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    :: eliteTakeOverResult [nobr]
    
    
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    <<set $nextButton = "Continue">><<run App.Utils.updateUserButton()>> /* unlock Continue button */
    
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    <<if _S.Bodyguard>>
    	<<setLocalPronouns _S.Bodyguard>>
    
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    <</if>>
    
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    <<setNonlocalPronouns $seeDicks>>
    
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    <<switch $eliteFate>>
    <<case 0>>
    
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    	<<if $MercenariesMessageSent == 1>>
    
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    		The mercenaries open fire as ordered. Shortly after, the conspiring Elite are dead.
    
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    	<<elseif $SpecialForcesMessageSent == 1>>
    
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    		The soldiers open fire as ordered. Shortly after, the conspiring Elite are dead.
    
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    	<<elseif $eliteLeft <= 9 && $rep >= 10000>>
    
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    		Your citizens freeze for a second, then obey your orders. Shortly after, the conspiring Elite are dead.
    
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    	<<else>>
    
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    		Your bodyguard opens fire as ordered. Shortly after, the conspiring Elite are dead.
    
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    	<</if>>
    <<case 1>>
    	<<if random(0,100) > 50>>
    
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    		An Elite bites down on a cyanide pill hidden in a false tooth and
    
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    		<<if random(0,100) > 75>>
    
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    			takes the coward's way out (how predictable), frothing at the mouth.
    
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    			<<set $eliteDead += 1>>
    		<<else>>
    
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    			experiences great pain but unfortunately (for them at least) survives.
    
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    		<</if>>
    	<</if>>
    
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    	<<if $MercenariesMessageSent == 1>>
    
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    		<br>The <<if $eliteLeft < $eliteTotal>>remaining<</if>> Elite are quickly captured and enslaved by your mercenaries.
    
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    	<<elseif $SpecialForcesMessageSent == 1>>
    
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    		<br>The <<if $eliteLeft < $eliteTotal>>remaining<</if>> Elite are quickly captured and enslaved by your soldiers.
    
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    	<<elseif $eliteLeft <= 9 && $rep >= 10000>>
    
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    		<br>The <<if $eliteLeft < $eliteTotal>>remaining<</if>> Elite are quickly captured and enslaved by your loyal citizens.
    
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    	<<else>>
    
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    		<br>The <<if $eliteLeft < $eliteTotal>>remaining<</if>> Elite are quickly captured and enslaved by your bodyguard.
    
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    	<</if>>
    <<case 2>>
    	<<if random(0,100) > 50>>
    
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    			An Elite bites down on a cyanide pill hidden in a false tooth and
    
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    		<<if random(0,100) > 75>>
    
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    			takes the coward's way out (how predictable), frothing at the mouth.
    
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    			<<set $eliteDead += 1>>
    		<<else>>
    
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    			experiences great pain but unfortunately (for them at least) survives.
    
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    		<</if>>
    	<</if>>
    
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    	<<if $MercenariesMessageSent == 1>>
    
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    		<br>The <<if $eliteLeft < $eliteTotal>>remaining<</if>> Elite are quickly captured, abused and enslaved.
    		The officer is thankful for giving the troops a chance to let off some stream. Two soldiers decide to double team an Elite; one ass fucks while the other facefucks.
    		Another soldier takes a particular interest in an Elite and politely asks you
    
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    		"<<= properTitle()>>, can I keep _himU?"
    
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    		<br><span id="choice1">
    			<<link "No">>
    				<<replace "#choice1">>
    					Your rejection upsets some of them, but their professionalism ensures it isn't visible.
    				<</replace>>
    			<</link>>
    			|
    			<<link "Yes">>
    
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    				<<set $eliteLeft -= 1>>
    
    				<<run repX(2500, "event")>>
    
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    				<<replace "#choice1">>
    
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    					For a second your acceptance shocks them. Once they recover they are very grateful. "Thank you <<= properTitle()>>, I'll make sure to look after _himU." Soon the story spreads of the kind arcology owner, enhancing your reputation.
    
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    				<</replace>>
    			<</link>>
    
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    		</span>
    	<<elseif $SpecialForcesMessageSent>>
    
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    		<br>The <<if $eliteLeft < $eliteTotal>>remaining<</if>> Elite are quickly captured, abused and enslaved.
    
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    		<<if $SF.Depravity <= 0.3>>
    
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    			Two soldiers decide to double team an Elite; one gropes _hisU ass while the other gropes _hisU tits.
    
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    		<<elseif $SF.Depravity <= 1.2>>
    
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    			Two soldiers decide to double team an Elite; one assfucks while the other facefucks.
    
