "No">>
<<set _SFHappyEverAfter = 0>>
<<replace "#choice1">>
Your rejection upsets some of them, but their professionalism ensures it isn't visible.
<</replace>>
<</link>>
|
<<link "Yes">>
<<run repX(2500, "event")>>
For a second your acceptance shocks them. Once they recover they are very grateful. "Thank you <<= properTitle()>>, I'll make sure to look after _himU." Soon the story spreads of the kind arcology owner, enhancing your reputation.
<<case "kind">>
The Colonel is shocked that you would allow her troops to do this but understands that it comes with the territory.<<if _SFHappyEverAfter == 1>> "Thanks for being kind to one of my soldiers."<</if>>
<<case "brazen" "cruel" "jaded">>
The Colonel is grateful that you let her troops let off some steam.<<if _SFHappyEverAfter == 1>> "Thanks for being kind to one of my soldiers."<</if>>
<<elseif $eliteLeft <= 9 && $rep >= 10000>>
<<if $arcologies[0].FSDegradationist != "unset">>
An evil smile appears on the faces of your loyal citizens, while the surviving Elite freeze in terror. The impromptu festivity will go on for hours, getting more and more depraved.
While some citizens respectfully step out, some join you in the fun. The impromptu festivities will go on for hours, getting more and more depraved.
<<if _S.Bodyguard.fetish == "sadist">>_S.Bodyguard.slaveName gets out $his melee weapon and starts to give them many small cuts, the look of pleasure on $his face is evident.<<else>>_S.Bodyguard.slaveName ties them and then gets out $his melee weapon and starts to abuse them; $his face is blank.<</if>>
<br>Shortly after, the terrified <<if $eliteLeft < $eliteTotal>>remaining<</if>> Elite are quickly brought away to be officially enslaved.
<</if>>
<</switch>>
<<if $eliteFate >= 1>>
<<if $eliteVegetable == 1>>
<<set $eliteLeft-->>
<<set _races = setup.filterRacesLowercase.filter(race => race !== $arcologies[0].FSSubjugationistRace)>>
<<set _slave = GenerateNewSlave("XX", {minAge: 25, maxAge: $retirementAge-2, disableDisability: 1, race: _race})>>
<<set _slave = GenerateNewSlave("XY", {minAge: 25, maxAge: $retirementAge-2, disableDisability: 1, race: _race})>>
<<elseif random(1,100) > 50>> /* 50% chance of getting girl or boy */
<<set _slave = GenerateNewSlave("XX", {minAge: 25, maxAge: $retirementAge-2, disableDisability: 1, race: _race})>>
<<set _slave = GenerateNewSlave("XY", {minAge: 25, maxAge: $retirementAge-2, disableDisability: 1, race: _race})>>
<<set _origin = "$He was a member of the Societal Elite, captured in their failed attempt at expressing their displeasure.">>
<<set _slave.origin = _origin>>
<<set _slave.career = "a well connected individual">>
<<set _slave.prestige = either(2,2,3)>> /* 33% chance of getting level 3 prestige */
<<set _slave.prestigeDesc = "$He was once considered influential in society, but now $he's the one getting fucked.">>
<<set _slave.face = random(70,100)>>
<<set _slave.devotion = random(-10,-20)>>
<<set _slave.trust = random(-20,-30)>>
<<if _slave.boobShape == "saggy" || _slave.boobShape == "downward-facing">>
<<set _slave.boobShape = either("perky", "torpedo-shaped", "wide-set")>>
<<set _slave.fetish = "mindbroken">>
<<set _slave.pubicHStyle = "waxed">>
<<set _slave.underArmHStyle = "waxed">>
<<set _slave.anus = 0>>
<<set _slave.weight = random(10,75)>>
<<set _slave.intelligence = random(70,100)>>
<<set _slave.intelligenceImplant = 30>>
<<set _slave.skill.entertainment = 0>>
<<set _slave.skill.whoring = 0>>
<<run setHealth(_slave, jsRandom(60, 75), 0, 0, 0, jsRandom(0, 20))>>
<<set _slave.canRecruit = 0>>
<<run newSlave(_slave)>> /* skip New Slave Intro */
<<set _races = setup.filterRacesLowercase.filter(race => race !== $arcologies[0].FSSubjugationistRace)>>
<<set _slave = GenerateNewSlave("XX", {minAge: 25, maxAge: $retirementAge-2, race: _race})>>
<<set _slave = GenerateNewSlave("XY", {minAge: 25, maxAge: $retirementAge-2, race: _race})>>
<<elseif random(1,100) > 50>> /* 50% chance of getting girl or boy */
<<set _slave = GenerateNewSlave("XX", {minAge: 25, maxAge: $retirementAge-2, race: _race})>>
<<set _slave = GenerateNewSlave("XY", {minAge: 25, maxAge: $retirementAge-2, race: _race})>>
<<set _origin = "$He was a member of the Societal Elite, captured in their failed attempt at expressing their displeasure.">>
<<set _slave.origin = _origin>>
<<set _slave.career = "a well connected individual">>
<<set _slave.prestige = either(2,2,3)>>
<<set _slave.prestigeDesc = "$He was once considered influential in society, but now $he's the one getting fucked.">>
<<set _slave.face = random(70,100)>>
<<set _slave.devotion = random(-10,-20)>>
<<set _slave.trust = random(-20,-30)>>
<<if $eliteFate == 2 && random(1,100) >= 75>> /* 25% chance of getting mindbroken elites if they were abused */
<<if _slave.boobShape == "saggy" || _slave.boobShape == "downward-facing">>
<<set _slave.boobShape = either("perky", "torpedo-shaped", "wide-set")>>
<<set _slave.pubicHStyle = "waxed">>
<<set _slave.underArmHStyle = "waxed">>
<<set _slave.anus = 0>>
<<set _slave.weight = random(-30,75)>>
<<set _slave.intelligence = random(0,60)>>
<<set _slave.intelligenceImplant = 30>>
<<set _slave.skill.entertainment = 0>>
<<set _slave.skill.whoring = 0>>
<<run setHealth(_slave, jsRandom(60, 75), 0, 0, 0, jsRandom(0, 20))>>
<<set _slave.canRecruit = 0>>
<<set _slave.behavioralFlaw = either("arrogant", "bitchy")>>
<<run newSlave(_slave)>> /* skip New Slave Intro */
<<set $failedElite = 0, $eugenicsFullControl = 1>> /* clean up */