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    		<<else>>
    
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    			Two soldiers decide to double team an Elite; one breaks out their knife and begins to make little breaks in the Elite's skin while the other soldier facefucks them.
    
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    		<</if>>
    
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    		Another soldier takes a particular interest in an Elite and politely asks you "<<= properTitle()>>, can I keep _himU?"
    
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    		<br><span id="choice1">
    			<<link "No">>
    				<<set _SFHappyEverAfter = 0>>
    				<<replace "#choice1">>
    					Your rejection upsets some of them, but their professionalism ensures it isn't visible.
    				<</replace>>
    			<</link>>
    			|
    			<<link "Yes">>
    
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    				<<set $eliteLeft -= 1, _SFHappyEverAfter = 1>>
    
    				<<run repX(2500, "event")>>
    
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    				<<replace "#choice1">>
    
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    					For a second your acceptance shocks them. Once they recover they are very grateful. "Thank you <<= properTitle()>>, I'll make sure to look after _himU." Soon the story spreads of the kind arcology owner, enhancing your reputation.
    
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    				<</replace>>
    			<</link>>
    
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    		</span>
    
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    		<<if $SF.MercCon.CanAttend === -2>>
    
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    			<<switch $SF.Colonel.Core>>
    
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    			<<case "kind">>
    				The Colonel is shocked that you would allow her troops to do this but understands that it comes with the territory.<<if _SFHappyEverAfter == 1>> "Thanks for being kind to one of my soldiers."<</if>>
    			<<case "brazen" "cruel" "jaded">>
    				The Colonel is grateful that you let her troops let off some steam.<<if _SFHappyEverAfter == 1>> "Thanks for being kind to one of my soldiers."<</if>>
    
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    			<</switch>>
    		<</if>>
    		<<set $SF.Depravity += 0.05>>
    
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    	<<elseif $eliteLeft <= 9 && $rep >= 10000>>
    		<<if $arcologies[0].FSDegradationist != "unset">>
    
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    			An evil smile appears on the faces of your loyal citizens, while the surviving Elite freeze in terror. The impromptu festivity will go on for hours, getting more and more depraved.
    
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    		<<else>>
    
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    			While some citizens respectfully step out, some join you in the fun. The impromptu festivities will go on for hours, getting more and more depraved.
    
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    		<</if>>
    
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    	<<else>>
    
    		<<if _S.Bodyguard.fetish == "sadist">>_S.Bodyguard.slaveName gets out $his melee weapon and starts to give them many small cuts, the look of pleasure on $his face is evident.<<else>>_S.Bodyguard.slaveName ties them and then gets out $his melee weapon and starts to abuse them; $his face is blank.<</if>>
    
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    		<br>Shortly after, the terrified <<if $eliteLeft < $eliteTotal>>remaining<</if>> Elite are quickly brought away to be officially enslaved.
    
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    	<</if>>
    <</switch>>
    
    <<if $eliteFate >= 1>>
    	<<if $eliteVegetable == 1>>
    		<<set $eliteLeft-->>
    
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    		<<if $arcologies[0].FSSupremacistLawME == 1>>
    
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    			<<set _race = $arcologies[0].FSSupremacistRace>>
    
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    		<<elseif $arcologies[0].FSSubjugationistLawME == 1>>
    
    			<<set _races = setup.filterRacesLowercase.filter(race => race !== $arcologies[0].FSSubjugationistRace)>>
    
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    			<<set _race = _races.random()>>
    
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    		<</if>>
    		<<if $seeDicks == 0>>
    
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    			<<set _slave = GenerateNewSlave("XX", {minAge: 25, maxAge: $retirementAge-2, disableDisability: 1, race: _race})>>
    
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    		<<elseif $seeDicks == 100>>
    
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    			<<set _slave = GenerateNewSlave("XY", {minAge: 25, maxAge: $retirementAge-2, disableDisability: 1, race: _race})>>
    
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    		<<elseif random(1,100) > 50>> /* 50% chance of getting girl or boy */
    
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    			<<set _slave = GenerateNewSlave("XX", {minAge: 25, maxAge: $retirementAge-2, disableDisability: 1, race: _race})>>
    
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    		<<else>>
    
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    			<<set _slave = GenerateNewSlave("XY", {minAge: 25, maxAge: $retirementAge-2, disableDisability: 1, race: _race})>>
    
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    		<</if>>
    
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    		<<set _origin = "$He was a member of the Societal Elite, captured in their failed attempt at expressing their displeasure.">>
    
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    		<<set _slave.origin = _origin>>
    		<<set _slave.career = "a well connected individual">>
    		<<set _slave.prestige = either(2,2,3)>> /* 33% chance of getting level 3 prestige */
    		<<set _slave.prestigeDesc = "$He was once considered influential in society, but now $he's the one getting fucked.">>
    		<<set _slave.face = random(70,100)>>
    		<<set _slave.devotion = random(-10,-20)>>
    		<<set _slave.trust = random(-20,-30)>>
    		<<if _slave.boobShape == "saggy" || _slave.boobShape == "downward-facing">>
    			<<set _slave.boobShape = either("perky", "torpedo-shaped", "wide-set")>>
    
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    		<<set _slave.fetish = "mindbroken">>
    		<<set _slave.pubicHStyle = "waxed">>
    		<<set _slave.underArmHStyle = "waxed">>
    		<<set _slave.anus = 0>>
    		<<set _slave.weight = random(10,75)>>
    		<<set _slave.intelligence = random(70,100)>>
    		<<set _slave.intelligenceImplant = 30>>
    		<<set _slave.skill.entertainment = 0>>
    		<<set _slave.skill.whoring = 0>>
    		<<run setHealth(_slave, jsRandom(60, 75), 0, 0, 0, jsRandom(0, 20))>>
    		<<set _slave.canRecruit = 0>>
    		<<run newSlave(_slave)>> /* skip New Slave Intro */
    
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    	<</if>>
    	<<for _i = $eliteLeft; _i > 0; _i-->>
    
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    		<<if $arcologies[0].FSSupremacistLawME == 1>>
    
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    			<<set _race = $arcologies[0].FSSupremacistRace>>
    
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    		<<elseif $arcologies[0].FSSubjugationistLawME == 1>>
    
    			<<set _races = setup.filterRacesLowercase.filter(race => race !== $arcologies[0].FSSubjugationistRace)>>
    
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    			<<set _race = _races.random()>>
    
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    		<</if>>
    		<<if $seeDicks == 0>>
    
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    			<<set _slave = GenerateNewSlave("XX", {minAge: 25, maxAge: $retirementAge-2, race: _race})>>
    
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    		<<elseif $seeDicks == 100>>
    
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    			<<set _slave = GenerateNewSlave("XY", {minAge: 25, maxAge: $retirementAge-2, race: _race})>>
    
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    		<<elseif random(1,100) > 50>> /* 50% chance of getting girl or boy */
    
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    			<<set _slave = GenerateNewSlave("XX", {minAge: 25, maxAge: $retirementAge-2, race: _race})>>
    
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    		<<else>>
    
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    			<<set _slave = GenerateNewSlave("XY", {minAge: 25, maxAge: $retirementAge-2, race: _race})>>
    
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    		<</if>>
    
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    		<<set _origin = "$He was a member of the Societal Elite, captured in their failed attempt at expressing their displeasure.">>
    
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    		<<set _slave.origin = _origin>>
    		<<set _slave.career = "a well connected individual">>
    		<<set _slave.prestige = either(2,2,3)>>
    		<<set _slave.prestigeDesc = "$He was once considered influential in society, but now $he's the one getting fucked.">>
    		<<set _slave.face = random(70,100)>>
    		<<set _slave.devotion = random(-10,-20)>>
    		<<set _slave.trust = random(-20,-30)>>
    
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    		<<if $eliteFate == 2 && random(1,100) >= 75>> /* 25% chance of getting mindbroken elites if they were abused */
    
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    			<<set _slave.fetish = "mindbroken">>
    
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    		<</if>>
    
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    		<<if _slave.boobShape == "saggy" || _slave.boobShape == "downward-facing">>
    			<<set _slave.boobShape = either("perky", "torpedo-shaped", "wide-set")>>
    
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    		<<set _slave.pubicHStyle = "waxed">>
    		<<set _slave.underArmHStyle = "waxed">>
    		<<set _slave.anus = 0>>
    		<<set _slave.weight = random(-30,75)>>
    		<<set _slave.intelligence = random(0,60)>>
    		<<set _slave.intelligenceImplant = 30>>
    		<<set _slave.skill.entertainment = 0>>
    		<<set _slave.skill.whoring = 0>>
    		<<run setHealth(_slave, jsRandom(60, 75), 0, 0, 0, jsRandom(0, 20))>>
    		<<set _slave.canRecruit = 0>>
    		<<set _slave.behavioralFlaw = either("arrogant", "bitchy")>>
    		<<run newSlave(_slave)>> /* skip New Slave Intro */
    
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    	<</for>>
    
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    <<set $failedElite = 0, $eugenicsFullControl = 1>> /* clean up */